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#21 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,608
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Inside the Park Baseball was an attempt at an OOTP-based role playing game that came out like 15 years ago. I assume the OP added it as a joke, since it's dead and buried.
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#22 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,608
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#23 | |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,894
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#24 |
Hall Of Famer
Join Date: Jun 2011
Posts: 3,704
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Right now, a team's rotation size and starting rotation mode (e.g. start highest rested) are controlled by a setting at the league level. In history, however, there were times when some teams, for instance, had five-man rotations while other teams had four-man rotations. Those items, therefore, should be controlled by means of manager strategy settings rather than league settings.
Also, the rotation size setting shouldn't be linked to pitcher stamina. |
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#25 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,645
Infractions: 0/1 (1)
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#26 | |
Hall Of Famer
Join Date: Jun 2011
Posts: 3,704
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#27 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,645
Infractions: 0/1 (1)
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#28 | |
Minors (Double A)
Join Date: Jun 2013
Location: Long Island, NY
Posts: 175
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and while I get what you're saying, I think that it should be something that is taken into account. If the Mets are looking for a relief pitcher, and the Braves have one they're looking to move, they should wind up paying a higher price than, say, the Guardians might for the same player. And in-season trades should be even more difficult in-division, because they're typically rare in real life too.
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#29 | |
Minors (Double A)
Join Date: Jun 2013
Location: Long Island, NY
Posts: 175
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I also love the idea of having specific ratings be affected by injury history - maybe a guy coming from TJ surgery sees a spike in velocity, or a guy who had that thoracic outlet surgery sees a loss of control - I feel like this could be something done in a patch in 23 if they really wanted to make it happen too.
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#30 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Can't say for 100% certainty that it wont be in 23, but I'd like many many more fictional stadiums. The ideal end point is a fictional stadium for every nickname in the game, as there are for logos now.
On which point, again, this may be in 23, but all of the default logos being in the same style (say, circular) would be kind of cool. I'd also like options for more complex roster rules. But I'm quite quite mad when it comes to things like that. Edit, and seeing the post about DTD injuries reminded me of something I was thinking about the other day (because I had a muscle spasm in my neck that fluctuated in severity for a few days): Injuries that can go from DTD to out or vice versa, randomly. Last edited by Cryomaniac; 04-08-2022 at 04:42 PM. |
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#31 | |
Hall Of Famer
Join Date: May 2009
Posts: 2,430
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I gave up on playing Football Manager because it became less about soccer and more about managing relationships between players, agents and the media. Not fun
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Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#32 | |
Hall Of Famer
Join Date: May 2009
Posts: 2,430
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Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#33 |
Hall Of Famer
Join Date: May 2009
Posts: 2,430
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It would certainly get the Massholes who call into WEEI talking...
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Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#34 | |
Hall Of Famer
Join Date: May 2009
Posts: 2,430
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Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#35 | |
Hall Of Famer
Join Date: May 2009
Posts: 2,430
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a) bandwidth b) the in-game stadium creator, and most importantly c) all of the awesome-looking community-created fictional stadiums in these very forums
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Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#36 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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The current stadium creator is no match at all for bespoke stadiums, and I'm a believer that developers shouldn't just go "eh it's been done by mods / community content so I don't need to do it". |
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#37 |
Major Leagues
Join Date: Jun 2019
Posts: 374
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I'd love to see a small number of additional major league and minor league fictional stadiums -- maybe just 2 or 3 more for variety. I added a post requesting this in the forum section for future versions of OOTP a few weeks ago. I doubt it will ever happen but a guy can ask...
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#38 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,608
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Quote:
1. Allow the AI to use rotation sizes other than the one set in the game. In the fictional 1970 "replay" I'm doing, I'm getting good mileage from having the game set to a 4 man rotation and then setting many/most teams to 5 man rotations with the schedule as written (which, from the advent of air travel and well into at least the 70s and maybe even the 80s, summer schedules were absolutely insane at times - 8 games a week (including a doubleheader), an off-day every 3 weeks at times) and then flipping them into a 4 man due to injury, the time of the season (the schedule is clearer in April and September, and of course with the latter you'll often want to consolidate your rotation anyway). I of course have to do all of this manually but the stamina actually works. 2. As a stretch goal, eliminate that set rotation size altogether and have it become one of the things that's approximated in a config file (a number like 4.5 for example) and then perhaps tweaked along with the rest of the settings in the Opening Day sim. Even if you don't do that, I think it would be a good idea to have this set to some number other than "4" or "5" and figuring this out by either the top 10% in games started or (ideally, since this data is available on BBRef) the ratio of starts on short, "normal" (in BBRef terms that's 4 days rest exactly) or "long" rest. To edify the latter part of the second point, take a look at these numbers from BBRef for a couple of different eras: Code:
short 4 days long 41.94% 25.81% 32.26% 36.42% 37.04% 26.54% 7.41% 58.02% 34.57% 1.23% 51.23% 47.53% I'd have gone back further than that but a. box score data isn't available before I think 1915, and b. box score data is also not available for Negro Leagues (additionally I suspect pitchers were used differently in those leagues given radically different schedule sizes and as such even if we did have that data it ought to be used separately).
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Last edited by Syd Thrift; 04-09-2022 at 11:48 AM. |
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#39 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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Just thought of something that's a small enough deal it almost certainly didn't get fixed in 23 but would like to see fixed either during 23 or for 24.
I play with the Manfred runner in extras (for a lot of reasons I think it's a significant improvement to the game), and I am pretty sure that the Win Probability Graph doesn't know about the rule since Extra Inning games always have wild rollercoasters in WP, presumably since the game sees a runner on 2nd with no outs. |
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#40 |
Hall Of Famer
Join Date: May 2009
Posts: 2,430
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I don't understand the problem, though. A runner on 2nd with no outs is a runner on 2nd with no outs. Wouldn't the adjustment in WP be the same, regardless of if he hit a leadoff double or if the commish put him there?
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Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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