|
||||
|
|
OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
![]() |
|
Thread Tools |
![]() |
#41 | |
OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,105
|
Quote:
|
|
![]() |
![]() |
![]() |
#42 |
Minors (Triple A)
Join Date: Apr 2002
Location: Exton, PA
Posts: 248
|
|
![]() |
![]() |
![]() |
#43 |
Minors (Triple A)
Join Date: Mar 2015
Location: United Kingdom
Posts: 206
|
Thought so, is this something that would or could come into the game? Just makes it more complete.
__________________
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#44 | |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
|
Quote:
OUTSTANDING in pitch movement. Player was already maxed out. 2/14 scouting report is identical to the previous 4 reports - no change in any categories. Oh, and I had his movement focus bar maxed out as well. SUCCESSFUL control session. Player was not maxed out (35/55). No increases noted on the scouting report, but his stamina dropped from 65 to 60, his movement dropped from 50 to 45 and his potential CONTROL dropped by 5 (55 to 50). His overall potential went DOWN from 3.5 to 2.5 stars (Previous report was 11/4/2024). Not ideal! I only had points in his stuff bars. SUCCESSFUL plate discipline program. This one worked. Player was not maxed out. There was an increase of 5 in Power, 10 in eye, 5 in eye potential. Overall and Potential rating went up by .5 stars each. His power and eye bars are maxed out. NO IMPROVEMENT control program. Player was not maxed in control (40/45). According to the scouting report I would say it was a very successful off season program. Stuff actual and potential both up 5 and CONTROL up 5. Plus increase in velocity one tick up to 97-99, which is nice! Plus .5 star current. I only have points in his stuff bars. POOR add velocity program. This one absolutely tracks - he lost 5 in movement and 10 in control, as described in the email. Totally backfired. I only have points in his stuff bars. |
|
![]() |
![]() |
![]() |
#45 |
OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,105
|
|
![]() |
![]() |
![]() |
#46 | |
OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,105
|
Quote:
The sliders are not related to the development lab as mentioned in the OP. Without 100% scouting accuracy you might not see exactly the changes that were made. Even if you have 100% accuracy, on a 20 to 80 scale it's possible you won't see an increase because the resolution is to coarse. As mentioned in the OP and in the emails you get from the scout, there will be other changes in the scouting report because standard player development still occurs while they are in the lab, and the reports just pick up all changes. |
|
![]() |
![]() |
![]() |
#47 | |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
|
Quote:
I will continue messing around with it, but if an OUTSTANDING result in a player who has already filled their potential bars results in nothing, I will definitely think twice before dedicating a slot to a player like that in the future. Conversely, a player who has a NO IMPROVEMENT result in the control program and zero invested in the development bar, but his control goes up, while the SUCCESSFUL control program only sees the potential control go down? Personally not the user experience I would be expecting. Last edited by FantasyDrafter; 03-19-2024 at 06:51 PM. |
|
![]() |
![]() |
![]() |
#48 |
All Star Starter
Join Date: Jan 2008
Posts: 1,459
|
The only way you're going to know for sure is to check the editor the day prior to the completion of the lab task, then again the day of.
|
![]() |
![]() |
![]() |
#49 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,555
Infractions: 0/1 (1)
|
Quote:
OOTP really needs to stop calling the displayed bars player ratings when they are more an indication of talent level, ratings are found in the editor. |
|
![]() |
![]() |
![]() |
#50 |
Bat Boy
Join Date: Mar 2024
Posts: 1
|
I've also noticed an underwhelming improvement of players through the Development Lab, especially when receiving the Outstanding completion. I believe the ratio between the 4 completion types and rewards for the first 3 are fair, but I was unhappy with the outstanding rewards. Sometimes I saw no potential increase or even an Outstanding New Pitch only netted a 45 potential. So I created a test league and have ran about 10 seasons worth of labs with 20 players every offseason in commissioner mode to track the actual increases. I have noticed that:
-When a player has a potential of <475(~70 potential) I noticed 0 increase in potential, although depending on development level a large increase in current ratings did occur -When the player has a potential between 375-425 (~50-55) I noticed an increase of 0-17 potential gain with a fair amount of current rating development - When the player was 275-325(~40-45) I notice a 20-43 increase in potential and again, a fair amount of current rating development. These increases were the same between pitchers and hitters, and I haven't noticed a difference between difficulty levels. Again, the new outstanding pitch learned is anything but an "above average" pitch as the development report says, even after a few more years of development, I saw minimum upgrade in potential (again highest reached a 376 or ~45 overall). I wasn't expecting to be able to turn my 45 power outfielder into an 65 power guy over one offseason, but an outstanding result should end up more than a 3% max return on average/above average talents, even if it does decrease other stats, such as k rate in this scenario. Last thought is on the New Pitch and Secondary Pitch Improvement categories, is there any way to incorporate a way for us to select the pitch type they work on/try to learn? I don't need my fastball/cutter pitcher to learn a sinker or fastball/sinker guy to learn a cutter, which tends to happen. And selecting which pitch type to improve on would be nice, especially when a guy has a 4 pitch repertoire and there is one bad pitch you want him to improve or even drop. |
![]() |
![]() |
![]() |
#51 |
Major Leagues
Join Date: Dec 2020
Location: Stony Plain, Alberta
Posts: 454
|
I found this to be quite interesting, although not what I expected nor wanted. In my fictional league, I have Pete Rose (yes, that Pete Rose) on my team. He is listed as a 55 first baseman and a 40 second baseman. I need him at 2nd, as I have a very good 1st baseman. I wanted to improve him defensively at 2nd so I sent him to the development lab to work on his defense. He successfully completed his training and his defense at 2nd went from 40 to 45, not great but at least better. I am now at game 43 of my regular season and at the last scouting report, Rose dropped from the new 45 rating back to his original 40 rating. This is like six weeks after he improved to 45. He's currently 29-years-old in my save - not sure why he regressed?
|
![]() |
![]() |
![]() |
#52 | |
OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,105
|
Quote:
|
|
![]() |
![]() |
![]() |
#53 |
Minors (Triple A)
Join Date: Jul 2020
Posts: 287
|
It's certainly possible he had money on positional regression
|
![]() |
![]() |
![]() |
#54 |
Major Leagues
Join Date: Dec 2020
Location: Stony Plain, Alberta
Posts: 454
|
|
![]() |
![]() |
![]() |
#55 |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
|
Spent the last few days going through multiple seasons with the same team I had before, utilizing the same min/max strategy throughout the organization - at this point I’m pretty sure 75%+ of my club has the sliders adjusted (it may be 90+, I’m trying to lowball it). I just finished the 2027 season.
I won’t go into everyone individually, but some thoughts based on my experience: - ratings changes from a successful lab (yes I ran a scouting report prior to the lab completing and checked the editor to get a true before/after) are not generally not particularly huge. Outstanding can maybe be up to a 10% increase under the hood it seems? Most common result is no improvement. If you have a disastrous lab it hurts in the short term, but players can recover. - min/max seems to have very little effect. I have had success with maxing out a rating that was reported to have regressed in a scouting report, but that is likely RNG. I am thinking of it as encouraging the player to work on that, and maybe when they have an increase it is bigger the more you have invested, but i cant say anything for certain. It isn’t a broken mechanic where you can push a player +20 past their initial scouting potential from when they were acquired (assuming very high scouting). It feels like a requested focus, not a cheat code. - personally I don’t find it more likely you will decrease a stat having nothing in the bar. It happens, don’t get me wrong, but it isn’t a death sentence for a stat. I will continue with my gut feeling from the beginning that you don’t need any points in defense, base running or stamina to have a successful player. Given what I have done with my org, if the bars were extremely powerful I would have expected at the end of the 2027 season to have a club full of relief pitchers who were pretty wild and a slow, defensively challenged group of everyday players at all levels. Simply hasn’t happened. Nor should it in my opinion. I am treating the bars as if zero is the baseline and any increase you give to a bar is a nudge in that direction (which is how I want it to work) and it has worked that way for me. Here is the big question: IS THE JUICE WORTH THE SQUEEZE? If I’m being honest, probably not. - I had a big issue season 1 where my lower minors were TERRIBLE. I spent a little time on it (but honestly not very much) and at the end of the 2027 season they might be too good. AAA won 100 games, AA and A+ still under .500 but no longer a disaster, A - .561, FCL - .673, DSLs played .900 and .700 ball. I am not managing those teams, but I did spend more time organizing after the 2025 season. I did not have the AI cutting players and somehow I wound up with 69 players in the FCL at one point. I let the AI cut for a day and they got rid of the dead wood pretty effectively (I only signed back 2 players. I will do that during every offseason going forward I think. Last edited by FantasyDrafter; 03-22-2024 at 04:26 PM. |
![]() |
![]() |
![]() |
#56 | |
All Star Reserve
Join Date: Oct 2015
Posts: 568
Infractions: 0/1 (1)
|
Quote:
One question, potentially to your benefit also: In evaluating the changes either for different attributes or for different baseline ratings of a given attribute, are you factoring in the particular non-linearity of different attributes along their rating scales? |
|
![]() |
![]() |
![]() |
#57 | |
Major Leagues
|
Quote:
So If a player has a very high rating in speed do we still need to keep a lot of focus on his speed every week in practice or is it safe to remove some of his focus and apply it elsewhere and what should the outlook be if a player has already met all of his potential ratings? is the focus then pointless?
__________________
Baseball brings me back to a time when the game was filled with heros and dreams. |
|
![]() |
![]() |
![]() |
#58 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,496
|
Quote:
If a player has maxed out their potentials, yeah, that screen is unlikely to do much. If you want to get a maxed out player to improve in an area, the method to do that is the offseason development lab.
__________________
Quote:
|
||
![]() |
![]() |
![]() |
#59 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,496
|
I re-read this in the light of the morning and, in the interests of pointing out that I am dumb, I am wrong. What was I even talking about?
The real reason you don't see only say 3 SPs rated as 80 given a cohort of 150 of them: standard deviations assume a normal distribution. OOTP ratings are not normally distributed, which is how you'd see things if they were arranged in a classic bell curve. At best the way to describe the ratings is if you're looking at only the long tail on the right side of a normal-distribution bell curve. Just to get into this league, just to get a shot at the minor leagues, even, you're multiple standard deviations better at baseball than the mean. So, like, even if ratings looked like a tail, you should not only see more 50s than 60s, but you should see more 40s than 50s, more 30s than 40s, and more 20s than 30s. The majority of guys rated 40 or lower are going to be buried in the minors or else released/retired/undrafted, but that's how it *should* look and that right there I'm sure makes SDs tough to parse. That covers the low end but on top of that, OOTP's actual ratings are a bit fuzzier than that, a bit flatter than normal distribution would imply but I think based more on the talent distribution of modern baseball, and also more random and not self-correcting if, say, too many (or too few!) players have a given talent level the way you'd need with a truly smooth curve. The end result is that if you wanted to be completely right and true with SDs so that only 3 guys out of 150 had 80s, you'd have fewer 55s and 60s too and I think at some point the devs said "yeah, let's try to do this in spirit but let's not go too crazy".
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#60 | |
Bat Boy
Join Date: Mar 2024
Posts: 3
|
Quote:
With 1 day left in the Development Lab they were both projecting Outstanding. I used the editor to check their ratings and then progressed one day to finish the lab. Both reported Outstanding success and the notification emails said that both their current and potential levels had increased. Checking in the editor again both players current ratings had Increased about 40 points. But in both cases their Potential values had Decreased around 40. The editor should be accurate? The checks were one day apart, and no other values on their batting ratings page changed at all, so it didn't appear any standard development was taking place. It really did appear that current increased but potential decreased (possible bug?). |
|
![]() |
![]() |
![]() |
Bookmarks |
|
|