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#81 | |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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I'd be interested in your final layout if you want to post it some day. Also, whether you encounter that "race of supermen" phenomenon that I fear may happen with too many players in the universe. Ditto on your last comment. |
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#82 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Make sure to save those templates & quick saves. There might be, um, people asking you for them when they are done.
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#83 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Interesting way to go about the MLE's. I am workng on a universe where I am developing the MLE's based on Clay Davenport's team ratings for the World Baseball Classic. |
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#84 | ||
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,431
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Quote:
Quote:
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The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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#85 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,431
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Quote:
![]() No problem. I save compulsively (pretty much after I add each country). The template save function is top notch. I'll post it up once I'm done. It may be another week or so, depending on how quickly I can get the research done. Still debating whether I want to try and incorporate elevation into park factors and whether it'll make much of a difference (revisiting the old game and all the complications that arise with park factors). I'll also be adding area specific nicknames to each team. e.g., Cuidad de Mexico Aguilas, etc. I'm also trying to be as specific in accent marks/local spellings as I can. e.g., Roma would be used instead of Rome.
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The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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#86 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Sounds good. I'll be keeping my eyes open. |
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#87 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,431
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Quote:
Some of the Central and South American teams are 7,000+ ft. up.
__________________
The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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#88 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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It depends on how you want to go about it. Remember that you can effect league totals 2 ways. By adjusting the actual league modifiers or by having your league ballparks average to be over or under 1.000. Are you planning on having the teams play other teams from outside of their league at all? If that is the case, for high elevation countries you may want to go ahead and create most parks to have high park factors. In that way you are sort of creating a mid-range park factor for your entire universe instead of just your league. As for specific park factors for the high elevation parks, you may want to take a look at and make them similar to Colorado. |
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#89 |
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Banned
Join Date: Jun 2006
Posts: 169
Infractions: 0/1 (4)
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a 32 team ML with AAA and A+ (a mix of AA and A)
a 8 team independent INT in Canada a 32 team independent AA a 60 team independent Rookie league NCAA |
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#90 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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http://profhorn.meteor.wisc.edu/wxwi...l/homerun.html
Fun little java applet. Watch what happens when you play at Pike's Peak. |
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#91 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,431
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Quote:
A good example might be the aforementioned Honduras, where Tegucigalpa and San Pedro Sula are at around 3K feet, while La Ceiba and El Progreso are basically at sea level (though in valleys where peaks around them can reach 6K feet). Same with Mexico, where the City is at 7K+ and Acapulco is at sea level. I think my answer here is (after reading your post again) 'yes', it's worth adjusting the individual park factors, as they will make a difference in statistical output of a given park as opposed to other parks in a country and versus the rest of the universe.
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The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." Last edited by enuttage; 08-22-2006 at 12:51 PM. |
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#92 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Teams can play teams from other leagues in exhibition mode if you so choose. If you planned on doing that at any time you would probably want to design your factors over the entire universe. Otherwise it won't really matter, you could do it either way. |
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#93 | |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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Hmm...a good question and one that has me thinking. I've always made small leagues, even in the BBPro days I would stick to 14 team leagues. That said, the idea of being in a HUGE league world like the one '98 Yanks has is also intriguing. So big you could get lost in it, a lot of the challenge would be keeping up with what's going on! Perhaps both visions are ways I could like to see baseball go in. |
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#94 | |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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Quote:
That was funny - hitting moonshots that go 500+ feet. I bet those would be fun to watch, unless you're the opposing pitcher, heh. ![]() About the only balls that didn't go out in that park when hit with major power are popups (and then those take forever to come back down)!
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#95 |
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All Star Starter
Join Date: Dec 2001
Location: Maryland
Posts: 1,999
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I've finally finished setting up my universe and just started simming the 2006 preseason, but here's how it looks:
MLB (with rosters imported from Cubby/Rolen) Fictional Continental League (imported from v6.5, league in operation since 1988 on various games, currently 20 teams) All of the real minors (again, from Cubby/Rolen) Three levels of Continental League minors Mexican League Japanese League (w/minors. Players imported from the Nippon roster project) Australian League (based on Claxon Shield, longer schedule) German baseball Bundesliga Dutch League Italian Seire A Frontier League American Association Northern League Golden League CanAm League Atlantic League Fictional Timberline Indy League (all stadiums in high-altitude towns in the Rockies) Fictional Far North Indy League with teams in the Yukon, NWT, northern Alberta and BC. Fictional Southern Maryland Indy League Fictional Portland, Oregon Municipal Indy League Dominican/Mexican/Puerto Rican/Venezulean Winter Leagues Fictional Greenland Winter Ice Baseball League Fictional Sao Tome and Principe International League (All real leagues and teams set up like real life, but with fictional players, except where noted. Also, some real indy teams have some higher-profile real players.) This took a bunch of tweaking to get the finances right, but the early going looks promising. At the end of the '05 Continental League season three of the best players were free agents and went unsigned, which would have been one of those OOTP quirks that required Commish intervention before. But with OOTP 2006 and the expanded universe they were all signed by the Indians in early January. Huge controversy in Continental League circles, but very realistic for a somewhat cash poor league trying to compete with the majors, and too much fun to watch.
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For the best in O's news: Orioles' Hangout.com |
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#96 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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I find it interesting how you apparently assumed that when I asked about the 1998 expansion it was intended as some kind of back-handed dig at you rather than as an honest question. Not everything has an ulterior motive. Sometimes a question is just a question. Quote:
There is certainly a portion of PS players who are bothered by the lack of player control over the alignment and setup of leagues and want to see more flexibility in this area. |
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#97 | |
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Global Moderator
Join Date: Oct 2004
Posts: 29,094
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Anyway, back then the issue of user control over expansion was being discussed quite a bit. I recall griping about it myself over there. Especially when a Western Conference team was moved to the Eastern Conference after an expansion that the game decided to make for me occurred. (Just to name one pet peeve back then.) I have no idea how that issue has evolved or been resolved since PS2005 though. And for the record, Puresim is a fabulous game with an involved and accessible programmer / developer. Much like here.
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#98 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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YOU are the offensive one. Every post you make in any thread I post in is (or at least trys to be) manipulative and insulting to critics of this game and the fans who don't enjoy the direction the game is going. We get it, you don't care about historical simming and want 100% of development to be spent on fantasy baseball. Your suggestions are welcome, but your hounding of every criticism and constantly bitching about anyone who mentions things other games have that OOTP doesn't is both unnecassary and insulting to those of us who would like to help make the game better.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#99 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
As for the the PureSim boards, I visit them about once a week and I have never seen that request. It could have happened and I missed it.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#100 |
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All Star Starter
Join Date: Jan 2004
Posts: 1,339
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All you with really complex leagues:
Why don't you make quickstarts and release them? That's one great addition to OOTP this year. Still not had time to play yet. So much cool homebrew stuff coming out on the Nintendo DS right now is also eating my time... |
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