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Old 06-19-2009, 07:44 PM   #81
Sweed
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My experience with games I play are realistic injuries tend to turn people off as they just aren't aware of how many there are IRL (IIRC in Front Office Football the scale is 1-200 with 100 being default and 200 being realistic and a lot of players don't use 200). Then throw in random chance and your team is hit hard and the complaints come in.

FWIW injuries are mentioned in the patch fix list..

3165 - Batters should return faster than pitchers from serious arm injuries

2910 - Long Injuries Affect Too Many Batters, Not Enough Pitchers

I respect what Matter2003 is trying to do but I think I'll stick with injurylog's file. Being a beta and on the inside as the game was being developed IMHO gives him a better understanding of how things should work. Been waiting on the patch to see if this was addressed and will now get back into my game.

The great thing though about OOTP is that it is so modable so with a little effort we can all have it the way we want it.
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Old 06-19-2009, 09:47 PM   #82
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Quote:
Originally Posted by Flying Dutchmen View Post
The funky durations you're seeing is for this reason probably - not because they are "accurate". He was trying to control injury occurrence frequency as near as I can tell. I have seen no evidence that your edited file achieves the same thing but I'd be interested to see it if you have it.
I don't see how using improbable injury times to control injury frequency is helping in any way...especially with there being a frequency number now...

In any case, I am still working on the file, so this is not in any way a completed project. Yes, there may be some frequency issues until this is complete because of the large amount of additions to the file. The frequency edits I did last night helped a lot in this area, but I still want to finish the file before really adjusting this area...I guess you could say this is still in the beta stages, but IMHO it is still an improvement on the default file...
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Old 06-20-2009, 11:55 PM   #83
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I really look forward to using this, but ill think ill wait untill it is complete. Sounds very interesting.
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Old 06-21-2009, 03:24 AM   #84
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allright, I really worked on balancing the file and also added many ilnesses that were missing. Of course, I made sure these were illnesses that actually occured with baseball players over the past few years....god forbid something that could actually happen to a person at that age, but as of yet hasn't happened to a baseball player make it into the file(except swine flu---don't freak out please anyone). Oh, I also added Lou Gehrig's disease. I figured if they actually named the disease after a baseball player then it probably was OK...here is a sample of what was added:

Valley Fever Pneumonia
anxiety disorder
surgery to replace aoritc valve
surgery to repair enlarged heart
staph infection
surgery to repair an inner ear disorder
surgery to treat thyroid cancer
tonsilectomy
testicular cancer
swine flu
diabetes
severe allergic reaction
eye cancer
irregular heartbeat
surgery to remove kidney blockage
viral meningitis
channelopathy
mitochondrial disease
colon cancer
surgery to repair a heart arrythmia
depression
non-Hodgkin's lymphoma
blood clot in lung
intestinal bleeding
mono
Morgellon's disease
acute terminal ileitis


need to test things out to make sure its balanced enough before I release the next version...
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Old 06-21-2009, 03:51 AM   #85
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Good to see anxiety disorders in the file. We've seen that the last couple years with Khalil Greene and Joey Votto and I think it's something we'll see more of in the future. Just a hunch.
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Old 06-21-2009, 10:25 AM   #86
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Allright I am submitting some numbers for review:

I am running on very high injuries, which produce slightly more than there should be(50-150), but to me its better than high, which does not produce enough(by almost 300 injuries).

Here is my breakdown of injury lengths:

1 day: 95
2 days: 96
3 days: 112
4 days: 126
5 days: 99
6 days: 85
7 days: 167

Total injuries 7 days or less: 780
Day-to-day injuries: 557

1-2 weeks: 66
2 weeks: 142
2-3 weeks: 43
3 weeks: 95
3-4 weeks: 36
4 weeks: 77
4-5 weeks: 6
5 weeks: 45
5-6 weeks: 14
6 weeks: 56
6-7 weeks: 10
7 weeks: 10
8 weeks: 9

Total: 614

2 months: 17
2-3 months: 15
3 months: 42
3-4 months: 16
4 months: 25
4-5 months: 12
5 months: 9
5-6 months: 3
6 months: 5
6-7 months: 3
7 months: 3
7-8 months: 4
8 months: 11
8-9 months: 1
9 months: 7
9-10 months: 1
10 months: 3
10-11 months: 3
11 months: 5
11-12 months: 1
12 months: 4
13 months: 4
13-14 months: 1

DTD%: 37.2
Day/Days/Week injuries %: 52.1
Weeks %: 41.3
Months %: 12.4
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Old 06-21-2009, 12:04 PM   #87
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Quote:
Originally Posted by Matter2003 View Post
Allright I am submitting some numbers for review:

I am running on very high injuries, which produce slightly more than there should be(50-150), but to me its better than high, which does not produce enough(by almost 300 injuries).

Here is my breakdown of injury lengths:

1 day: 95
2 days: 96
3 days: 112
4 days: 126
5 days: 99
6 days: 85
7 days: 167

Total injuries 7 days or less: 780
Day-to-day injuries: 557

1-2 weeks: 66
2 weeks: 142
2-3 weeks: 43
3 weeks: 95
3-4 weeks: 36
4 weeks: 77
4-5 weeks: 6
5 weeks: 45
5-6 weeks: 14
6 weeks: 56
6-7 weeks: 10
7 weeks: 10
8 weeks: 9

Total: 614

2 months: 17
2-3 months: 15
3 months: 42
3-4 months: 16
4 months: 25
4-5 months: 12
5 months: 9
5-6 months: 3
6 months: 5
6-7 months: 3
7 months: 3
7-8 months: 4
8 months: 11
8-9 months: 1
9 months: 7
9-10 months: 1
10 months: 3
10-11 months: 3
11 months: 5
11-12 months: 1
12 months: 4
13 months: 4
13-14 months: 1

DTD%: 37.2
Day/Days/Week injuries %: 52.1
Weeks %: 41.3
Months %: 12.4
How do these percentages compare to the original file,any idea? I'd be very interested to see a comparison.
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Old 06-21-2009, 12:08 PM   #88
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Quote:
Originally Posted by PhillieFever View Post
How do these percentages compare to the original file,any idea? I'd be very interested to see a comparison.
Well, now I am gonna have to redo last nights changes since the freaking injury file just got overwrote after installing the new patch again and I did not have a backup copy...argh
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Old 06-21-2009, 03:54 PM   #89
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Well, now I am gonna have to redo last nights changes since the freaking injury file just got overwrote after installing the new patch again and I did not have a backup copy...argh
Argh indeed.
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Old 06-21-2009, 07:47 PM   #90
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to the phillie handle, my question exactly. I have read every post in this thread and am still confused (not rare for me). I know this has been discussed ad nauseum (sp?)

I love this game and it seems like if a few things were tweaked, i would literally contribute money. These programmers have truly added joy to my life.

The injury frequency is great. I like challenge. I have never encountered the career-ending difficulties others have. My problem is that there seems to be 2-3 *SEASON* ending injuries in the first couple months every team I start.

My lone question to the realism is the frequency of season-ending injuries.

Does this patch fix this?

Are OOTP programmers coming out with a patch to fix this?

Thank you all!
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Old 06-21-2009, 07:56 PM   #91
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Originally Posted by Matter2003 View Post
Well, now I am gonna have to redo last nights changes since the freaking injury file just got overwrote after installing the new patch again and I did not have a backup copy...argh

Thanks for all you are doing, man. I just want to get to a place where the injuries my team experiences are similar to a major league team.. easier said than done.

Your work is impressive.
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Old 06-21-2009, 08:57 PM   #92
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Thanks for all you are doing, man. I just want to get to a place where the injuries my team experiences are similar to a major league team.. easier said than done.

Your work is impressive.
thanks for the kind words. I believe the new patch reduces long term injuries somewhat and also much better balances hitter/pitcher injuries. At any given time, when I have done an under the knife check in previous versions, there were always many more hitters on there than pitchers. Now it is about 50/50 if not slightly more pitchers, which is good to see. Just finished re-balancing the file and adding more injuries/illnesses so I will see how the testing goes tonite....
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Old 06-21-2009, 09:20 PM   #93
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thanks for the kind words. I believe the new patch reduces long term injuries somewhat and also much better balances hitter/pitcher injuries. At any given time, when I have done an under the knife check in previous versions, there were always many more hitters on there than pitchers. Now it is about 50/50 if not slightly more pitchers, which is good to see. Just finished re-balancing the file and adding more injuries/illnesses so I will see how the testing goes tonite....

Good luck. Yeah, I thought frequency was pretty realistic, just not the number of season-ending injuries.

Thanks again. Please let me know if you have any input on my post in this thread (2nd page):

http://www.ootpdevelopments.com/boar...ble-now-2.html
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Old 06-21-2009, 10:38 PM   #94
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OK...well, I have worked on rebalancing the file as well as adding more injuries/illnesses. I am pretty satisfied with how the file turned out from the tests I have done. If anyone has any issues or problems or notices something out of the norm, please let me know so I can go back and take a look at it.

You can download the new injury file on the first page, where the other files were located.
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Old 06-22-2009, 12:05 AM   #95
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Thank you, Matter.

Your next assignment, should you choose to accept it, is to correct the miscalculated financials in fictional historic leagues. The foreign and unaffiliated leagues soon have millions more dollars than the human players league.

This post will self destruct in 10 seconds.
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Old 06-22-2009, 12:40 PM   #96
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Fantastic. Thanks for the hard work.
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Old 06-22-2009, 08:01 PM   #97
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Uh were exactly do i put the file before I re import the injury database?

Also, if I put it into an already existing league will it Cancel out already existing injuries?
(and will it work just as if it was a new league?)

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Old 06-22-2009, 08:10 PM   #98
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Uh were exactly do i put the file before I re import the injury database?

Also, if I put it into an already existing league will it Cancel out already existing injuries?
(and will it work just as if it was a new league?)
docs/ootpx/database/injuries

I just rename thi existing file and throw the new one in.
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Old 06-22-2009, 08:58 PM   #99
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How likely is it that this mod to the injury file will be part of an official patch?
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Old 06-22-2009, 09:18 PM   #100
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How likely is it that this mod to the injury file will be part of an official patch?
Zero likelihood. Among other things, it eliminated CEIs (upon initial diagnosis). Markus will never go for that.
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