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Old 06-03-2006, 09:48 PM   #61
JimG
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Quote:
Originally Posted by steady teddy
So since there are so many complaints about Trading overall in OOTP 2006, is there a chance some these things might be added with a patch or will patches only address technical issues?
I think I read that the Trading Block will come back in the first patch but I can't find it now. I woudl certainly agree that it needs to and since it was in OOTP6 its not like its a new feature we should have to wait for.
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Old 06-04-2006, 12:00 AM   #62
Caporegime
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Quote:
Originally Posted by PSUColonel
I've been saying this forever, but the best way to handle trading blocks would be a system similar to that of being transfer listed in FM. That way you know every player in the league who is considered tradable by each team. You in turn designate your own players as trade bait, and every player in the league considered on the block will have a little tab next to thier name (much like the fatigue icons in OOTP) that will read somethig like: TRD
This is a great idea! Please, by all means, keep on "saying it forever". Maybe our main man Markus will notice your idea and opt to implement it either in a patch for 2006, or (more likely), as a new feature in 2007.
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Old 06-04-2006, 01:17 AM   #63
Erithtotl
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Quote:
Originally Posted by RayofHope
I agree with some of what you wrote, but not this.

Easy work around - offer your middle reliever to a team for one of two things:

1) What you consider fair. If the team says no, move on.

2) Something you consider way less than fair, where you are on the losing end, but not totally lopsided. If the team says yes, start negotiating up in increments. If they say no, they don't want your guy. Move on.

Sure, it may take several weeks to pull off a deal, but this is just planning, and isn't unrealistic. You should never offer your player for every player on the other team one at a time, just use some shortcuts based on deductions.
Obviously yes this was an exaggeration. But I would still have to repeat the same basic steps with all 29 other teams. Plus, there isn't enough guidance to know whether that team is looking to shop veterans or prospects. Basically we're talking about an operation that could take an hour or more of fiddling in real time that took a minute in OOTP 6.5.
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Old 06-13-2006, 04:25 PM   #64
AfWapo
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Quote:
Originally Posted by MizzouRah
When does "realistic" and "text sim" come to pass? Are you playing one game a day like IRL? Are you able to tell your star 3B that he can have a steak dinner tonight instead of chicken? This is a GAME and nothing close to real life baseball. It's for fun, for doing things you wish your favorite team GM or Manager did. Shop a player has been around since the days of FPS and worked well in 6.51a. Who wants to ask every friggin team what they would give up for a certain player?

I'll continue to play 6.51a, but I hope some of the nice things in 6.51a are added back into 2006.
Did I somehow disagree with you without knowing? I completely agree with you -- the game needs the trade block function in the game. I was disagreeing with people who said leaving these features out somehow makes the game more "realistic."
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Old 06-13-2006, 06:42 PM   #65
MizzouRah
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Quote:
Originally Posted by AfWapo
Did I somehow disagree with you without knowing? I completely agree with you -- the game needs the trade block function in the game. I was disagreeing with people who said leaving these features out somehow makes the game more "realistic."
Who knows at this point?
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Old 06-13-2006, 07:12 PM   #66
trapper
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Trading was too easy but it wasn't because of the shop player function. This should come back. It's either that you just have to manually do it with every team.

The reason trading was too easy was that you could instantly tell exactly what guys would make the deal work. Imagine if the Ai negotiated with you like that. Just offer hundreds of combinations and say "how about now, how about now, how about now." They would be driving the negotiations. I think the best way would be to shop a player to see who is interested. Then make a reasonable offer to that team. Then they should say yes or no, and why. Mabye they won't trade the guy at all, mabye they need more youth, a certain position, too early in season, etc. The AI should also propose a counter offer for you to respond to in the same way. Repeat until a deal is done.
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