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Old 04-14-2003, 11:15 AM   #21
sporr
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The patch changes are not retroactive, so you shouldn't have to restart in order to use it.
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Old 04-14-2003, 11:17 AM   #22
adventureran
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Quote:
Originally posted by BillyBuck
Rock and Roll! Everyone please stop downloading the patch at approximately 6:30PM EST. I have dial up and need to download it. Just kiddin...Woo Hoo!!!
I've added it to the OOTP Mods Directory, just for you!
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Old 04-14-2003, 11:21 AM   #23
TippsBRM
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Thank you, Markus.
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Old 04-14-2003, 11:21 AM   #24
OmahaBaseball
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"I am (X) years into a historical league. Loading this patch wont hurt my league will it?"

Those are my same thoughts as well.
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Last edited by OmahaBaseball; 04-14-2003 at 11:27 AM.
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Old 04-14-2003, 11:23 AM   #25
sox9418
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Thanks Markus! This is great!
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Old 04-14-2003, 11:28 AM   #26
SunDevil
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Markus,

Have some of the restrictions of editing general settings while in manager mode been removed?

For instance started a league with manager mode and a found out while my league was in June that the two chicago teams had their stadiums switched and couldn't change them back to normal because manager mode wouldn't allow these changes.

Thanks for all your hard work.

Last edited by SunDevil; 04-14-2003 at 11:31 AM.
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Old 04-14-2003, 11:38 AM   #27
hamonrye
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"game now allows you to import after 2002 from the lahman db"

i was curious about this one. does this just mean you can import individual players from the database after 2002? or does it mean that the game still asks you if you want to import real rookies every year from 2003 and beyond? in old versions of ootp, once you got past the last year of the database the computer automatically generated rookies. i just want to make sure this is still the case, or if i'll have to answer no every time to import real rookies.

thanks for the patch. it seems like it clears up any issues i had.
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Old 04-14-2003, 11:39 AM   #28
SunDevil
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Markus,

Has the ability to edit text without it first being deleted been fixed?

For instance, I want to change John Doe's information. If I try to change his name, birthday, or fielding percentage or any of the information that includes a line of text, when trying to edit or change this information the current text is automatically deleted and I have to put in the whole line in again with the changes instead of having the ability to change an individual character or being able to add any new text onto the existing information.

Thanks again for the new patch.
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Old 04-14-2003, 11:43 AM   #29
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Thank you, thank you .. thank you.
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Old 04-14-2003, 11:44 AM   #30
SunDevil
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9 things I would like explained

Markus: I am not asking for specific formulas or ways to cheat the system. I would just like an explanation that would/should be included in the manual that gives the user of this game an understanding of the fundamentals of these nine topics. Thanks.


1. Team Market:
- Does it increase or decrease over the years?

From Manual: "Both Team Market and Fan Loyalty are
variable, and can change on a yearly basis."

- What are the conditions/causes?

2. Fan Loyalty
- What are the conditions/causes for this to increase/decrease?

3. How is Merchandising Revenue calculated?

4. Manager Mode:
- What role does team Chemistry play?
- What increases/decreases team chemistry?
- How much of a benefit is from the manager's basic skills?
- What benefits are from the manager's special abilities?
- Is there a specific range in the Owner's mood to get fired?
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Old 04-14-2003, 11:44 AM   #31
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Thank you so much. I've never seen any software updated so quickly, even from large software companies. You are really making me consider abandoning Strat-o-Matic. Enjoy a well deserved vacation!!!
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Old 04-14-2003, 12:02 PM   #32
PLG
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Now, with a password in the online league, if you go in the trade screen and just enter no password, you will have an invalid password message.
But I'm still able to select teams and make offer and look like the computer can take any players in trade for a good player (like Pedro Martinez)

But I did not hit the complete trade button, I will make more test tonite.

Why not testing it right now.

Did it and made the trade. Something wrong.

Edited:
One thing that I did not try: Maybe my salary cap is too low (60M)

Edited:
Sorry guys I make a rookie error, I put the AI team in the Offering team. My mistake.
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Last edited by PLG; 04-14-2003 at 01:07 PM.
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Old 04-14-2003, 12:13 PM   #33
Markus Heinsohn
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Quote:
Originally posted by SunDevil
Markus,

Has the ability to edit text without it first being deleted been fixed?

For instance, I want to change John Doe's information. If I try to change his name, birthday, or fielding percentage or any of the information that includes a line of text, when trying to edit or change this information the current text is automatically deleted and I have to put in the whole line in again with the changes instead of having the ability to change an individual character or being able to add any new text onto the existing information.

Thanks again for the new patch.
Press you right arrow key first
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Old 04-14-2003, 12:24 PM   #34
mtw
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Markus

Thank you for improving the best baseball sim on the market.

One selfish ? though: Was fatigue addressed in this patch?
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Old 04-14-2003, 12:26 PM   #35
Andy
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Thanks Markus! What about the bug where all catchers in fictional leagues have high doubles ratings or did I miss that in the looooong list of fixes?
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Old 04-14-2003, 12:27 PM   #36
PoisonMaddux
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awesome..can't wait to continue playing after my classes today...

btw, at a quick glance I noticed in the player report arbitration 'guesses' are sometimes below the minimum league salary. (mine is set at $300,000

K. Wunsch MR $450,000 2005 1 years left Arbitration (Estimate: $210,000)
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Old 04-14-2003, 12:32 PM   #37
Ben E Lou
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Quote:
Originally posted by SunDevil
9 things I would like explained

Markus: I am not asking for specific formulas or ways to cheat the system. I would just like an explanation that would/should be included in the manual that gives the user of this game an understanding of the fundamentals of these nine topics. Thanks.


1. Team Market:
- Does it increase or decrease over the years?

From Manual: "Both Team Market and Fan Loyalty are
variable, and can change on a yearly basis."

- What are the conditions/causes?

2. Fan Loyalty
- What are the conditions/causes for this to increase/decrease?

3. How is Merchandising Revenue calculated?

4. Manager Mode:
- What role does team Chemistry play?
- What increases/decreases team chemistry?
- How much of a benefit is from the manager's basic skills?
- What benefits are from the manager's special abilities?
- Is there a specific range in the Owner's mood to get fired?
I couldn't agree more, and you said it very well. We shouldn't know the exacts, but we should know what is being modeled.
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Old 04-14-2003, 01:05 PM   #38
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Thank you Markus, especially for "-GM's should now be able to see the FA contract extension request, even with a commish password set."
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Old 04-14-2003, 01:17 PM   #39
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...just another "thanks!"
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Old 04-14-2003, 01:36 PM   #40
YoungEagle
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Great news... thanks for all the hard work Markus!
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