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#61 | |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
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Quote:
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#62 |
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All Star Starter
Join Date: Jun 2004
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Hmm...I see the injury always seems to be listed in parenthesis when that happens and it shouldn't be. I am going to look into it...
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Goal Line Stand Football---An Open Source Project Check us out on the Git Hub Pages: Goal-Line-Stand-Football |
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#63 |
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Hall Of Famer
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 3,639
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I missed that for some reason. Sorry.
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培傑西 I have never taken a lesson on how to talk on TV in my life. - Tim McCarver Guns have only two enemies; rust and liberals. The world is a comedy to those that think; a tragedy to those that feel. |
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#64 | ||
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Minors (Triple A)
Join Date: Jul 2007
Posts: 213
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#65 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
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That's why I asked whether this new injury file is meant to take injury durations from the "civilian" world, and transplant them into baseball, or whether it's meant to mirror the injury durations that pro players actually did experience at some certain time in the past. Quote:
The methodology used in compiling that file is logical and clear. The design of this one is less so. That's why I'd like to get a better definition of the parameters of Matter2003's file, such as its date range and its sources (there are some good, comprehensive online lists of player injuries). That way we can compare it with our current injuries database, with the goal of eventually making the best file possible, according to the criteria we set. |
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#66 |
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Hall Of Famer
Join Date: Apr 2002
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The principal way to control injury frequency is by using the "Suspension, Injury & Fatigue Options" in "Game Options" to set the "Injury Frequency." Modding the injuries.txt file can affect the frequency of injuries, but it's a roundabout way to do it. What the injuries.tx file can affect is the frequency of particular injuries, relative to the other injuries. The title of this thread calls the new file "More realistic" and I'm curious as to whether it is, or not.
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#67 | |
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All Star Starter
Join Date: Jun 2004
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For instance, under player news, it might have something like April 25th: Sam Maglie was injured in last night's game, suffering a shoulder injury. Tests need to be ran, but he is expected to be out 4-6 weeks with right shoulder inflammation. Then 2 weeks later his status is updated and it says: May 8th, Maglie is undergoing treatment for his shoulder inflammation and is progressing nicely according to team sources. etc,etc...these reports are pretty detailed and basically have dates when the player was injured, notes about his recovery/rehab, and the date when he returned to the lineup...pretty detailed stuff in a lot of cases... The more cases within that time frame, the better--small number of cases means the injury file likely is not as realistic as it should be, because we are modeling for the minimum and maximum times a player could be injured with this injury---not the min/max time for a specific person having this injury... I mean look at viral infection as an example---someone really thought it was a good idea to have a min time of 70 and a max time of 74 for a viral infection because only 1 person probably had this documented in baseball? If 1000 cases of a player having a viral infection were found, I am pretty sure someone having it last 70 days would be 1 case out of a thousand or perhaps 1 out of ten thousand...the majority would be a few days...so because this 1 case happened to happen during the timeframe you were looking for, I am to believe that every baseball player who ever suffers from a virus is going to miss 70 days? I am sorry, that is just beyond the realm of believability to me...
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Goal Line Stand Football---An Open Source Project Check us out on the Git Hub Pages: Goal-Line-Stand-Football Last edited by Matter2003; 06-18-2009 at 10:45 PM. |
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#68 | |
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Minors (Triple A)
Join Date: Jul 2007
Posts: 213
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#69 | |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
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Quote:
It appears the problem is in the news stories themselves...
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#70 |
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Understand that the duration window is another injury frequency control. If the window is narrow, the game will rarely use the injury, since the game will only rarely decide that an injury should last 119 days. If you widen the duration windows for the rarest injuries, you'll find them occurring more often than is realistic in your game.
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#71 | |
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Hall Of Famer
Join Date: Apr 2007
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#72 |
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Hall Of Famer
Join Date: Apr 2008
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Have you recreated it then? I'm curious because if you have,then I can report this the Markus to get it squashed ASAP.
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#73 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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And just a few comments on the philosophy behind the file posted in this thread:
-it is not a good idea to identify whether an arm injury is to the right or left arm. A pitcher sustaining an arm injury in-game will almost always suffer that injury to his throwing arm, and the game can't distinguish, by looking at the lines in injuries.txt, which arm that is. Further, pitchers can lose ability because of injury in the game, and that only makes much sense when injury affects their pitching arm; -separating the 'fractured rib' diagnosis into multiple diagnoses, each of which identifies the specific rib that has been fractured, will make the fractured rib diagnosis appear 24 times more often, all other things left equal. There was only one player sidelined in 2007 with a fractured rib (Jerry Hairston), so it is not a common diagnosis; -some diagnoses that are used in real life do not appear in the file because they are duplicative. 'Intercostal Strain' is one example; the file already includes overlapping diagnoses that are more often used in real life; -there's certainly scope to improve the frequency numbers in the file. It's time consuming to do, unfortunately, since so many factors interact to determine how often each injury occurs - the number of different play types on which the injury can happen, the range of durations the injury is permitted to have, and the frequency value in the injury file. At least now, with the frequency value in the file, it's possible to make this aspect better, but I'd be nearly certain it's not all that close at the moment (though much better than in past versions of the game). -someone complained above about the durations 'hamstring strains' are permitted to have in the game. In real life, for injuries lasting about one month, 'hamstring strain' is *by far* the most common diagnosis in baseball - it's not even close. Phil Hughes, Cody Ross, Endy Chavez and Dave Dellucci were all sidelined for between 50 and 90 days with hamstring strains in 2007, and Rocco Baldelli missed five months, though his circumstances were unique. The max value for one of the two severe hamstring strain diagnoses in the file should be lowered - that's been logged as an issue. |
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#74 |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
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Yes...in news stories many times you will see a number listed(appears to be the injury frequency perhaps?) as the injury. However, when you go in and look at the injury log report or the under the knife report, the injuries report normally. Also sometimes on the player history screen, you will see an injury listed in parenthesis when no parenthesis is in the file...for instance something like (strained right triceps) when it is actually strained right triceps.
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#75 | |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
Posts: 1,634
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Quote:
1) Yes, I just realized that as I looked at a pitcher with an arm problem...will have to correct in next release by removing the arm descriptors for certain injuries... 2) I will be further balancing the file by adding many more variations of the more common injuries to rebalance the file...
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#76 | |
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Hall Of Famer
Join Date: Apr 2008
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Quote:
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#77 |
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All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
Posts: 1,634
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I am working on some frequency balancing right now that has improved things quite a bit in regards to injury occurrence. I can definitively say that my file does produce more injuries(mostly of the DTD and under 7 day variety) which is a good thing because the default file was still not producing enough. On very high settings, my file produced 1597 injuries versus 1291 with the default. Since the realistic modern day injury setting should produce around 1350 or so, this should be pretty on target with that number, so that definitely is a good thing....
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#78 |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
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That's great news M.I really think this file can be really sweet as long as you keep getting the cooperation that so far has really helped shape this project up.
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We're All Wednesday Aren't We? WAWAW |
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#79 |
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Minors (Single A)
Join Date: May 2007
Posts: 82
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Figured out a small work around to the "number in news story" problem.
If you import the file, then save and restart the program, all is well. Looks like something doesn't get reset when the injury file re-imports. |
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#80 |
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Bat Boy
Join Date: Jun 2009
Posts: 18
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i still think this new file even thou needs some tweaks is way more playable then the default one! it was getting tiring to see everyday another player go out with an injury for 2 months or longer almost every single day yet very little day to day injuries
thanks again keep up the good work |
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