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Old 07-04-2021, 10:41 PM   #21
brotherblues
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i think it's fair to say when we lose, the AI is definitely cheating... it is omnipotent!
Yes!
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Old 07-05-2021, 12:19 PM   #22
Bobbyraz49
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I have tried hundreds of times to throw out a potential base stealer on first. NEVER do I pick-off the guy on first ! Yet my guys seem to get nailed. And...my catcher seems to bobble the ball when their player steals second.
But I must say......I LOVE this sim.
The folks on these boards are simply amazing and I thank each and everyone that has helped me the last 2 versions.
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Old 07-05-2021, 01:39 PM   #23
brotherblues
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I have tried hundreds of times to throw out a potential base stealer on first. NEVER do I pick-off the guy on first ! Yet my guys seem to get nailed. And...my catcher seems to bobble the ball when their player steals second.
But I must say......I LOVE this sim.
The folks on these boards are simply amazing and I thank each and everyone that has helped me the last 2 versions.
Unless you are playing pitch by pitch, you only see the pickoffs that result in an out or a base. So you don't see the vast, vast amount of times that nothing happens when the cpu pitcher throws to first.
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Old 07-06-2021, 06:37 PM   #24
perez24
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These 2 things:

1. Double steals are about 90% effective if the runner on second has a decent (above 50) steal rating.

2. I haven't seen a successful squeeze play by my team since version 2022.
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Old 07-06-2021, 07:51 PM   #25
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[snipped]
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Old 07-06-2021, 10:44 PM   #26
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Come one, come all!

Mine is this sequence of events:

- Team A is leading, say, 3-0 in the 8th.

- Team B mounts a comeback that gets exactly to 3-3. INEVITABLY they can’t push across that 4th run to take the lead (this is part one of the irrationality; I’ve seen them do this or fall short many, many times but I’m still triggered)

- We go to extra innings

- like, even if the score was 7-7 at the end of regulation, both pitchers suddenly turn into Tom damn Seaver. If I’ve left the starter in, they like strike out the side or something in the 11th (disclaimer: I do historical eras). What was once a high scoring game turns into, basically, a 0-0 tie for like 5 innings

- FINALLY someone wins but 80% of the time it’s the “wrong team”

Like I said, it’s irrational and I know it is. I even went so far as to look at the starter vs reliever decisions in my game compared to history and I found that in my save, starter are actually getting decisions more often (previous years, when the AI controlled things, it’s clearly not the case but this is about irrationality, not the fact that the game is sometimes bad with history), and although the game doesn’t really track this for you to see, I bet there’s no more extra inning shenanigans than there was IRL. But I still yell at my stupid computer when it happens because I am a very flawed person.
lol NOT BEING able to SORT TEAM stats....
dealing with archiac unsortable unfilterable transactions
not being able to LISTEN to sims
Not being able to have other stats at player and team level like no hitters, grand slams, triple plays, inside park homeruns yadda....

: )) however i don't think any of those are irrational : ))
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Old 07-07-2021, 12:25 AM   #27
Hockey13Playa
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The amount of balks, wild pitches, 3 + walks in a row when playing out games. Happens way to much and drives me nuuuuuuuuts.
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Old 07-07-2021, 08:05 AM   #28
brotherblues
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2. I haven't seen a successful squeeze play by my team since version 2022.
I have had a couple of succesful squeeze bunts. And one "unsuccesful" attempt where the guy whiffed his bunt and the runner managed to steal home. For a walkoff win. Which is probably the most awesome walkoff I've had.
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Old 07-16-2021, 07:12 PM   #29
nutt
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Somehow, the opposing team's pitchers hit .400 off of mine. I'm talking light-hitting, career .100 hitting pitchers and not guys who are usually hitting .200 (deGrom, MadBum) and higher. This definitely excludes two-way players (Lorenzen, Ohtani, McKay).

Any time I "pitch to contact" with any type of pitcher, the pitch is hit for a home run 75% of the time and a gapper 25% of the time. This is especially the case for groundball and extreme groundball pitchers.

That my best power hitter somehow when playing it out ALWAYS strikes out on a 3-2 count with the bases loaded, or even with the bases full. Sim the situation separately and its different.
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Old 07-17-2021, 02:10 PM   #30
oldfatbaldguy
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I think playing one-pitch skews how we see the game. (But I still do it.) As brotherblues pointed out, you see all of your pitcher's pickoff attempts, but only see those of the opposition if something happens. I've had players who seemed to strike out every time they had two strikes on them, and checked their stats expecting to find absurd numbers of strikeouts, and just found high numbers of strikeouts. 100% of strikeouts occur when there are two strikes.

The latest weird thing I think I must be imagining is that the batting average of a starting pitcher who just gave up a hit to the other starting pitcher seems to be about .800. If one pitcher gets a hit, the other pitcher gets a hit. Probably not, really, but it feels that way.

Last edited by oldfatbaldguy; 07-17-2021 at 02:11 PM.
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Old 07-17-2021, 10:20 PM   #31
MattP598
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When I get a man on third base with less than 2 outs the next batter in the lineup, no matter who it is, how hot they are, who's pitching, etc, etc. is going to strike out 99.9%. The batter after that usually strikes out as well and if there are no outs usually the next three strike out it seems like.

Infield hits.... I seem to give up at least 5 a game.

CPU hitting with 2 outs and a man in scoring position...... seems like the CPU hits about .800 in these situations and I'm at about .067 lol

Runners stopping at third on the rare occasion I get a hit with 2 outs and a man in scoring position then watching the next guy strike out every single time.

This game has raised my blood pressure but I can't stop playing it lol. Oh, and I have noticed the extra innings thing..... drives me insane.

Last edited by MattP598; 07-17-2021 at 10:23 PM.
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Old 07-18-2021, 02:09 PM   #32
fredbeene
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Originally Posted by oldfatbaldguy View Post
I think playing one-pitch skews how we see the game. (But I still do it.) As brotherblues pointed out, you see all of your pitcher's pickoff attempts, but only see those of the opposition if something happens. I've had players who seemed to strike out every time they had two strikes on them, and checked their stats expecting to find absurd numbers of strikeouts, and just found high numbers of strikeouts. 100% of strikeouts occur when there are two strikes.

The latest weird thing I think I must be imagining is that the batting average of a starting pitcher who just gave up a hit to the other starting pitcher seems to be about .800. If one pitcher gets a hit, the other pitcher gets a hit. Probably not, really, but it feels that way.
Well if the game would actually TRACK PO attempts, sacrificie attempts, double steal attempts etc etc you would not have to play out every single pitch and somehow have time for real life : )
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Old 07-18-2021, 02:12 PM   #33
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I get all excited thinking my friends can come over, each with a licensed game and a laptop and play head to head like what we all started with eons ago...strat-o-matic.
Then i remember, oh darn, this feature is not even on the radar
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Old 07-18-2021, 02:20 PM   #34
smiller
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Too many runs scored when there are two outs and no one on base. I've had too many games where the majority of runs are scored in this fashion.
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Old 07-18-2021, 02:31 PM   #35
Tfence
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The fact that speed has no correlation to range.
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Old 07-18-2021, 03:52 PM   #36
oldfatbaldguy
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I thought of something else about pickoffs. Often when my team's runners are picked off, it's a slow guy and I wasn't doing anything with him. Just fell asleep, I guess.

On the other side of it, I never try to pick off slow guys. I'm not really trying to make outs. When I have the pitcher throw to first, my motive is to deter base-stealing.

So I'm apparently reducing the sample size of guys I could pick off. (And that's fine, because I'm also reducing the throwing errors.)
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Old 07-19-2021, 09:56 AM   #37
Baileycjj
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Passed ball or wild pitch in 8th and/or 9th inning

Sent from my SM-A102U using Tapatalk
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Old 07-20-2021, 02:45 PM   #38
Kobeck
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Originally Posted by fredbeene View Post
Well if the game would actually TRACK PO attempts, sacrificie attempts, double steal attempts etc etc you would not have to play out every single pitch and somehow have time for real life : )

would be nice. I appreciate Catchers ERA being tracked although buried in fielding stats... its still there
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Old 07-23-2021, 01:35 PM   #39
fredbeene
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I do not think it is irrational for to wish the game would track EVERYTHING. So it might run a tad slower or take up more space. You can still toggle level of DETAIL in game set up : ))
My irrational is taking time changing players ratings based on SOM cards as a kid. Which always differs in speed, and bunting.
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Old 07-23-2021, 05:30 PM   #40
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Signing a created free agent is driving me bat droppings crazy. It keeps putting me in a loop that can go on for months where I will get in a bidding war with other teams in the league, and then my offer will mysteriously disappear. Rinse, repeat until either the free agent is signed or I lose patience and give up. Is this fixable in any fashion? Cheating the free agent onto my team by editing doesn't work either. The only way I can get it to work if it goes awry is to let some other team sign the free agent then force a trade, which is suboptimal. I want to be able to sign the free agent with a minimum of fuss within two or three weeks, not after several months of this annoying loop.
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