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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#21 |
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Join Date: Jan 2008
Posts: 1,486
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That's why I make sure that park factors in my leagues average out to 1.000. I may use "real" parks for my fictional teams or something and you can end up with some funky PF averages overall if they don't see a little manual TLC.
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#22 |
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#23 | |
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Join Date: Nov 2005
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Generally, it won't have a huge impact because most stadiums don't deviate that much from the average. However, if you have a number of funky parks that impact may grow. |
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#24 |
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#25 | ||
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Join Date: May 2004
Posts: 10,612
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I also think there's an upper limit to where HR park factors stop having an effect (somewhere north of 1.5 but I'm not sure) but if you set everything to a uniform 2, it's not going to do what you think it's going to do if you're also recalculating for the era.
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#26 | ||
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For fictional/current-year seasons, of course there would be no change.
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#27 | |
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Join Date: Feb 2021
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The way to achieve that (or one way to achieve it, I suppose) is to take all parks and change their HR park factors to 2.000. (Yes, it would also affect all the other factors, but for the sake of this lets assume HRs are either the only thing that changes or the only change we care about). If I moved them all to those tiny parks with HR 2.000 in all of them, I would not be happy with the simulation results if the game decided that since everyone is 2.000 then no one is 2.000 and that Judge and Ohtani are still only able to hit ~40-50 HRs/year even in those stadiums. My expectation would be (similar to the results) that power numbers go through the roof and the value of those HRs plummets accordingly (note that Judge has 95 HRs but less than 6 WAR). |
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#28 | |
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Join Date: May 2004
Posts: 10,612
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If you don't recalc, this would basically be what happens (with the caveat that I think park HR rate tops out at some point and I think it's under 2). If you recalc... I guess I'm not sure what you'd expect to happen otherwise. The whole point of the recalc is to make the game stats output, given the park factors, talent levels, and everything else, to look like what happened in real life.
One thing I do think needs to get looked at a bit more is that it's hits and not singles that's factored for and I'm not sure how that hits... like, a stadium that's a 103 for hits or whatever but all the extra hits are caused by HRs should be internally like a 99 or whatever for singles. My guess is that there's *some* calculation that's done there but it's done against the modern breakdown of extra base hits and so it's probably way off in older leagues (although since everything still coalesces around 100, it's not noticed so much).
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#29 | |
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Join Date: Aug 2003
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Unless, I think, as Syd says, the autocalc is run. I tend to forget about autocalc because I don't think I've ever used it. But its purpose is to force league-wide totals back toward the baseline stats output you list as "desired," so I can see that it would essentially rebaseline the "average" park factor. Regardless, unless something changed in the last version and the OOTP manual just wasn't updated, dimensions are entered to make the cosmetics of play-by-play read well. |
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#30 | |
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Join Date: Aug 2003
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Regardless, the concept is all there, and it's helpful to understand this aspect of the game's dynamics if you are among those who are trying to set the game up to feel right. |
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#31 |
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All Star Starter
Join Date: Jan 2013
Posts: 1,340
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Im saying this with zero evidence, but I REALLY dont believe it works how Syd was suggesting on if you hit recalc afterwards.
If so, wouldn't you have to up park factors every year if you run recalc every year? How I believe it runs is recalc sets the target EOY stat outputs with ratings setting the distribution, with park factors setting the ballpark's influence with 1 always being the baseline.
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#32 | ||
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Join Date: May 2004
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1. The entire season is played out with the rosters/lineups/rotations as currently set but with no injuries happening to the guys currently on the 25 man rosters. 2. The game takes a look at the league totals and then adjusts them up or down according to the "real life" year it's supposed to be based on. If HRs were 10% too low, the game bumps HR rate by 10%, and so on. 3. A second and third replay are run and the same modifiers are installed. ... By the third replay the modifiers are usually really, really close to what you'll need to get accurate-looking stats for the season as a whole. There are of course a lot of ways this can theoretically go sideways, although all of this is headed off the larger the league you're running the autocalc on. If you're running a 4 team league with auto-calc and you have an ace pitcher or hitter get hurt, that will absolutely monkey with the stats. If you control every team in the league (hi me) and you don't set the 25 man rosters with the full-year rotation, lineups, and so on, that can have a pretty bizarre effect on the numbers. A lot of the time low-occurrence stats will be off just because they don't happen enough for the game to take their proper frequency into account with the "Monte Carlo" style simulations it does. And if for some reason you do stuff leaguewide that differs from how the game runs things, that could theoretically skew the stats as well (although if you've just, say, set all teams to steal a lot, the game will play with those settings and then adjust the modifiers accordingly). And yeah, if you set all the parks to have 2.000 HR ratings and then run autocalc, it'll wind up dropping the LTMs by half or more and every team will essentially be playing in a 1.000 park (although if you copy and paste the LTMs into your minors, assuming your minor league parks all average a 1 HR rating, they'll all hit around half as many HRs as they "should"). Incidentally, too, the "preseason predictions" are the average per-year team and individual totals for that 3-year sim, which can also have some screwy stuff in it, like if you're moving from a big defense year to a big offense year, the predictions might skew a bit more pro-pitcher than what you'll actually see in the game. And of course, since injuries happen, you're bound to see predictions for 60+ HR seasons and the like pop up more often than they actually occur.
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#33 | |
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Join Date: Jan 2013
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How should you run this for MLB/fictional?
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#34 | |
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Join Date: May 2004
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If you assign a specific season and tell it to autocalc, it will autocalc based on that season. I do this with fictional leagues (my current league is set in 1972). For "current year" seasons you won't necessarily run autocalc; if you did, it might be against the last year where data are available, I don't know.
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