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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#41 | |
Minors (Double A)
Join Date: Aug 2007
Posts: 142
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#42 | |
Minors (Double A)
Join Date: Aug 2007
Posts: 142
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Not really.because even if he pitches one inning per game his stamina would still slowly decrease game after game. after 7 or 8 games then he'd need 5 days rest or he'll be pitching on less than 100 every single day after that. 0 if you never give him a day off. and even if that were possible , is 1 inning really that effective no matter how good of a pitcher he is? LoL Last edited by findinghomer; 11-20-2024 at 06:49 PM. |
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#43 | |||
Hall Of Famer
Join Date: Mar 2018
Posts: 3,008
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2 days after, 11% 3 days after, 22% 4 days after, 36% 5 days after, 75% It clearly does not follow your teens, 30s, 60s, 100 method... -- The 30 pitches, 4% part, however, is dead on. And probably something that should be fixed. There's no way a guy should be 4% rested after 30 pitches. In fact, I tried with a 175 stamina pitcher (70 view) and he was only 70% rested after 4 days. That seems like an issue because even in the low-stamina environment in real life, you'll occasionally see a guy who get pulled really early come back to pitch on 4 days rest and handle a regular workload. OOTP should be able to manage that So I do get your frustration, it's just the situation is a little more complex then you want to simplify it to -- Quote:
50 stamina Josiah Gray only got to 83 before the AI pulled him, while 60 stamina Paul Skenes goes to 106 So to me, it seems like the following is true: 1. Stamina impacts how long a pitcher can pitch into a game, and how effective they are as the game goes on 2. Stamina plays a minimal role in fatigue % 3. In a modern or low stamina environment, there is not enough variation in how fatigues SPs are 4. RPs seem to be unaffected by the weirdness that impacts SPs. There is a lot of variation in RPs fatigue based on stamina, how much they pitch, and how frequent they pitch in a 5 day span Regardless of how this all started, you did bring up a legit issue and I apologize if early on it felt like I was dismissing legitimate concerns. It's just the absolutes that got to me. Fatigue as a whole is not broken, but it does have its limitations with SPs in modern day/low stamina environments. It actually seems to work really well historically, especially in the 40s-60s. Deadball too but aside from me and a few others I doubt many really care about that. I do hope that for '26 they can improve the ability to handle non-traditional pitching staffs without it negatively impacting the traditional pitching styles |
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#44 |
All Star Starter
Join Date: May 2022
Posts: 1,237
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If anyone wants to know how this would play out in the real world, I will refer to Zach Greinke's start on July 7, 2012. (btw, this was the last MLB game I ever attended)
Greinke threw 4 pitches and was ejected for arguing a play at 1B: https://www.baseball-reference.com/b...01207070.shtml He started again the next day, and threw 66 pitches over 3 innings. He might have tossed more innings and more pitches if he had been more effective. BUT -- he was able to throw 66 pitches: https://www.baseball-reference.com/b...01207080.shtml That might be the best true-to-life baseline that we can use for testing this similar behavior in OOTP. Interestingly, the All-Star Break started after the 2nd game and Greinke started the 1st game after the break, making him the first MLB pitcher in decades to start 3 consecutive games, although it's sort of an asterisk. |
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#45 | |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,659
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Hell, I invented a whole way of playing OOTP without injuries for online leagues years ago. The exploit part is simple, if pitcher usage doesn't ensure that guys aren't wiped out, the AI will think "oh awesome, I can use him again tomorrow" and then it breaks not only immersion, but whole sims because you have the same 3 guys pitching all the time in a rotation that might be highest rested but has 4-6 guys in it. It's not about one thing it's the variables. You did reveal the % thing that was probably just cosmetic but only someone playing out games looking across the league using similar settings would notice it, should be tweaked for sure, but I think it was really hard to follow what the gripe here was.
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#46 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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I did no such thing, and my 'gripe' has nothing to do with %. |
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#47 | |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,192
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imo OOTPD would be insane to redo the entire fatigue model and unbalance so many things with the unintended consequences to do this one special thing for a handful of users. Esp. when the button/fields are right there for you do use based on your particular baseball world.
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#48 | |
All Star Starter
Join Date: May 2022
Posts: 1,237
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When I have a knuckleball starting pitcher, I go out of my way to reset his fatigue one day early. The game doesn't quite model this well, and it's the best way to replicate Wilbur Wood if your knuckleballer also happens to be your #1 starter. |
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#49 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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#50 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,192
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It’s not a cheat. It’s a way to do what you are seeking for your specific desired result without upsetting the foundation of a pitching model that does a fantastic job replicating pitching results across all eras of baseball for many, many other customers. You can micromanage each player’s fatigue in-game with that button. The game allows you do what you asked already in a manner that creates no risk of unbalancing the engine. So, do it or don’t. Make your strategic decisions based on the personalized fatigue settings you make by man. Or don’t.
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#51 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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Alright. I'll tell the Commissioners of my online leagues that the official OOTP stance is they should just go in and manually remove the fatigue on my pitchers (and only my pitchers, no one else's) every day while they do their sims. Surely there won't be an issue with that and everyone will agree it's the intended solution!
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#52 | |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,192
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You, your league members, and your commish have to the tools already in the game to accomplish your aim. If the parties fail to reach a consensus, think your idea of a different stamina model for your team's pitchers isn't appropriate, and elect not to use the existing tools at the league's disposal to accomplish your goal, I'm sorry. But imo that's not a good reason for OOTPD to revise the engine's pitching model to get around it.
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#53 |
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Join Date: Feb 2021
Posts: 1,445
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#54 | |||
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,674
Infractions: 0/1 (1)
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Somehow that turned into Quote:
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#55 | |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,575
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Without a doubt
Quote:
An apology is owed.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#56 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,254
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I just set up a 2018 season with the league strategy set to 5-man rotation and Pitcher Stamina set to Normal.
I set the Cubs to have a 4-man strict rotation. Hendricks, Darvish, Quintana, and Lester all made 40 GS and each pitched between 197 and 237 innings. Their stamina ratings on the 100 scale were 69, 58, 63, and 65 respectively. Hendricks even had a 3.57 ERA for the season. The Cubs went 87-75 You can already do this in the game without issue. Last edited by Garlon; 12-04-2024 at 07:10 PM. |
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#57 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,254
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Test #2 2018 season with Cubs rotation
Pitcher Stamina set to Very Low for the league. Cubs went 85-77 Hendricks and Darvish made 41 GS and Quintana and Lester made 40 GS. Lester had a 3.30 ERA IP ranged from 185 to 214. Cubs had the 6th best Starters ERA Test #3 Same thing except Pitch Count Limits set to 70 for the 4 SP on the Cubs Cubs went 95-67 and had the 3rd best Starters ERA in the league. Hendricks and Darvish again made 41 GS and Quintana and Lester made 40 GS. Hendricks had a 2.82 ERA and IP ranged from 168 to 198 for the rotation. Again, you can have your team set to a 4-man rotation in a league where the rest of the teams are using a 5-man rotation without any issue. The game already 100% supports this and as you can see the Cubs pitchers performed very well in each of these 3 tests, whether it was Normal stamina, Very Low stamina, or Very Low stamina with a Pitch Count Limit of 70. |
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#58 | |
Minors (Double A)
Join Date: Aug 2007
Posts: 142
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Quote:
I've never seen a pitcher throw 142 pitches lol. That's my explanation. Definitely an anomaly, But even with his anomaly his rest recovery is not that far off of my basis |
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#59 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,674
Infractions: 0/1 (1)
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The "official" record is 172 by Tim Wakefield though only goes as far back as 1988. As recently as 2010 there was a 149 pitch no hitter. Nolan Ryan threw 164 in a 1989 game at age 42. More unofficial stats include the 26-inning game on May 1, 1920 where Leon Cadore of Brooklyn and Joe Oeschger of Boston pitched an estimated 345 and 319 pitches Last edited by OutS|der; 12-16-2024 at 02:31 PM. |
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#60 | |
All Star Starter
Join Date: May 2022
Posts: 1,237
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Quote:
Ryan was a beast. I think it was in 1988 when he was protecting a sore elbow so they put him on a 110-pitch count limit. |
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