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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#61 | |
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Banned
Join Date: Jun 2006
Posts: 241
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#62 | |
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All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,714
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__________________
"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra |
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#63 | |
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Major Leagues
Join Date: Mar 2002
Posts: 330
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#64 | |
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Minors (Rookie Ball)
Join Date: Sep 2004
Posts: 42
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#65 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,252
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#66 |
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Minors (Double A)
Join Date: Apr 2003
Posts: 114
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Trading was too easy but it wasn't because of the shop player function. This should come back. It's either that you just have to manually do it with every team.
The reason trading was too easy was that you could instantly tell exactly what guys would make the deal work. Imagine if the Ai negotiated with you like that. Just offer hundreds of combinations and say "how about now, how about now, how about now." They would be driving the negotiations. I think the best way would be to shop a player to see who is interested. Then make a reasonable offer to that team. Then they should say yes or no, and why. Mabye they won't trade the guy at all, mabye they need more youth, a certain position, too early in season, etc. The AI should also propose a counter offer for you to respond to in the same way. Repeat until a deal is done. |
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