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#81 | |
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Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,601
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Fair enough.
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Also, I'm not advocating that these newer guys keep silent or 'mind their place' because they're rookies. Their voice is as important as any other...but there are kinder ways of expressing yourself (and I'm frequently guilty of overt blunt verbal force myself, so I know full well what I'm saying) that ensure a more receptive response. I'd encourage anyone who has issues with todays game to look up the free version 8...if you can find it, and see just how incredibly far we've come. Lastly, think about how many other games exist where you can personally interact with the development team on a DAILY BASIS. Folks need to be mindful of what a gift that is, and work to guarantee it stays that way.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#82 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
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#83 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,617
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On the other hand, if they make more money from PT for example they can plow that back into hiring devs for the AI *and* hiring devs for the graphics side of things.
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#84 |
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Major Leagues
Join Date: May 2013
Location: Winnipeg, Canada
Posts: 472
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#85 | |
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Minors (Triple A)
Join Date: Apr 2020
Posts: 199
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Sure, it's easy to get misty eyed. But how about coughing up some coin? How about if they went subscription-based, so you're paying $100 year, every year?
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#86 | |
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Minors (Triple A)
Join Date: Apr 2020
Posts: 199
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No, it is not 'awesome' if the new developers are put on churning ever more new features. This game already has more features than Photo Shop. What it needs is a serious look at how to hone what it has and start tying it all together. And THAT alone will be a major, years-long overhaul. [EDIT] In fact, I am adding also this: I find it chilling that Markus made no mention of a designer. A designer. Bud, the UI is pre-war era. Navigation, screen real estate, information design. Not a big, green button. Figure it out. Do it right.
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Last edited by too_on_too_out; 06-09-2020 at 07:42 PM. |
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#87 | |
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Minors (Double A)
Join Date: May 2019
Posts: 170
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I think one difficulty would be that the on-field player models do not seem to be optimized for customizing. That is, things that look great on the profile picture do not always translate well when zoomed in on the field. Lines and images get stretched and distorted, even if they look okay in the profile pic. My guess (and it is only a guess) is that originally the assumption was that we would use the default or wide camera views, so texturing the models on the field was not as high a priority. Logos/wordmarks on the chest seem to work fine, but the lower down the torso and nearer to the sides where the mesh begins to curve, images and designs start getting distorted. Markus: Feel free to correct me if my impressions are wrong. This is purely interpretive on my part based on experience with other games that allow costume customization for 3D meshes. |
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#88 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,617
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It does work, kind of, sure. It doesn’t look particularly good up close but that was frankly always a bit too much to ask of that process.
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#89 |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Per quote from earlier post:
2. I play in 3D as well and definitely think it can be improved. One trick that i do to make it more in sync is set the 3D animation speed to fast or even very fast.. it makes it way more smooth. TLDR- OOTP Team, please put efforts and time into the AI and core of the gameplay before working on animations please! My response: I took your advice. I upped the animation speed - just to 'slightly faster' or whatever is below fast - and the game did seem to play out smoother and certainly moved quicker, which I also liked. I did find myself getting a little nauseas though. I never did like amusement park rides so I might wait and allow myself to adjust before advancing to fast or, I CAN DO THIS, very fast. Of course, I've also been eating way too much of my own cooking during this virus lockdown and that might have something to do with how I felt also. Seriously though: Good, sound advice, thanks. I also totally agree with your plea to put more time into the AI and core gameplay. That is definitely where I'd like to see the emphasis put. I respect the fact I'm only one customer and that others might prefer the focus to be on other areas of the game but I would be remiss to not state my case - or in this case, support your case, and allow my little bat boy voice to be heard. P.S. I'm on my fourth consecutive version of the game with too many thousands of hours of game time under my belt and I'm far too old to be a bat boy. But call me what you will. Last edited by Dave Stieb II; 06-09-2020 at 10:02 PM. |
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#90 | |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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I'm shocked so many people care about pants, but, to each our own |
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#91 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,755
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#92 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,933
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#93 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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#94 |
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Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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#95 | |
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Minors (Double A)
Join Date: May 2019
Posts: 170
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![]() Besides, creating uniforms is fun. |
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#96 | |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Quote:
Okay, just as an update, I've played two more games - both with the animation speed at fast - and I highly recommend that anyone who hasn't tried it, do so at your earliest opportunity. The advice in #2 above is excellent and exactly why these forums are invaluable. The animation IS far smoother/crisper, corresponds with pbp much better in terms of timing, and the games move along much more quickly. This is great advice....(and so is #1 above). |
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#97 | |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Thanks, Matt. I'll give that a try. But as I just posted, upping the animation speed to fast has already enhanced my in-game enjoyment substantially. I've adapted to the change already (the wine might have helped) and things seem much more fluid, in synch with the pbp, and everything just seems crisper. |
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#98 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Yeah pants over say a fully fleshed out GM mode lol. I still rather have real GM mode over working 3d. I have no problem never playing a game out. Highlights are fine.
But I haven't seen the GM mode improve either. It's the exact same game okay experience as ootp 18 at least. As fans of the game just be honest. I've never bashed the devs. Mad respect for them. But no game is above honest criticism. I never try to be harsh just honest. I think ootpb could use some dead weight cut. Fictional, historical, online play... Sorry but it's dead weight. Cut it out. Focus on the game, GM mode, PT and mobile. Yes the billion customization options are great and ootpb does it good. But it is also a roadblock to get ootpb to the next level as a video game. I mean so many forumites just like to create a universe and see what the numbers/results are. Sorry but that is not a true "video game experience". They will always have whatever the last version is. Why keep propagating it to the next version ad nauseum. Even the people that just want modern results but no okay the game.Freeze the version sell them new roster dlc every year for $25 with a free patch and bug fixes. And let's get a kick ass baseball management sim!!!!! |
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#99 | |
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Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 13,874
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Yeah, I was gonna say - wait, what??
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![]() ![]() On a serious note; if you want a semi-pretty game with no customization options, no historical play etc. you should check out Football Manager, might be right up your alley. Don't soil this game like that.
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Portland Raccoons, 92 years of excell-.... of baseball: Furballs here! 1983 * 1989 * 1991 * 1992 * 1993 * 1995 * 1996 * 2010 * 2017 * 2018 * 2019 * 2026 * 2028 * 2035 * 2037 * 2044 * 2045 * 2046 * 2047 * 2048 * 2051 * 2054 * 2055 * 2061 1 OSANAI : 2 POWELL : 7 NOMURA | RAMOS : 8 REECE : 10 BROWN : 15 HALL : 27 FERNANDEZ : 28 CASAS : 31 CARMONA : 32 WEST : 39 TONER : 46 SAITO Resident Mets Cynic - The Mets from 1962 onwards, here. |
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#100 | |
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Minors (Double A)
Join Date: Mar 2020
Posts: 115
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Can’t wait for the next patch and what’s ahead! |
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