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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-15-2025, 07:22 AM   #21
Lukas Berger
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Quote:
Originally Posted by tem316 View Post
WHEN (if ever??) will the Full Challenge Mode be returned to the Standard Game?
It was never removed.

If you're talking about the offseason start, I believe this is fixed in the release version. If you're not seeing it you may need to refresh your data by going to settings > troubleshooting > force reinstall game data. Then start a new game and you should be able to select challenge mode with the offseason start.
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Old 03-15-2025, 07:23 AM   #22
tem316
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However on a good note, I am overwhelmed by the improvements between 25 and 26! From the different feel of development and Draft Modeling, down to the simple movements of the animation....WOW!!!!!!!!!
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Old 03-15-2025, 07:44 AM   #23
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Originally Posted by DrSatan View Post
Standard MLB Start.
I'm seeing a ton of minor league players with ratings of 1 in multiple categories. That's on 1-100 scale 100% scout accuracy.

Also, Wander Franco is missing and Trevor Bauer is listed as retired.

Stamina seems to be super low across the board for SP's.
The game has always underrated most minor leaguers, ostensibly to make it easier on human and AI managers to select the "best" players based on the grading system. If we were going by how scouts actually grade players, there would be virtually no 20 FV players in the minor leagues. There would be very few players below a 35 PV in the high minors. Roughly a quarter of players in the Majors would be 40 PVs.

While OOTP strives to provide a "real" experience, it is a video game and has to make some video-gamey choices for playability.

You're not actually complaining about them removing problematic players. Wander is dust, Bauer is a Triple-A pitcher these days.
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Old 03-15-2025, 07:49 AM   #24
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Originally Posted by Cobbiusto View Post
I really love this game and spend way too many hours on it. But the last couple of versions it feels like it enters an arcade mode the last couple of innings. It feels like offensive sliders get pushed up to make games "more exciting". Occasionally teams make big comebacks in late innings in reality, but it feels like this is happening a couple times a week, just in the games my team plays. Either my team or the opponent has big rallies against what are generally the best pitchers on the planet who are called on to finish games. This isn't a small sample size problem. I've played out hundreds of games over the last year or so.

The game I just finished prompted this post as the team leading 11-2 going into the bottom of the 8th, lost 13-11. Again, this kind of thing happens maybe once every year or two. But it's happening way too regularly in the last couple versions of OOTP.
I've experienced that with every version since joining the game in 2018. I wonder if it's a function of sparkplug/leadership/team chemistry dynamics messing with the outcome rolls. The in-game mode is basically MLB D&D on PEDs.
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Old 03-15-2025, 07:54 AM   #25
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Originally Posted by BaseballATeam View Post
I've experienced that with every version since joining the game in 2018. I wonder if it's a function of sparkplug/leadership/team chemistry dynamics messing with the outcome rolls. The in-game mode is basically MLB D&D on PEDs.
I know a few folks have said the same thing, so don't want to be dismissive, but I really think this a case of playing out more games than you watch in real life, so having more opportunities to see this sort of thing when it does happen. Then those comebacks stick in your mind more than all the 3-1 wins where nothing happened in the 9th.

If this was a pervasive issue, then you'd see in the stats for relief pitchers in game, they would have bloated ERA's, blown save numbers etc
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Old 03-15-2025, 07:58 AM   #26
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Originally Posted by BaseballATeam View Post
The game has always underrated most minor leaguers, ostensibly to make it easier on human and AI managers to select the "best" players based on the grading system. If we were going by how scouts actually grade players, there would be virtually no 20 FV players in the minor leagues. There would be very few players below a 35 PV in the high minors. Roughly a quarter of players in the Majors would be 40 PVs.

While OOTP strives to provide a "real" experience, it is a video game and has to make some video-gamey choices for playability.
Yeah, this is basically true. A real MLB type scouting model where literally every player goes from 35-50 would be kind of rough on a lot of users and not really make for a good experience.

That being said, we've certainly been trying to move more and more in the direction of using the real-life scales each version lately (f.e. compare minor leaguers overalls now to OOTP 10 years ago, where a lot of even AAA guys were 20 overalls), and we'll continue to do more in the future.
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Old 03-15-2025, 08:34 AM   #27
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Originally Posted by Lukas Berger View Post
I know a few folks have said the same thing, so don't want to be dismissive, but I really think this a case of playing out more games than you watch in real life, so having more opportunities to see this sort of thing when it does happen. Then those comebacks stick in your mind more than all the 3-1 wins where nothing happened in the 9th.

If this was a pervasive issue, then you'd see in the stats for relief pitchers in game, they would have bloated ERA's, blown save numbers etc
I really appreciate this feedback Lukas. Though I think those would always show up on Sportscenter or the new MLB Network equivalent, because they are quite dramatic. Would be really nice if you all could provide a stat line that allowed us to see both our and opponent scoring totals by inning over the season. It would help clear up this issue, as well as providing us additional insight into the strengths and weaknesses of our pitching and offense. I'm sure the data is already in there, it's just a matter of bundling it up and presenting it as another item on the team stats page. (Though I understand that might require more work and time than is available at the moment)

Again, I would like to emphasize how much I appreciate all the quality work you all do, and how much enjoyment I get out of this product.

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Old 03-15-2025, 08:36 AM   #28
Lukas Berger
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Originally Posted by Cobbiusto View Post
Would be really nice if you all could provide a stat line that allowed up to see both our and opponent scoring totals by inning over the season. It would help clear up this issue, as well as providing us additional insight into the strengths and weaknesses of our pitching and offense.
Thanks for the kind words

This is actually a very good idea! I do not know offhand how easy or hard it is to do, but I do think it would be a really cool addition at some point if/when we're able.
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Old 03-15-2025, 08:39 AM   #29
Larryk007
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Quote:
Originally Posted by Cobbiusto View Post
I really love this game and spend way too many hours on it. But the last couple of versions it feels like it enters an arcade mode the last couple of innings. It feels like offensive sliders get pushed up to make games "more exciting". Occasionally teams make big comebacks in late innings in reality, but it feels like this is happening a couple times a week, just in the games my team plays. Either my team or the opponent has big rallies against what are generally the best pitchers on the planet who are called on to finish games. This isn't a small sample size problem. I've played out hundreds of games over the last year or so.

The game I just finished prompted this post as the team leading 11-2 going into the bottom of the 8th, lost 13-11. Again, this kind of thing happens maybe once every year or two. But it's happening way too regularly in the last couple versions of OOTP.
Playing a lot of end of the season and playoffs games I agree.
I must admit I have had the same come-back experiences too. I thought it was just the randomness of the game, but it seems you cannot stop the rally with your best pitchers.
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Old 03-15-2025, 12:46 PM   #30
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It doesn't look like no trade clauses are given to players correctly. Arenado doesn't have one in game, even though he has a full NTC. Is that intentional?
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Old 03-15-2025, 02:59 PM   #31
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It doesn't look like no trade clauses are given to players correctly. Arenado doesn't have one in game, even though he has a full NTC. Is that intentional?
We don't currently have the ability to add NTC's to real players. Probably something we can look at improving before long.
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Old 03-15-2025, 03:10 PM   #32
Anthony5967
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In my new 2025 standard Mets startup, the Mets have scored 108 runs in 13 games. Games with 12, 9, 12...and 21! Is this the Mets year? Or did OOTP load juiced balls into my save!!
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Old 03-15-2025, 03:29 PM   #33
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Have to say of the last half dozen or so versions, this year's UI is my favorite. Everything feels so clean this year design wise - I think it's been downplayed a bit of just how nice this year's UI design is ! I usually have a real problem using the default/dark theme (see my logo sets lol) but this year it really hits the sweet spot !
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Old 03-15-2025, 03:52 PM   #34
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Have to say of the last half dozen or so versions, this year's UI is my favorite. Everything feels so clean this year design wise - I think it's been downplayed a bit of just how nice this year's UI design is ! I usually have a real problem using the default/dark theme (see my logo sets lol) but this year it really hits the sweet spot !
Great to hear! This is pretty much Markus' last contribution
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Old 03-15-2025, 04:41 PM   #35
Guthrien
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It's funny, this is the first year in about 4 I'm not sure about the UI changes. I usually love the light touches so much I'd buy the game for that, but this one I occasionally find hard on the eyes after extended stretches. I reserve my impressions there as I do appreciate the team has always put effort into improving it (and it's nice to hear that was a parting effort).

The game as a whole feels better out the gate than the last few years. The game is so complex it's just impossible to catch it all and the first couple of updates showed that, but perhaps not much was changed that wasn't broken so it feels like more of a continuity.

I've said somewhere else, but even if it's mostly presentation (what else would it be necessarily) I really enjoy the Draft. It just feels more significant as arguably one of the most important things you do every season. Same with the improvements to the Lab, which are small but help clarify it's purpose. I was surprised to see the option to really have it more signficant in outcome if that was your thing.

The Road to the Pennant never felt right for me, but I don't think it's for me, it's for so many of the new players learning the game. That said, adding historical seasons is both an obvious move and one that will get me to try it again.

The next few weeks will always be a shake out but I thank and applaud the team regardless. It's very fun and the best sign of spring before opening day.
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Old 03-15-2025, 06:40 PM   #36
wfborges
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Markus et al. -

Hey, we've known about the stadium changes for a while now, but nothings seems to have made it into the new game.

Given that the A's will play home games in Sacramento for three years, I would suggest you get a virtual stadium for them up and running? Same thing for Tampa Bay, who will play home games at the Steinbrenner NYY complex? The smaller field dimensions will affect performance.

What I don't get is why there is a problem with Houston and CWS stadiums, as these stadiums have been included before and were in OOTP 25. Are their new naming rights holders suddenly balking at licensing the use of the names and images? This seems particularly strange for the CWS stadium, which has a simplified name.

If you can't quickly resolve this, please make it easy to upload the OOTP25 stadiums.

Otherwise, love the new game.
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Old 03-15-2025, 08:17 PM   #37
Anthony5967
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I love the UI. It's amazing. I am an avid OOTP player and FHM player. I truly wish the right people could assist or get in touch with the FHM people and make a similar UI because it would change the game.
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Old 03-15-2025, 11:21 PM   #38
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Tooltips

Hi there Great game so far! But could you add tooltips for the statistics again? I remember they were in OOTP 25 as I am coming over from Football Manager as a long term player and I´m not so familiar with the abbreviations of the statistics....that would be great! Otherwise good game again, tons of fun
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Old 03-16-2025, 02:42 AM   #39
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New Draft Central

Is worth the outlay price alone and makes the whole Draft process immensely more pleasurable and workable. Two tips of the hat to the devs.

If I can make one request / suggestion that I think would make it just about perfect. While the DRAFT PICKS on the LHS scrolls automatically, which is most helpful, it would makes things so much better if the DRAFT POOL at the bottom returned to where you were in the list if you go into a player's profile then go back into the DRAFT CENTRAL screen. It currently returns to the very top of the list.

All the same, a fantastic addition.

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Old 03-16-2025, 04:49 AM   #40
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Originally Posted by wfborges View Post
Markus et al. -

Hey, we've known about the stadium changes for a while now, but nothings seems to have made it into the new game.

Given that the A's will play home games in Sacramento for three years, I would suggest you get a virtual stadium for them up and running? Same thing for Tampa Bay, who will play home games at the Steinbrenner NYY complex? The smaller field dimensions will affect performance.

What I don't get is why there is a problem with Houston and CWS stadiums, as these stadiums have been included before and were in OOTP 25. Are their new naming rights holders suddenly balking at licensing the use of the names and images? This seems particularly strange for the CWS stadium, which has a simplified name.

If you can't quickly resolve this, please make it easy to upload the OOTP25 stadiums.

Otherwise, love the new game.
We do have a full model of the Athletics stadium in Sutter Health Park. We have also corrected the issues with the White Sox and Astros stadium re-branding. They should be fixed in new games, but if you did start your game with an earlier beta, you may need to go to the ballparks page and have the game import all parks again.

For TB, as it's a very temporary park, we cannot create that one directly. You could change the dimensions manually or download a mod of that field if you wish.
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