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Old 07-06-2022, 04:22 PM   #81
silvam14
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Originally Posted by quillenl View Post
- The ability to easily select historical uniforms was removed by changing what file types the game could see. Said it was licensing, but new to 23, licensing is a weird change considering the files are all still there, the logos can still be changed, and there was never any celebratory talk of the license being renewed.
Scratching my head with this one. What ability are you talking about? I have no issue autoloading all of my historical uniforms from OOTP22 or the new ones I created for OOTP23. Am I missing something?
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Old 07-06-2022, 04:48 PM   #82
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The devs are the ones on the boards all the time saying how they are micro in size and have limited time. Then why is the game full sandbox with basically unlimited customization?
Because that is the game they want to produce. The are open to suggestions and requests but when it comes down to it they produce the product they want to produce. They know some will not like that and will complain or not buy and apparently they are fine with that. They'll never satisfy everyone and in reality they just need to satisfy themselves as long as they are willing to live with the sales they get.
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Old 07-06-2022, 06:26 PM   #83
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Originally Posted by silvam14 View Post
Scratching my head with this one. What ability are you talking about? I have no issue autoloading all of my historical uniforms from OOTP22 or the new ones I created for OOTP23. Am I missing something?
I mispoke, it was logos not uniforms per this old thread...
https://forums.ootpdevelopments.com/...56#post4889956

OOTP version 23 stopped recognizing .oi files for logos and uniforms which the majority of default files had previously been. Only the current year logo's were png files on release... so your option was pretty much just the current year's. Dev response in the link. I am going to edit the previous post to avoid confusion.

Jersey's were also affected, but I did not bring that up in the thread I was thinking about in the previous post. In 22 and earlier files for jersey's using oi files were recognized, but in 23 you ill not see those files if you try to select them. No Uniform files were .oi in version 23, and your mod (the only uniform mod I use) was all .png files so it really was a non-issue... but it did change.

None of this is a big deal, was just strange that it was chalked up to licensing for the logos when they were shipping with the game and all you needed to do was batch change the file extensions.
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Old 07-06-2022, 07:12 PM   #84
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Yes…there is something strange. I asked developers why the rookie complex leagues don’t have uniforms and was told the reason was licensing? I then asked why they can use the logos then? I never received an answer to the second question.

Clearly though it’s conflicting.
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Old 07-06-2022, 07:25 PM   #85
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Yes…there is something strange. I asked developers why the rookie complex leagues don’t have uniforms and was told the reason was licensing? I then asked why they can use the logos then? I never received an answer to the second question.

Clearly though it’s conflicting.

I won't say I am for developer's making stuff up...

but there is a time for just saying "The updated engine doesn't recognize the old file format" and then just delete the old oi stuff and call it a day. May be a fib... but kind of ends any line of questioning with something simple and believable heh.
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Old 07-07-2022, 03:57 PM   #86
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I bought OOTP23 today just to see if the animation is better than OOTP22.

Yep, it is.

Much smoother animation... I know it is a small sample... I played two games out just to see how it was performing in 3D... no outfielders ran through a wall... and I only saw one weird pop fly near home plate.

If this ratio holds, this will be much improvement... outfielders running through the right field fence happens in every game I play in OOTP22 at least once... and weird pop flies around home plate happen 5-6 times a game.

I used the default camera views that came with the game... I still don't like the dynamic action camera, zooms and camera movements... so I will just create one custom wide camera view and use it on all cameras and live with it.

If there is a better way to set it up, I am ignorant of it...and this could be... I may be the problem... I am computer challenged.

Is it possible to get realistic camera views in the game that one gets on TV?.... I don't expect it to be like TV, but I would hope it might be a little better than it has been in OOTP22.. the 3D animation is too choppy... it makes one dizzy watching all the camera switches and zooms... that's why I make it simple and just use the Wide View on all my camera views.

Last edited by Eugene Church; 07-07-2022 at 04:06 PM.
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Old 07-07-2022, 08:17 PM   #87
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Originally Posted by Eugene Church View Post
I bought OOTP23 today just to see if the animation is better than OOTP22.

Yep, it is.

Much smoother animation... I know it is a small sample... I played two games out just to see how it was performing in 3D... no outfielders ran through a wall... and I only saw one weird pop fly near home plate.

If this ratio holds, this will be much improvement... outfielders running through the right field fence happens in every game I play in OOTP22 at least once... and weird pop flies around home plate happen 5-6 times a game.

I used the default camera views that came with the game... I still don't like the dynamic action camera, zooms and camera movements... so I will just create one custom wide camera view and use it on all cameras and live with it.

If there is a better way to set it up, I am ignorant of it...and this could be... I may be the problem... I am computer challenged.

Is it possible to get realistic camera views in the game that one gets on TV?.... I don't expect it to be like TV, but I would hope it might be a little better than it has been in OOTP22.. the 3D animation is too choppy... it makes one dizzy watching all the camera switches and zooms... that's why I make it simple and just use the Wide View on all my camera views.
I see players run through the walls every few games. See some weird stuff happen in 3d too but none of it bothers me, I usually just chuckle.

Not sure about the TV style, I just set all cameras to use the same view. I find it pretty jarring when it flips on me so I just leave it as is

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Old 07-07-2022, 11:13 PM   #88
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Originally Posted by tcblcommish View Post
I see players run through the walls every few games. See some weird stuff happen in 3d too but none of it bothers me, I usually just chuckle.

Not sure about the TV style, I just set all cameras to use the same view. I find it pretty jarring when it flips on me so I just leave it as is

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Thanks for the response... appreciate it.
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Old 07-08-2022, 04:40 PM   #89
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Originally Posted by tcblcommish View Post
I see players run through the walls every few games. See some weird stuff happen in 3d too but none of it bothers me, I usually just chuckle.

Not sure about the TV style, I just set all cameras to use the same view. I find it pretty jarring when it flips on me so I just leave it as is

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Before the latest patch sometimes I would see the outfielder charge into the stands trying to rob a home run ball, it was hilarious! I'm actually upset that they fixed that one.
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Old 07-08-2022, 05:52 PM   #90
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Tell me about it.

Notwithstanding the con of having to buy this game every year for my on-line leagues, I started a standard historical game in 23 this past week and today got a message telling me the database couldn't be loaded because the game was created in 22.
I had same issue... does that mean that game is gone for good?
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Old 07-08-2022, 07:41 PM   #91
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Originally Posted by quillenl View Post
I mispoke, it was logos not uniforms per this old thread...
https://forums.ootpdevelopments.com/...56#post4889956

OOTP version 23 stopped recognizing .oi files for logos and uniforms which the majority of default files had previously been. Only the current year logo's were png files on release... so your option was pretty much just the current year's. Dev response in the link. I am going to edit the previous post to avoid confusion.

Jersey's were also affected, but I did not bring that up in the thread I was thinking about in the previous post. In 22 and earlier files for jersey's using oi files were recognized, but in 23 you ill not see those files if you try to select them. No Uniform files were .oi in version 23, and your mod (the only uniform mod I use) was all .png files so it really was a non-issue... but it did change.

None of this is a big deal, was just strange that it was chalked up to licensing for the logos when they were shipping with the game and all you needed to do was batch change the file extensions.
I'm not claiming to be the expert on this but onl y the OOTP default jerseys and stuff were .oi files. Every mods files were always .png files for jerseys. Forgot if logos were .png or jpeg, i think .png as well. As far as the new naming conventions, i have yet to try to load a set of jerseys into 23 yet. I use Pwals David Miller set for many RD leagues. You can set the game to load those files.
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Old 07-08-2022, 07:46 PM   #92
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Originally Posted by Eugene Church View Post
I bought OOTP23 today just to see if the animation is better than OOTP22.

Yep, it is.

Much smoother animation... I know it is a small sample... I played two games out just to see how it was performing in 3D... no outfielders ran through a wall... and I only saw one weird pop fly near home plate.

If this ratio holds, this will be much improvement... outfielders running through the right field fence happens in every game I play in OOTP22 at least once... and weird pop flies around home plate happen 5-6 times a game.

I used the default camera views that came with the game... I still don't like the dynamic action camera, zooms and camera movements... so I will just create one custom wide camera view and use it on all cameras and live with it.

If there is a better way to set it up, I am ignorant of it...and this could be... I may be the problem... I am computer challenged.

Is it possible to get realistic camera views in the game that one gets on TV?.... I don't expect it to be like TV, but I would hope it might be a little better than it has been in OOTP22.. the 3D animation is too choppy... it makes one dizzy watching all the camera switches and zooms... that's why I make it simple and just use the Wide View on all my camera views.
The animation is amazing in 23 compared to 22. Little things i noticed in 2 weeks of playing. Catchers actually block the ball in front of the plate now. Corner OF making better plays on foul balls. i have seen OF run through walls btw. Happens all the time in the version of Baker Bowl i use. They run into the bullpen in LF often. I have not noticed it in any other park so far (Oracle, Old Comiskey, Cleveland Stadium & Wrigley modern, RFK old)
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Last edited by The Game; 07-08-2022 at 07:48 PM.
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Old 07-09-2022, 04:07 AM   #93
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I'm not claiming to be the expert on this but onl y the OOTP default jerseys and stuff were .oi files. Every mods files were always .png files for jerseys. Forgot if logos were .png or jpeg, i think .png as well. As far as the new naming conventions, i have yet to try to load a set of jerseys into 23 yet. I use Pwals David Miller set for many RD leagues. You can set the game to load those files.
I couldn't say one way or the other.... it's one of those things you don't notice till it stopped being available.
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Old 07-09-2022, 10:22 AM   #94
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The animation is amazing in 23 compared to 22. Little things i noticed in 2 weeks of playing. Catchers actually block the ball in front of the plate now. Corner OF making better plays on foul balls. i have seen OF run through walls btw. Happens all the time in the version of Baker Bowl i use. They run into the bullpen in LF often. I have not noticed it in any other park so far (Oracle, Old Comiskey, Cleveland Stadium & Wrigley modern, RFK old)
Much appreciate the response... great to hear that 3D animation is much better in OOTP23.
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Old 07-09-2022, 10:27 AM   #95
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I somewhat expect to see clipping issues in parks that don’t ship with the game; Silvam14 has done a great job and all but there’s just bound to be some dimension or park location that got missed. It’s fine, I’ll take it out of the salary he gets paid by the community.
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Old 07-09-2022, 12:59 PM   #96
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I somewhat expect to see clipping issues in parks that don’t ship with the game; Silvam14 has done a great job and all but there’s just bound to be some dimension or park location that got missed. It’s fine, I’ll take it out of the salary he gets paid by the community.

Hmmm. I’ve taken great pains to make sure the 3D fence grid lines up with the walls in all of my parks, but the players running through walls issue is not something I can do anything about as it does not have anything to do with that


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Old 07-09-2022, 01:11 PM   #97
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Hmmm. I’ve taken great pains to make sure the 3D fence grid lines up with the walls in all of my parks, but the players running through walls issue is not something I can do anything about as it does not have anything to do with that


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This is good to know, silvam 14... looks like the problem is with the OOTP folks, not the Modders.

Much appreciate all of your stadiums, jerseys, logos and graphics that you tirelessly contribute to the OOTP Community.

You enable me to really enjoy playing out my games.

3D animation and wonderful-looking logos, jerseys, caps and stadiums provide 50% of my enjoyment in the game.

Thanks.
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Old 07-09-2022, 01:36 PM   #98
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This is good to know, silvam 14... looks like the problem is with the OOTP folks, not the Modders.

Much appreciate all of your stadiums, jerseys, logos and graphics that you tirelessly contribute to the OOTP Community.

You enable me to really enjoy playing out my games.

3D animation and wonderful-looking logos, jerseys, caps and stadiums provide 50% of my enjoyment in the game.

Thanks.

Thank you. Believe me, I was going nuts thinking it was my fault for a long time. lol

The other thing I would like is the ability to spot the outfielders in a starting position for parks like baker bowl, la coliseum and ones with extra shallow fences where the players sit beyond during most plays


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Old 07-09-2022, 01:49 PM   #99
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Hmmm. I’ve taken great pains to make sure the 3D fence grid lines up with the walls in all of my parks, but the players running through walls issue is not something I can do anything about as it does not have anything to do with that
I only say anything at all because I saw a player clip through I think Shea Stadium really recently. I'm not really pointing fingers, just saying, really, that I don't expect user-created stadia to perform perfectly the way I would with stuff that ships with the game. For all I know this is an issue with the base game but it's not really something I can log as a bug since it's happening in a mod.

Deeeefinitely don't mean to understate the work you or the other modders do with the game.
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Old 07-09-2022, 02:20 PM   #100
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I only say anything at all because I saw a player clip through I think Shea Stadium really recently. I'm not really pointing fingers, just saying, really, that I don't expect user-created stadia to perform perfectly the way I would with stuff that ships with the game. For all I know this is an issue with the base game but it's not really something I can log as a bug since it's happening in a mod.

Deeeefinitely don't mean to understate the work you or the other modders do with the game.
I don't take it that way at all. In fact, I welcome criticisms/ reports of issues with the parks I have created. I want them to be as accurate and as issue-free as possible, but there are so many, that I can't possibly catch everything.

I even created all of the 2-d Diagrams and pictures as well as set the ball locations for each even though I never use them in playing the game, so I would need people to report issues with that as well, because I won't see them.

cheers
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