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Old 04-11-2022, 10:53 AM   #61
joefromchicago
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Originally Posted by Syd Thrift View Post
Wanted to pull this back... I think there are two specific, actionable things here:

1. Allow the AI to use rotation sizes other than the one set in the game. In the fictional 1970 "replay" I'm doing, I'm getting good mileage from having the game set to a 4 man rotation and then setting many/most teams to 5 man rotations with the schedule as written (which, from the advent of air travel and well into at least the 70s and maybe even the 80s, summer schedules were absolutely insane at times - 8 games a week (including a doubleheader), an off-day every 3 weeks at times) and then flipping them into a 4 man due to injury, the time of the season (the schedule is clearer in April and September, and of course with the latter you'll often want to consolidate your rotation anyway). I of course have to do all of this manually but the stamina actually works.
Those are some very interesting ideas, but I think you identified the big problem here: you have to do all of this work yourself. And doesn't the AI reset the rotation sizes for the AI teams as soon as they make a roster move? I don't know - it sounds like a huge amount of effort to get one relatively small (but important) thing right.

In addition to decoupling the league rotation setting from pitcher stamina, I'd suggest breaking out pitcher stamina into two ratings: one for in-game stamina/exhaustion (to determine how many pitches a pitcher can throw in a game before becoming tired) and a second for between-game stamina/recovery (to determine how fast a pitcher recovers after appearing in a game). Right now, that between-game stamina is determined, in part, by the rotation-size setting. To me, that doesn't make a whole lot of sense.
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Old 04-11-2022, 11:01 AM   #62
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Right. I have to do all the MLB level roster moves myself and even when I allow the AI to do minor-league moves, I basically have to make sure I click on the "ask AI manager to handle minor leagues" button, which is mere pixels away from the "blow up all the work you've done on this team" button in the same dropdown. I enjoy taking seasons very, very slowly - for all the harping I've done on people who want OOTP to be a cheap version of SOM, I probably play this game more like SOM than the vast majority of people who play it do - but I can 100% understand how this is categorically not for everyone. Hence the suggestion.

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In addition to decoupling the league rotation setting from pitcher stamina, I'd suggest breaking out pitcher stamina into two ratings: one for in-game stamina/exhaustion (to determine how many pitches a pitcher can throw in a game before becoming tired) and a second for between-game stamina/recovery (to determine how fast a pitcher recovers after appearing in a game). Right now, that between-game stamina is determined, in part, by the rotation-size setting. To me, that doesn't make a whole lot of sense.
Yeah, I really really like this as well. I can totally get why OOTP doesn't want to have multiple stamina ratings - every layer of complexity makes the game that much harder to grasp for beginners - but there really should be room for guys who will never, ever start for you but can pitch 130 innings in relief. Some of that is covered with number of pitches - Dan Quisenberry and Kent Tekulve are limited by the fact that they're sinker/slider sidearmers, regardless of stamina - but IME not all and also IME there have been relievers who throw a lot of slop who could do just fine in relief but couldn't give you more than 5 innings per start if you stuck them there (Doug Jones comes to mind).
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Old 04-11-2022, 12:16 PM   #63
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Yes, can also be seen here one player at a time. Or use the menu, pic attached, I showed and look at the whole team together.

They are in the Franchise part. Oh well....MY last year of PT so not a big deal now with game coming out soon. THANKS FOR THE HELP EVERYONE
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Old 04-12-2022, 09:47 AM   #64
HomerD
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PT24 wish list

1. Option to have the AH hide all cards you already own.
2. Allow me to set a notification on GO if a player I want to by gets dropped into the AH.
3. AH style display for cards related to the mission you are trying to complete.
4. Auto entry into certain types of tournaments when your team completes one.
5. Stop having the AI mess with my tournament team lineups and settings.
6. "Career" stats for players for tournaments only.
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Old 04-12-2022, 10:18 AM   #65
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Reworked AI for making prospect lists. Currently it rotates who is on the list for too much every iteration and adds way too many 16 year old international kids.
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Old 04-12-2022, 10:20 AM   #66
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I'd prefer to just leave anyone on an international roster off of those prospect lists.
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Old 04-12-2022, 03:27 PM   #67
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I'd prefer to just leave anyone on an international roster off of those prospect lists.
Agreed. Also... I often seen people listed in the top 100, who going by BNN ratings, are bad. You'd think the list would be the people that BNN likes most.
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Old 04-12-2022, 11:35 PM   #68
krownroyal83
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I'd love to see a point system introduced. Something that you see in the NHL. Two points for a win, 1 point if you get to extra innings and lose. Sometimes it's sad to watch a team get to 15,16,17+ innings and lose and get nothing for their efforts. That's baseball, but I'd love to have an option to have a point system. Would be fun in fictional leagues.
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Old 04-13-2022, 02:10 AM   #69
zerfer
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I'm gonna write the same thing I do every year. The ability to assign rival teams in custom leagues. Also, a simpler way to add town into the database. There are some towns in my neck of the woods, that are being made into much more than they really are. Also, it would be lovely for an easier way to split bigger cities into boroughs, If you are doing a inner-city league for example
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Old 04-13-2022, 02:35 AM   #70
Syd Thrift
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I’m pretty positive that there’s an XML file that contains all the city data, should you wish to edit that. It’s certainly not hard coded into the game.
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Old 04-13-2022, 03:08 AM   #71
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Reworked AI for making prospect lists. Currently it rotates who is on the list for too much every iteration and adds way too many 16 year old international kids.
I feel like the list in OOTP is based mostly around potential so those 16 year olds with 70-80 potential get added a lot, when really it should just be the best players nearing a call up to MLB.
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Old 04-13-2022, 08:43 AM   #72
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I feel like the list in OOTP is based mostly around potential so those 16 year olds with 70-80 potential get added a lot, when really it should just be the best players nearing a call up to MLB.

In my game I get 16 year olds that my scout rates 20/30 and BNN rates 20/35. I've had to stop myself looking at the list anymore because it is so far from how prospect lists work in reality.
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Old 04-13-2022, 09:26 AM   #73
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I feel like the list in OOTP is based mostly around potential so those 16 year olds with 70-80 potential get added a lot, when really it should just be the best players nearing a call up to MLB.
I'm OK with guys in the low minors getting on these lists because they land on them IRL. I'm mostly not OK with players in a team's international complex making that list because a. there's no game data to crunch so as to determine how good they really are, and b. 16-18 year olds are very, very volatile in OOTP.
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Old 04-15-2022, 12:48 PM   #74
dewelar
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Here's something that I'd like to suggest that can perhaps be added at some point soon. I'd really like to see the play-by-play incorporate defensive positioning information. More broadly, since I use 2D graphics and no animation, I think the defensive positioning could be displayed more prominently and in easier-to-read fashion than the current gray-on-black. I mention all of this because I am visually impaired, and I play games with my wife, who is blind, and we have the text-to-speech PBP turned on. It would be cool for the game to mention that the corners are in on a particular play, or that a grounder was hit into the shift. Honestly, the PBP overall could use some more variation, but I understand that this is unlikely to be a priority. It would just add some enjoyment to the actual game play experience.
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Old 04-15-2022, 04:21 PM   #75
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I do see the PBP mention of the infield is in but perhaps it doesn’t on every play, which, I agree, when you’re in one pitch mode in particular, it really should.
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Old 04-16-2022, 04:04 AM   #76
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Umpires ...
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Old 04-16-2022, 09:43 AM   #77
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I want more work done on associations.
Let minor leagues join tournaments, more winter league options.

Since we have the KBO license I’d like to see a full history and records abc everything for them.
Also hope we can get the Nippon license for that as well
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Old 04-16-2022, 09:57 AM   #78
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Many great ideas for the poor developers who are likely catching their breath after putting OOTP 23 to bed.

This many sound silly, but as game manager I would like the option to confront the umpires on a bad call - or a series of bad pitch calls - and potentially get ejected. And have my meltdown potentially motivate my team. In part this is a product of watching plays on 3D where the calls are obviously wrong. Whether this is a disconnect between narrative and depiction of the play is another issue. I think we all play games where it seems like our team is getting the short end of the stick. Any human manager would not tolerate this. As it is, all I can do in my frustration is shift to Autoplay for the remainder of the game. Leaving the game in the hands of my bench coach, and players wondering what happened to me.

Last edited by Pelican; 04-16-2022 at 09:58 AM.
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Old 04-17-2022, 12:00 AM   #79
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Add the Goose Egg Stat for revlievers.
good read. Thanks for the link
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Old 04-17-2022, 01:30 AM   #80
yanko
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These may have been mention before so forgive me if that's the case but would like to see these implemented in the future:

1.Reliever Schedule - More control over how relievers are used when not coaching. For example, choose which days of the week they should pitch and order of usage on their scheduled days.

2. Set Captain (optional) / Increase captain/leadership trait effect - I'm thinking it should do more than just boost team chemistry. It should also have an impact on AI voting for awards/HOF induction. For example, 10 years as captain of a team that won 3 WS titles should garner more votes than say a disruptive player with similar stats. The success of that player should also improve ability to attract free agents.

3. Catcher Framing Stats - Something like these stats would be great. https://baseballsavant.mlb.com/catch...tcher&sort=4,1

4. OOTP Live Look-ins - When simulating in real-time have an option where you can just watch the Live Scores and then enable "Live Look-ins". These would be random from time to time, where it would load one of the games in progress for an inning when there is some action taking place. Would also be cool if there are some milestones in play. For example, Miguel Cabrera's at bats are shown as he approaches 3000 hits.

5. More Milestones Related News - I periodically look at the season and career record leaders but would be nice if the news page reported more of these milestones and record breaking performances

Last edited by yanko; 04-17-2022 at 01:34 AM.
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