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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: How would you prefer overall ratings for pitchers to be handled? | |||
| Pitchers are rated differently based on their role, and endurance is a factor (current model) |
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28 | 36.84% |
| Pitchers are rated on the same "playing field" (role and endurance are not factored in) |
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33 | 43.42% |
| I'd choose neither of these |
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15 | 19.74% |
| Voters: 76. You may not vote on this poll | |||
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#61 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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One of the keys would be not making things too complex. For one, the learning curve for this game can already be tough on newcomers. But also, greater complexity would probably slow the game down and use up resources, I'd imagine. So we'd need a balance of simplicity and accuracy that works well.
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#62 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,676
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I think that per-pitch modelling could work really well so long as you found a way to keep it more or less under the hood. If it made scouting pitchers really, really hard, that's good because scouting pitchers in real life is really, really hard. TINSTAAPP and all that.
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#63 | |
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,698
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#64 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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#65 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,514
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If you want a super-quick step that begins getting you down teh right philosophical path without doing much of anything differently, maybe just replace the parameter we currently know as "endurance" with a new one called "number of major league quality pitches."
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#66 | |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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Hence why Pitcher A can have (1-10 scale) a 5 in Curveball(for instance), a 10 in Control, and manage to hit his optimal target more often than Pitcher B who has a 10 in Curveball, but 5 in Control. If you say his ability to "hit" his optimal target is wrapped up in his Pitch Rating, then why have Control anyway? It's definitely a thought...but it does stray into overhauling the pitching model, and I imagine thats not an option by next spring. I think it comes down to 2 schools of thought(perhaps more I havent thought of), either (1) Pitch types & ratings are used to create the Stuff rating & (2) Pitch types are completely independant of Stuff, but perhaps modified. But not using model (1) as the basis, I'm not sure why we'd need Velocity, Control, or Stuff ratings....but maybe thats ok. |
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#67 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Suffice to say, the concept of command is an excellent one, but I'd say it cannot exist in isolation apart from the eventual decline of that command, skill-level, or sharpness once a certain number of pitches is reached or 'on any given game day' that endurance/command level just doesn't measure up to normal performance levels.
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#68 |
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All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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Just chiming in without reading the thread, please excuse my ignorance if I'm repeating.
I chose "neither" because I think endurance/fatigue needs to be a factor, but roles don't. A pitcher can throw so many pitches before he tires. It's up to the manager to determine how he uses his pitchers. I still favor the BBPro98 model, where there were no roles except as slots the manager put his pitchers in. Pitchers were rated for endurance on a scale of 1-9, whitch roughly equated to the number of innings a fully rested player could throw before tiring, based on what BBPro98 claimed was a ML avarage of 16 pitches per inning.
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