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Old 08-11-2021, 12:50 AM   #21
Matt Arnold
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Quote:
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Matt, can a bad SS ever make a great defensive play (albeit rarely)? And can a great SS ever bungle an easy play? I mean, it does happen IRL, right?
Yep, for sure
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Old 08-11-2021, 12:55 AM   #22
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The game engine works.

The suggestions being made are chrome valve covers.
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Old 08-11-2021, 12:04 PM   #23
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Matt Arnold, forgive me, if I am missing the point.

It seems to me a good defender will be better and a bad defender will be worse, if you raise the Defense Influence percentage in the config game engine.

If this is true, why doesn't the game make the default settings to take this into consideration?

Why is it necessary for the gamer to make the changes?
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Old 08-11-2021, 12:49 PM   #24
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Eugene, I don't think there would be a bigger gap between good and bad fielders. I think their respective abilities would just be more likely to factor into a play's outcome. (Matt can correct me if I'm wrong.)
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Old 08-11-2021, 01:14 PM   #25
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No, if you raise the engine config variable, there will be a larger gap between top and bottom players in the league (I think, at least), since defense is more valuable, it will change more plays.

Basically, you can think of it a bit like asking - in a default game, if a top SS "saves" 30 plays a season vs an average SS, and a bottom tier SS "misses" 15 plays vs an average one, then changing the engine config value to 200 will likely cause the top SS to "save" 60 plays and the bottom one to "miss" 30 plays. So I believe that should show up in ZR calculations and WAR.

The current gap we feel is right and balanced, but people may disagree. The important thing to note is that if you change those engine values, they can be very sensitive at times (hence why they are almost entirely hidden and not something you can just easily fiddle with). There are certainly going to be a lot of unintentional consequences to changing things in there, so I would re-iterate the manual warning to be very cautious about playing with any of them.
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Old 08-11-2021, 02:14 PM   #26
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This is also one of the things that’s not entirely hidden. I don’t think you can see which chances were routine/impossible/etc but you can go to an individual player’s fielding stats and one of the views there shows how many of each category they faced and made on the season. And… it looks like Matt said: there’s a column for Impossible but everything else, there are makes and misses and they definitely vary a great deal between good fielders and average ones even with the default settings.
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Old 08-11-2021, 02:30 PM   #27
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Quote:
Originally Posted by Matt Arnold View Post
No, if you raise the engine config variable, there will be a larger gap between top and bottom players in the league (I think, at least), since defense is more valuable, it will change more plays.

Basically, you can think of it a bit like asking - in a default game, if a top SS "saves" 30 plays a season vs an average SS, and a bottom tier SS "misses" 15 plays vs an average one, then changing the engine config value to 200 will likely cause the top SS to "save" 60 plays and the bottom one to "miss" 30 plays. So I believe that should show up in ZR calculations and WAR.

The current gap we feel is right and balanced, but people may disagree. The important thing to note is that if you change those engine values, they can be very sensitive at times (hence why they are almost entirely hidden and not something you can just easily fiddle with). There are certainly going to be a lot of unintentional consequences to changing things in there, so I would re-iterate the manual warning to be very cautious about playing with any of them.
Interesting. I stand corrected.
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Old 08-11-2021, 03:51 PM   #28
Eugene Church
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Quote:
Originally Posted by Matt Arnold View Post
No, if you raise the engine config variable, there will be a larger gap between top and bottom players in the league (I think, at least), since defense is more valuable, it will change more plays.

Basically, you can think of it a bit like asking - in a default game, if a top SS "saves" 30 plays a season vs an average SS, and a bottom tier SS "misses" 15 plays vs an average one, then changing the engine config value to 200 will likely cause the top SS to "save" 60 plays and the bottom one to "miss" 30 plays. So I believe that should show up in ZR calculations and WAR.

The current gap we feel is right and balanced, but people may disagree. The important thing to note is that if you change those engine values, they can be very sensitive at times (hence why they are almost entirely hidden and not something you can just easily fiddle with). There are certainly going to be a lot of unintentional consequences to changing things in there, so I would re-iterate the manual warning to be very cautious about playing with any of them.
Thanks for the help, Matt.
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Old 08-11-2021, 03:55 PM   #29
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Eugene, I don't think there would be a bigger gap between good and bad fielders. I think their respective abilities would just be more likely to factor into a play's outcome. (Matt can correct me if I'm wrong.)
Thanks, pstrickert.

Appreciate the reply and comment.
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