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Old 04-16-2003, 09:21 PM   #21
lpoulas
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Ignore those stars, I don't think they are very accurate. Actually, I don't think they are remotely accurate.

Players real life stats:
.326 BA, .464 OBP, .746 SLG, 53 HR, 127 RBI, 124 R

Players ratings:
7 - AVG, 15 HR, 11 BB

He's 22. Why only 3 blue stars! He destroys the league too.
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Old 04-16-2003, 09:23 PM   #22
HalfManHalfAmazing
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I obviously wouldn't put in a 5 star prospect if he had crap numbers. All the prospects have really good numbers and good ratings as well. (I have since been fired from that team anyhow)

If you can't make the game harder without cheating, then don't put in different difficulty levels. Mask attributes or something like that.
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Old 04-16-2003, 10:50 PM   #23
c-man
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i agree that player performance should not be affected at all to achieve different difficulty levels. even slightly altering the performance goes against the spirit of this game, and of sports simulations in general.

has anyone ever clarified with certainty that the "average" difficulty level leaves player performance alone?
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Old 04-16-2003, 11:03 PM   #24
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Quote:
Originally posted by HalfManHalfAmazing
If you can't make the game harder without cheating, then don't put in different difficulty levels. Mask attributes or something like that.
No offense but if you do not like the hard level, simply do not play it. I don't know about you, but I absolutely hate 99.99% of games that you can master after a while. These type of modes give the dedicated player a challenge, and this certainly is it. Bravo to Markus and company for making a game that is actually hard! Nothing personal meant by this.
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Old 04-16-2003, 11:06 PM   #25
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Quote:
Originally posted by Picasso
No offense but if you do not like the hard level, simply do not play it. I don't know about you, but I absolutely hate 99.99% of games that you can master after a while. These type of modes give the dedicated player a challenge, and this certainly is it. Bravo to Markus and company for making a game that is actually hard! Nothing personal meant by this.
For me it's not about difficulty, it's about realism. If I lose a guy in FA or by trade, will he suddenly gain a step in his performance? If I acquire new players, will they suddenly lose a step? I don't want to see career stats where a player had a cold spell simply because he was on my team.
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Old 04-16-2003, 11:10 PM   #26
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Very true. You could look at it from either way I guess. Both sides have valid cases, and both have flaws. Of course, it is almost impossible for OOTP to master what is hard for every single player, since everyone has their own way of playing the game. I guess the best you can do is find the level that works for you.
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Old 04-17-2003, 03:10 AM   #27
Bears5122
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It's not making the game harder. Just cheating for the computer. A better AI would make the game harder. Lowering my players ratings is just a lame cheap way of making the game harder. Just makes it look very consolish.
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Old 04-17-2003, 03:52 AM   #28
captainstarball
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I agree that it is a little "consolish." The main thing I don't like about it is you have to question your player stats for a little bit.

If a player on your team sets the HR record on "easy" manager mode, should you put an asterik next to his name in the record book?

What if you had a guy with 754 career home runs from your team on "hard" manager mode? You would have to question what would have been.
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Old 04-17-2003, 04:31 AM   #29
holyroller
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Quote:
Originally posted by JML
For me it's not about difficulty, it's about realism. If I lose a guy in FA or by trade, will he suddenly gain a step in his performance? If I acquire new players, will they suddenly lose a step? I don't want to see career stats where a player had a cold spell simply because he was on my team.
Agree 100% my fellow elitist bastard. This is one of the things that turned me off of Baseball Mogul. That said, I haven't played much on the highest difficulty level. I like building teams from the ground up and quickly found that on the highest difficulty I got fired before I even had a chance.
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Old 04-17-2003, 08:26 AM   #30
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Has anyone really tested this? Or is it again just people complaining about the game, in this case losing?

The best way to test it would be to create 2 identical teams. IE 2 - Pedros, 2 Heltons, etc. Put 1 team on Human, the other team on CPU and sim the season. See how drastic the difference in stats are.
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Old 04-17-2003, 09:12 AM   #31
akw4572
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or not worry about it....play the game at a level you seem to like, and use house rules. I mean, if you need markus to keep you from cheating, don't complain about it when he makes things harder on your team.
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Old 04-17-2003, 10:15 AM   #32
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Quote:
Originally posted by captainstarball
I agree that it is a little "consolish." The main thing I don't like about it is you have to question your player stats for a little bit.

If a player on your team sets the HR record on "easy" manager mode, should you put an asterik next to his name in the record book?

What if you had a guy with 754 career home runs from your team on "hard" manager mode? You would have to question what would have been.
"consolish"? Meaning like how Keith Lockhart dominated the Triple Play Baseball games of the mid-90's? I don't think we're seeing anything like that...
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