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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 |
Banned
Join Date: Jun 2018
Posts: 1,728
Infractions: 0/2 (5)
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Last edited by jimmysthebestcop; 12-11-2022 at 12:11 AM. |
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#22 |
Minors (Triple A)
Join Date: Jun 2020
Posts: 257
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Then do the stream and show everyone how good you are at exploiting the game. Face it....you won't because it will prove you are full of hot air and expose you for nothing more than a troll that has nothing of substance to add other than to complain about the same 3 things over and over but phrase them differently so it looks like you have more to say, but as I and others have said, you just repeat the same drivel over and over again and then that thread gets locked....coincidence? I think not.
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#23 |
Banned
Join Date: Jun 2018
Posts: 1,728
Infractions: 0/2 (5)
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Last edited by jimmysthebestcop; 12-11-2022 at 12:11 AM. |
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#24 | |
Minors (Triple A)
Join Date: Jun 2020
Posts: 257
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And just admit it, you don't want to do a live stream because it will show everyone that you are all talk and no substance. Can the mods please lock this thread now or move it to the suggestions forum. |
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#25 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,503
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Wow, looks like I went to bed too early last night. What did I miss?
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#26 | ||||||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,565
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Here's a little sample of what he does... Quote:
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I guess I didn't realize my game was using the AI from OOTP4? Boy do I feel foolish for buying each new version to get that updated AI ![]() ![]() But I'm asking for you data. Why would the validity of my data matter? Show me how the AI doesn't select players in rule 5 and how there are star players on both the waiver wire and rule 5 in your game. I'm waiting. How about the "task manager" loop hole? How about the stupid way you trade rule 5 picks and want the developer to "save you". ![]() Only response I've ever received, in the past, was to move the goal posts and, if that fails? Ignore and don't respond. I'm not expecting anything different today. Last edited by Sweed; 12-11-2022 at 10:23 AM. |
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#27 |
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Join Date: May 2016
Location: St Petersburg Florida USA
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I love it when a post is edited down to an ellipsis after it's already been quoted.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#28 |
Hall Of Famer
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As the OP, it’s discouraging how easily these threads get hijacked into the latest iteration of a bitter dispute over unrelated beefs. Not that I mind efforts to wrestle hyperbolic comments to ground with real data. I myself was guilty of not posting some examples of what I meant. At least with screenshots and reports on testing, we can speak in objective terms about what we have experienced. The rest is just noise.
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Pelican OOTP 2020-? ”Hard to believe, Harry.” ![]() |
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#29 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,503
Infractions: 0/1 (1)
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#30 | |
Minors (Triple A)
Join Date: Jun 2020
Posts: 257
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Oh well...it's Sunday, almost time for football! |
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#31 | |
Minors (Triple A)
Join Date: Jun 2020
Posts: 257
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#32 |
Hall Of Famer
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This. And it saves a manager visit.
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Pelican OOTP 2020-? ”Hard to believe, Harry.” ![]() |
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#33 |
Minors (Double A)
Join Date: Jul 2017
Posts: 162
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In fairness, FWIW I did agree with him that Rule 5 does need work. There are too many teams that just signed a ML player that have full 40 man rosters that need to create a 40 man spot while having a 20 OVR player on their 40 man that the AI should release, and those ML players end up in the R5 Draft Pool way too often.
Since I play in Commissioner Mode, I will often manually 'fix' that but if you don't do it there will be inequities. Rule 5 does IMO need work. |
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#34 | |
Hall Of Famer
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I don't see it as much as I used to. Appears that the OOTP animators have improved the 3D animation with each new version. Last edited by Eugene Church; 12-15-2022 at 03:12 PM. |
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#35 | |
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Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,866
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The point is, the issue doesn't seem like it is with the user created 3D model, but rather the field grid, which is a part of the game and I would expect the Devs to support any issues with it. When it comes down to it, the field grid is what should drive where the players and ball moves on the field, the 3D model is just eye candy. Matt has reached out to me about it which is good. Again, I just have to be better with documenting the instances I see.
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#36 | ||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,565
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What I was doing was responding to a user's assertion that it doesn't matter why something happens Quote:
I took that, and still do, that even if something is caused by a mod it doesn't matter. It's the developer's responsibility to "fix" it no matter what. Except it does when it's real ballparks, uniforms, face gens, etc. etc. and it's licensed material. At least that is my understanding. I read your thread every year and enjoy all of your work. I also see that you respond to issues in your thread and offer support where you can. I do not doubt that you are meticulous in getting your settings right and, as I said, in my limited play I have not seen any "wall issues". I'm not saying the developer shouldn't offer support for code that allows one to mod the game. If the cause is the field grid the modder has to use, all instructions are followed, and there is a bug? Then yes, that is a part of game the developer should support. Nothing there is covered by licensing. I did see your earlier response to Matt and am glad to hear Matt reached out to you about this issue. Not surprising as he and Markus have shown time and time again their willingness to look into user issues. I hope that clarifies my point and that I wasn't disparaging anybody that mods the game. ![]() |
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#37 |
Hall Of Famer
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No worries here. Thanks for getting this back on track and posting real solutions. I am constantly in awe of what the stadium modders (looking at you, Silvam) accomplish. By comparison, my clumsy effort to move the Baker Bowl fences out was a disaster waiting to happen. I picked 1938 because that was the year the Phillies moved to Shibe Park in midseason. You can see the impact IRL on the hitting of some players (looking at you, Chuck Klein!). In my 1938 sim, it affects the lefty pull hitters for the whole season. Of course, it gives the RHP a fair chance.
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Pelican OOTP 2020-? ”Hard to believe, Harry.” ![]() Last edited by Pelican; 12-16-2022 at 11:55 AM. |
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#38 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,553
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Regarding the 3D stuff, I’m not sure you necessarily need to screencap everything but you need to make it replicable. The way you do that is, when you see the players going through the stands or what have you, you replay the play by play (which I think is also done with the F9 key) and that in turn will put a bunch of text onto your clipboard. Copy and paste that into a post on the 3D issues forum along with a description of what’s happening, the park you’re using, and so on. That should hopefully allow a dev or QA person to sit down, run through all those actions using the stadium you noted, and hopefully see exactly where the issue lies.
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#39 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,866
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No biggie and I'm glad you like the parks! ![]()
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#40 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,565
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