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#61 |
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All Star Starter
Join Date: Dec 2005
Location: Las Vegas, Nev
Posts: 1,965
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See a lot of personnal wishes, some worthy, some very small niche. What I want is an easier interface, solid working of current features, simple printing of any and all roster pages, without need for "open in external browser". copy and paste in many areas, quicker response to clicks on tabs, easy way to adjust minor lg rosters, ie, mass moves, a system of just inputting real life stats to determine ratings, with an import function from lahman or an encyclopedia. Basically tighten up the nuts and bolts. Let Markus determine the new toys as he finds time. Love the "newspaper" suggestion, been asking for that for a while now. And Markus, better hurry on these, I'm 73
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Elder Statesman of the Boardhttp://www.soxxcountry.com/ site with FaceGen Central and Duffys Tavern Live OOTP Chat Room |
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#62 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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If he does some database re-organising and re-structuring, things like this should be much easier to do. So many of the structures are double-keyed at the moment - games for example have both the teams and league id's despite the fact that teams have league id's, and this effectively prevents games being played between different leagues and having it appear everywhere it should.
I have split the MLB into two separate leagues AL and NL and kept the schedule as is and you only see the interleague games in the home league's schedule screen. Game still seemed to function. Could even change the waiver rules between them as well.
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#63 |
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Major Leagues
Join Date: Mar 2007
Posts: 410
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Thats not what I meant. I meant that in order for the game to continue to branch out with new features it needs to also keep improving its base.
I agree with you otherwise. I play purely fictional with a few MLB-like leagues and a few wildly different ones. I'd love to have those extra features but am willing to wait for them too. |
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#64 |
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Hall Of Famer
Join Date: May 2005
Location: Cheltenham, England
Posts: 7,644
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If we're going to have a world universe then ties and byes are pretty much needed. In fact they should have been in from OOTP2006.
Related to this is the fact you can have Spring Training games lasting 20+ innings which is pretty silly. |
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#65 | |
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Hall Of Famer
Join Date: May 2005
Location: Cheltenham, England
Posts: 7,644
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#66 |
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Bat Boy
Join Date: Jul 2008
Posts: 7
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I'm a little late to this discussion. But I would have to agree with others that the basic simulation of MLB-like baseball should be the priority for current developement. I actually never play with perfectly MLB rules as I consider it to be the poorest run major sports league in the US. Having DHs in half of the league and not the other, along with allowing a meaningless exhibition game in July determine home field advantage for the championship series of the league simply make that point. However, I do play OOTP and try to simulate what a *better* MLB would be. And without perfecting the simulation first everything else becomes irrelevant.
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#67 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Just a note: though it's thirty pages, about half of that total is taken up with screenshots which illustrate the system and demonstrate lots of examples. Quote:
Interestingly, the schedule files themselves only have a team ID and no league ID entry. I would think that, certainly for ease-of-creation issues, having a field for league ID would be quite helpful if full interaction between separate leagues is to be implemented. Last edited by Le Grande Orange; 07-16-2008 at 04:17 PM. |
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#68 | ||
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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#69 | |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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Quote:
What I don't understand about your post is how that's "MLB-like" baseball. Baseball is baseball, it's the same physics and the same abilities whether you're playing in MLB, in Japan, in Montenegro, in a pee wee league or whatever you're playing. I don't see how the sim engine should differ from MLB to other leagues. Whatis more litigious, though, is whether OOTP should try to implement features like full 2008 minor leagues or correct minor league ballpark dimensions or the exact tie-breaking procedures at the end of the year, as opposed to new customization features like playoff byes, relegation, etc. None of these things have anything to do with the quality of the simulation. Basically, the debate is, and I think even The Wolf would agree, about whether OOTP should be a vessel for accurate MLB replay, or if it should be a baseball sandbox as customizable as possible.
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#70 | |
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Minors (Single A)
Join Date: Mar 2005
Location: Alexandria, VA
Posts: 63
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Perfect Simulation?
Quote:
I think OOTP does a pretty good job of emulating MLB (not that some things couldn't use some tweaking). Not only does it emulate modern MLB fairly well, but it emulates every era of MLB (and from the posts I've seen, historical simming is greatly improved over previous versions). It does require tweaking. But a lot of this is up to what you like. Want as close an approximation to MLB as possible? Tweak the engine. Want to emulate an earlier era? Tweak the engine. That's the great thing about OOTP, and the thing that has influenced my decision to purchase multiple versions (my first was OOTP 5). I always make some settings adjustments. And with a great community, there is some very good advice out there on how to do this. If you are interested in how close to "perfect" the simulation is I would suggest looking at some of the stuff RonCo and Skydog have put together (even though most of their work is fictional related). It really gives some insight into how the engine works and how it compares to MLB. RonCo's thread is here: http://www.ootpdevelopments.com/boar...modifiers.html His study his posted here, and has an outstanding statistical analysis of the game engine and statistics. He also proposes some settings to make it better. http://www.typosphere.com/Age_and_De..._Modifiers.pdf Even these adjustments don't make it perfect. But perfect is impossible to achieve. I have seen this game improve over the years (albeit with a detour or two along the way). I look forward to seeing it evolve over (hopefully) many more years to come. I have seen how fan input has changed the game (even in the latest patch). So by all means, make some concrete suggestions on improving simulation. Just keep in mind that perfection is not achievable ![]() Matt Last edited by mattshwink; 07-16-2008 at 05:54 PM. Reason: grammar |
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#71 |
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All Star Starter
Join Date: May 2002
Location: Phoenix, AZ
Posts: 1,763
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Women in a men's professional baseball league could never happen, would never work out? Really?
Ever hear of Mamie "Peanut" Johnson? In case you haven't..... Played professional baseball on a men's professional baseball team 1953-1955. Right handed pitcher who's record was 33-8; batted .262 to .284. Not too shabby. Of course, she played in the Negro League. But then so did Josh Gibson, Hank Aaron, Jackie Robinson, Monte Irvin, Martin Dihigo, Larry Doby, Oscar Charleston, Satchel Paige, Cool Papa Bell and a whole lot of other pretty decent ballplayers, some of whom never played a day for an MLB team. You could look it up: Johnson, Mamie 'Peanut' - Negro League Female Athlete Should it happen in OOTP? I don't really care. Its Markus' product to do what he wants with. He hasn't done such a bad job so far, so I'll go with whatever he decides. |
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#72 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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Quote:
Why couldn't it be both? |
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#73 |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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#74 | |
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All Star Starter
Join Date: May 2002
Location: Colchester, CT
Posts: 1,448
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Quote:
Markus wants to make as much $$ is possible (no I'm not saying that his only priority, or even his main priority) so he's going to market it towards the masses. The masses don't want the quirky things some people on these boards want. But I think the poster meant perfecting the AI, not necessarily perfecting the game. I could be wrong though. |
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#75 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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As far as I can tell, there isn't any rule against it in any mordern league either, but there has never been a woman good enough to test it. |
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#76 | |
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Minors (Single A)
Join Date: Mar 2005
Location: Alexandria, VA
Posts: 63
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AI Improvements
Quote:
My big point, though, was that if you are looking for a perfect AI you won't find one. I think the best way to get the AI improved is for people to note specific instances of what needs to be fixed/tweaked, keeping in mind that no settings will make everyone happy (but that is why the customization in this game is really useful). I would agree that some things are more important then others...but if you asked 10 people on these boards the #1 thing they wanted for the next version you would get somewhere in the neighborhood of 5-10 different answers. So its not as easy as most people think to make that kind of design decision (not to mention how much work it would be to actually make the change). Also.....I used to not be interested in historically simming at all, but I gave it a try with version 9....one of my favorite things now! So sometimes you don't know you wanted something until you have it!
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#77 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#78 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#79 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Well put.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#80 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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I'll say it: it's a dumb idea.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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