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#81 | |
Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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Quote:
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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#82 |
Minors (Double A)
Join Date: Jun 2014
Posts: 151
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Some additional wishlist items (apologies if these have been mentioned before):
In-Game
Stats:
League Records (League History -> Season & Career Records)
Engine:
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#83 |
Minors (Single A)
Join Date: Jun 2018
Posts: 89
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Update the manual as it was practically useless in 22 because there was so much outdated information.
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#84 |
Minors (Double A)
Join Date: Jun 2014
Posts: 151
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It'd be nice if there were more options for contract incentives:
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#85 |
Minors (Single A)
Join Date: Mar 2019
Posts: 54
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One suggestion for '24 is to launch in March instead of April
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#86 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,608
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I’m sure they tried to launch the game in March this year. Would you have preferred a buggy product?
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#87 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,608
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So I am loooooooooooving the customizeable team stats. That said, WE NEED MORE STATS PLX
FWIW I compiled this from data that bbRef already has available; in fact, other than pitch counts, all of this is even available for historical seasons (I looked at 1970). I'm also 99.9% positive that all of this data can be figured out from looking at the game data that is already tracked by OOTP; I'm pretty sure that if you worked on it long enough, you could compile all of this from the MySQL data dump. Some of these would probably also cause a little extra load time for this page but I at least feel like this is a good trade-off.
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#88 |
All Star Reserve
Join Date: Jul 2012
Location: Boston, MA
Posts: 951
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I haven't tried the demo yet but if the AI still doesn't know how to manage a pitching staff after a doubleheader leading to guys going on short rest, that would be a nice add some day
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#89 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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Originally Posted by AlpineSK
![]() Deeper chemistry. Player meetings. The chance to bring players into the manager's office and discuss performance, and make promises. Quote:
100% agreement with BigRed. This would need to be something that could be toggled on/off, because if it were a permanent feature it would be a mega disappointment for me - possibly to the point of not even purchasing anymore, depending on how over the top it was. Don't need to play relationship counselor. Some of the more video-gameish games have went this route in recent years and I hate it lol |
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#90 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,608
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Quote:
Personally I really like chemistry and think that in a game that is ultimately about humans and not robots, it has its place. One thing I'd love to see in fact is some ability to set role/usage expectations with a player in the offseason - particularly a new signing, but I also think that you should modify existing expectations to accommodate new players - and let the player in question perhaps take a larger morale hit up front in exchange for a lesser one during the season. This would be one way to not be able to just sign the 5 best shortstops in the league and hoard them (well, other than the fact that shortstops are usually not available via free agency). TBH I feel like a lot of the "no personalities please" is not so much because "video game" as much as it is that a lot of people came over from cards and dice games that didn't have this aspect because, well, how do you add that to a cards and dice game. OOTP is first and foremost a general manager simulator and as such I think managing the egos of your stars (and sometimes your scrubs) ought to be an integral part of that.
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#91 |
Minors (Double A)
Join Date: Aug 2004
Posts: 147
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I'd really like to control the signing deadline for the amateur draft, especially now that there are development leagues that could extent past this deadline. Being able to draft someone in these leagues and monitor their progress (somewhat like the draft-and-follow, which is in the CBA but not in OOTP) would be a nice feature.
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#92 |
All Star Reserve
Join Date: Mar 2021
Location: Reading
Posts: 632
Infractions: 0/2 (3)
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Let us turn off Challenge Mode if we decide we really don't want it. If it's a permanent thing because of fear of cheating, just set a flag that once you turn it off you can't turn it back on.
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#93 |
Bat Boy
Join Date: May 2022
Posts: 1
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I would like to see the almanac system reworked- I haven't upgraded from OOTP 21 so I don't know if this aspect has been changed, but as someone who is more focused on the world-building element of the game rather than the management aspect, I find it frustrating that the only way to view game logs and box scores from previous systems is by generating the almanac, which is time consuming, easy to make mistakes on and doesn't save much memory. Obviously players who aren't interested in this can have an option to delete games from past seasons, but having an option to view past matches within the game itself more easily would be much appreciated.
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#94 |
All Star Reserve
Join Date: Jun 2008
Posts: 575
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#95 | |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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Quote:
The difference is with the Manfred Rule, BOTH teams are getting to start with the man on 2nd base. So the odds are equal (which is why the rule makes no sense to begin with haha) Your example of the visiting team leading off with a double is a way different scenario, because there is only maybe a 15% chance of the home team then leading off with a double or better..... as where with the Manfred Rule, both teams are guaranteed that runner starting on 2nd base. |
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#96 |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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2 main things for me....
1. Add that extra roster spot for double headers 2. A modified in-game save feature where you could literally save after every single inning if you wanted to.... I think this would be really helpful early in the OOTP release when some people might be dealing with crash issues. Being able to save after every inning for you weren't crashing out and losing everything after playing 8 innings would be a lot less frustrating for people. |
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#97 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,904
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Well, it’s wonderful on my Mac Mini, at least.
But to answer the original question, I would have preferred a product without bugs before the MLB season started. But I’m the spoiled kid who wants to have his cake and eat it too. Now the realist adult who could wait a few days for the devs to get things right, and a few weeks to sort out the bugs and flaws. Meanwhile happily playing the whole time, at least when not posting here. |
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#98 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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I'll keep saying this every year: owner/GM mode.
I am sick of being beholden to the illogical whims of some billionaire. Let me control the fate of my franchise completely. Ever play civ? In the early versions, your wishes could sometimes be overriden by Congress. While realistic, this loss of agency was not fun for the player, and they dropped it from subsequent versions. Just assign me a "net worth" at random (in the billions) and if my baseball team loses that whole amount then it's game over but otherwise I can spend it however I want. |
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#99 | |
All Star Reserve
Join Date: Jun 2008
Posts: 575
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#100 | |
Minors (Double A)
Join Date: Jul 2016
Posts: 159
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