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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Minors (Single A)
Join Date: Apr 2002
Location: Jersey
Posts: 75
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Ignore those stars, I don't think they are very accurate. Actually, I don't think they are remotely accurate.
Players real life stats: .326 BA, .464 OBP, .746 SLG, 53 HR, 127 RBI, 124 R Players ratings: 7 - AVG, 15 HR, 11 BB He's 22. Why only 3 blue stars! He destroys the league too.
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Commissioner, <a href="http://www.geocities.com/lpoulas/ATB.html" target="_blank">All Time Baseball</a> |
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#22 |
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Minors (Rookie Ball)
Join Date: Dec 2002
Location: Denver,CO
Posts: 37
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I obviously wouldn't put in a 5 star prospect if he had crap numbers. All the prospects have really good numbers and good ratings as well. (I have since been fired from that team anyhow)
If you can't make the game harder without cheating, then don't put in different difficulty levels. Mask attributes or something like that. |
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#23 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 130
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i agree that player performance should not be affected at all to achieve different difficulty levels. even slightly altering the performance goes against the spirit of this game, and of sports simulations in general.
has anyone ever clarified with certainty that the "average" difficulty level leaves player performance alone? |
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#24 | |
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Minors (Single A)
Join Date: Apr 2003
Location: Saco, Maine
Posts: 57
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Quote:
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#25 | |
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Hall Of Famer
Join Date: Dec 2001
Location: The act or process of locating.
Posts: 2,154
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Quote:
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#26 |
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Minors (Single A)
Join Date: Apr 2003
Location: Saco, Maine
Posts: 57
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Very true. You could look at it from either way I guess. Both sides have valid cases, and both have flaws. Of course, it is almost impossible for OOTP to master what is hard for every single player, since everyone has their own way of playing the game. I guess the best you can do is find the level that works for you.
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#27 |
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All Star Reserve
Join Date: Mar 2003
Posts: 850
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It's not making the game harder. Just cheating for the computer. A better AI would make the game harder. Lowering my players ratings is just a lame cheap way of making the game harder. Just makes it look very consolish.
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#28 |
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Minors (Double A)
Join Date: Dec 2002
Posts: 112
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I agree that it is a little "consolish." The main thing I don't like about it is you have to question your player stats for a little bit.
If a player on your team sets the HR record on "easy" manager mode, should you put an asterik next to his name in the record book? What if you had a guy with 754 career home runs from your team on "hard" manager mode? You would have to question what would have been. |
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#29 | |
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Hall Of Famer
Join Date: Jun 2002
Location: OTBL Forums
Posts: 3,532
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Quote:
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Back to work, but not drawing a paycheck. TonyJ et. al.'s alias “I confused it with the chicken’s neck,” Mocanu, who was admitted to the emergency hospital in Galati, was quoted as saying. “I cut it ... and the dog rushed and ate it.” |
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#30 |
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Hall Of Famer
Join Date: Mar 2002
Posts: 2,045
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Has anyone really tested this? Or is it again just people complaining about the game, in this case losing?
The best way to test it would be to create 2 identical teams. IE 2 - Pedros, 2 Heltons, etc. Put 1 team on Human, the other team on CPU and sim the season. See how drastic the difference in stats are.
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This space for rent |
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#31 |
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Hall Of Famer
Join Date: Jul 2002
Location: Kentucky
Posts: 2,601
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or not worry about it....play the game at a level you seem to like, and use house rules. I mean, if you need markus to keep you from cheating, don't complain about it when he makes things harder on your team.
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#32 | ||
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All Star Starter
Join Date: Dec 2001
Location: Palo Alto, CA
Posts: 1,526
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CDL - The best thing you can ever do for yourself. Quote:
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