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#61 |
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All Star Starter
Join Date: Jun 2002
Location: Following everyone off a cliff.
Posts: 1,522
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Nice of you to take your time to look into this Henry. I have been wondering this also ever since I saw Subby post it a while back.
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#62 | |
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All Star Reserve
Join Date: Dec 2001
Location: NY
Posts: 651
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Good stuff, definitely.
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------------------- Montreal Expos / Calgary Storm, HBL HBL Baseball - Founded March 2001. HBL Waiting List |
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#63 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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![]() Well.... I ran out to 8 complete years with Scouts/Coaches turned on in the 8th year. This time I displayed the results in table form because I think it easier to follow. I'll start with my conclusions, then point out specific examples from the table that support them. 1. Coaches, even Legendary, do not seem to have any major effect. I'm assuming this is because it's still based on what the Coach has to work with. Boston, Chicago A, Florida, Philadelphia had Exceptional Coachs in year 8, Toronto had Outstanding & Legendary coaches.. and the results are both up and down. 2. Talent boosts appear to be cyclic, and one or more teams can easily set up a string of years. Atlanta 3-4 and 6-8. Baltimore 7-8. Boston 3-8. Florida 6-7. Montreal 7-8. New York A 4-8. New York N 4-6. Philadelphia 2-7 (the best run in the league). Tampa Bay 6-8. Toronto 3-4 and 7-8..... The two Chicago teams were the only ones that couldn't get a sustained run in the 8 year period. 3. Talent increases alone had very little to do with team success - in terms of making it to the playoffs. The shaded highlights show the playoff teams each year. Atlanta was all over the board years 1-4 yet won all four years. Chicago N pulled out a win in year 4 with no significant help from talent increases. Montreal won in Year 1 with only 4 bumps. New York A won years 1-5 with a steady increase in bumps - but couldn't hold on to it through 6-7-8 even though the boosts kept coming. Philadeplphia apparently DID take advantage of it's long run by winning in years 6-8. Tampa Bay also won with high bumps in 6-7-8 but also won in Year 4 with only 10. Conclusion ? Being honest, I don't see a problem. The boosts are cyclic, appear random, and don't (by themselves) have any direct effect on a teams chance to win.... also, coaches don't seem to change that picture very much. Henry ps: A comment was made earlier by someone that the "talent boosts" were killing the parity of the league (might have been Q) but I don't think you can simply assume that. Ratings will not necessarily fulfill talent figures. I've ran tests in the past that have shown talent reach a very high plateau - and the player's rating NEVER approached them. In fact, some of these players would age and see those high talent ratings drop - never seeing their "performance" match their "potential". This is where the "hidden factor" comes in I believe. Remember that talent ratings do not have any immediate effect on the team - only when those talents are converted into performance ratings would you see any enefit to the team. Last edited by Henry; 10-25-2003 at 01:24 PM. |
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#64 | |
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All Star Reserve
Join Date: Dec 2001
Location: NY
Posts: 651
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__________________
------------------- Montreal Expos / Calgary Storm, HBL HBL Baseball - Founded March 2001. HBL Waiting List |
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#65 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Boston and Philadelphia above would, per your concern, be in that position for years at a time - but if I were to play out another 10 years.. I would guess those teams would be "thin" compared to others that took their place. Is it unfair? Maybe - but again, I think this is only one variable in the mix of many - and there's more than one way to skin a cat... |
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#66 |
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All Star Reserve
Join Date: Dec 2001
Location: NY
Posts: 651
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Sim leagues are different than solo leagues, though. You say "If I sim another 10 years..." but how many sim leagues even last 10 years?
I know you can't please every group, but I think something needs to be tweaked a little bit. I'm going to try to do some research on my league for the past 5 seasons.
__________________
------------------- Montreal Expos / Calgary Storm, HBL HBL Baseball - Founded March 2001. HBL Waiting List |
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#67 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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#68 | |
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All Star Starter
Join Date: Jun 2002
Location: Following everyone off a cliff.
Posts: 1,522
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I think an equalizer would just make things more boring and pretty much cancel out the fun in developments. If you know it's going to all be equalled out between all the teams in the end, there wouldn't be much reason to care about developments at all. "There goes my big upgrade for this season". |
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#69 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Another point is I did not look at talent declines either - which you almost have to to see if this is really a problem or not.... Last edited by Henry; 10-26-2003 at 09:07 AM. |
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#70 | ||||
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Minors (Single A)
Join Date: Dec 2001
Posts: 79
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When you say coaches, do you mean major league hitting and pitching coach or minor league coaches? Minor league coaches influence talent bumps; major league coaches don't (at least for minor league players). Quote:
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This isn't really correct. Ratings rarely make it to the ceiling for a talent. But the correlation between talent and ratings is undeniable. Let's use the getting hits rating as an example. Player X has a "Good" rating in getting hits. That means, unless something really strange happens to him, that he will end up with somewhere between a 6 and a 8 in his getting hits ratings. It's true that he is not likely to get to the 8, but he is 99% likely to get to the 6. If you view the 6, the floor for the talent, as the base potential, the rating does indeed fulfill the talent figure. Let's compare Player X with Player Y, who is average in getting hits. This means, unlike Player X, with a band of 6-8, Player Y has a band of 4-6. Is it possible that player Y could end up with the same rating as Player X; Player Y could succeed in the unlikely feat of becoming an average player with a 6 rating, while Player X could end up being the very common good player with a 6 rating. But it is unlikely. In a no coaches league, the most likely scenario is that Good Player X will end up with a 6 in hits, and average Player Y will end up with a 4 in hits. So yes, talent is everything, ratings follow along. So technically, the talent does not determine the exact future rating of the player because a player will rarely reach his talent ceiling. Nonetheless, the rating and the talent correlate extremely closely because most players never make it to their talent ceiling. Thus it evens out. Last edited by alhill; 10-28-2003 at 03:42 PM. |
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#71 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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I think I'll address this when I get some time to write a longer description - but right now we're running down too many assumptions and myths to make this valuable.
In short, even my analysis was not correct becasue I didn't include BOTH increases and decreases in talent which could have (and probably would) show a significant difference in the results. Also, when I suggest talent isn't killing parity, I understand that ratings follow talent - but what I'm saying is this happens "later"... sometimes a few weeks later - sometimes a few months later - sometimes not at all... and all the while, talents continue to go up and down each week. It is only with the best players in the league that talent goes in one direction until age catches up to him. Average players will see both ups and downs to talent - many times before their ratings can follow. To analyze this in the detail it deserves is going to take a significant effort - and yet I'm bothered that the reason we're even thinking of doing it is to even the playing field - something OOTP never claimed to try and do. That's what every other game on the market does - yet OOTP is more real.... |
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#72 |
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Minors (Single A)
Join Date: Dec 2001
Posts: 79
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I don't think that people want to level the playing field. They want to know what the playing field is. Like I said before, there is clearly going to be statistical deviation between the talent changes in various teams. Nobody wants every team to get equal good and bad dev. The reason this thread started, however was because one league appears to have gotten systematic and dramatic positive dev over time on an order that was beyond random statistical deviation.
That doesn't have to be a bad thing. In a coaches and scouts enabled league, then you would assume that teams with better coaches would accrue the benefits of that. But we have been told that that shouldn't happen in a coaches-disabled league. If it does indeed happen, then people would like to know why so they could make decisions accordingly. Also, I don't think anyone claims that talent kills parity immediately. But it kills it over time if certain teams are always more likely to get good dev than others. If it indeed is random and cyclical, then no problem; with time things even out. If it isn't, then it's like playing with loaded dice and is a lot less fun. It would be much harder to recruit people for a league if you tell them "every team in this league will start equally except for one thing: Team X's prospects will develop better every year than everyone else's. Enjoy." I don't think anyone is expecting dev to be even over a given year or a given week. But they do want to know that the deck isn't loaded against them. |
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#73 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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The problem is that everyone is treating this as if t's the only way to be succesful in OOTP - to be on an equal level as everyone else in terms of talent boosts. As pointed out in the test I ran over 8 years - the number of talent boosts had very little to do with which teams won thier divisions - so why are we claiming a parity issue... if that was true, teams with the increased talent boosts would be winning all the time. The point is that talent is only one, single variable. There is so much more to this game that plays into the results, that mastery of one specific variable isn't really going to get you to the top. |
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#74 |
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Minors (Rookie Ball)
Join Date: Feb 2003
Posts: 27
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I'm in Qrash's HBL league and my last 3 first round picks (might be more) have lost talent. And it's not like over a period of time, it's within the first couple of months or so.
__________________
Lindsay: How do you think I feel? Bob Loblaw’s a handsome, professional man and I’m only used to... well, none of those things. Tobias: Okay, Lindsay, are you forgetting that I was a professional twice over— an analyst and a therapist. The world’s first analrapist. |
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#75 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Boston B Player Development News Friday, 8/1/1902 Monday 6/2/1902 : Chris Salvatore's talent in hitting triples drops... Ryan Rayborn's talent in avoiding walks drops... Monday 6/16/1902 : Jame Sonnier has lost some momentum, his stealing ability drops to C ... Keith Felder's talent in hitting triples drops... Monday 6/23/1902 : Bud Chapa has learned reading pitchers better, his stealing ability raises to B ... Jame Sonnier's talent in hitting triples drops... Monday 7/7/1902 : Ernest Gallo is getting faster, his speed increases to B ... Monday 7/14/1902 : Keith Felder's talent in hitting doubles drops... Monday 7/21/1902 : Keith Felder's talent in avoiding strikeouts drops... Keith Felder's talent in hitting for average drops... Monday 7/28/1902 : Jame Sonnier's talent in hitting homers drops... ========================== Brooklyn B Player Development News Friday, 8/1/1902 Thursday 5/2/1902 : Harold Smith increases his talent in avoiding strikeouts! Harold Smith increases his talent in hitting for average! Harold Smith increases his talent in taking walks! Monday 6/2/1902 : Scott Cork increases his talent in taking walks! Scott Cork increases his talent in avoiding strikeouts! Philip Ortegon increases his talent in avoiding strikeouts! Philip Ortegon increases his talent in hitting for average! Philip Ortegon increases his talent in avoiding strikeouts! Monday 6/16/1902 : Kurt Anderson has lost some momentum, his range at SS drops to B ... Glenn Savell increases his talent in taking walks! Monday 7/7/1902 : Donald Palombo has lost some lower body strength, his duration drops to D ... |
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#76 | ||||
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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In terms of your posted UBA Player Development report... most of Boston's drops come from Sonnier and Felder. I'd bet dollars to donuts that those guys are in their thirties and full on coppaging. |
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#77 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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#78 | ||
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Minors (Double A)
Join Date: Dec 2001
Posts: 154
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Last edited by PineTar; 10-29-2003 at 02:15 PM. |
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#79 |
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Minors (Rookie Ball)
Join Date: May 2003
Location: CA
Posts: 43
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Then count me in on the minority...part of my fascination with OOTP is that its not like FHLsim or something of that ilk where player development is very predictable. This presents no challenge and quickly makes the game less enjoyable in my opinion. I appreciate the randomness of the OOTP player development whether it favors certain teams or not...although with my style of managing in online leagues, I rarely hold onto young players long enough to see if they will develop as there are usually GMs in online leagues that are willing to deal more developed 25-26 year olds for the raw potential of 19-21 year olds. What frustrates me the most about player development is that I've found on my teams that players tend to increase their talents before the allstar break but after the allstar break, i cringe whenever I open the player development link since its negative 80-90% of the time....that may just be coincidence as I've never done a study, but that's been my brief experience.
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Irvine Gang Green (BSA): West Division Champs: 2021, 25,26,28,29,31,35 NL Pennant - 2026, 2033 World Champs 2026, 2033 |
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#80 |
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All Star Reserve
Join Date: Mar 2002
Location: Queens, NY
Posts: 904
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-------------------------------------------------------------------------------- Originally posted by Henry Equal chances for talents boosts, equal chances for drops, equal financial resources, equal chances for development of rookies, etc. In that world, how you manage your team is the only variable. I think OOTP offers so much more than that - and I wouldn't want (even in an online league) to lose that difference. -------------------------------------------------------------------------------- Um, maybe I've lost track of this thread, but are you trying to say there should be TEAM variables in the game? If I have coaches turned off and I run 2 test sims of a league for 10 years, are you saying that Joe Shmo's ratings development when on Team A should differ from his ratings development in the 2nd test sim where everything else is the same except that he is placed on Team B? I don't think anyone wants TEAM changes. They shouldn't be programmed in. In an online league or otherwise, these variations between teams should be the result of the online owner's manuevers (repeated overagressive spring training allocations, overanxious callups, etc.). THAT is what makes teams have these tendencies you see in real life. The player-to-player individual variances is great. But basing it at all simply on the team the player is on is silly. |
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