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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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Quote:
How about the throw from OF to 2B and then no throw to 3b to throw the runner out, they just hold onto the baseball? I know it's a results issue and the 3d matching up.. but hopefully stuff like that is cleaned up. I have no doubt it will though!
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#22 |
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Major Leagues
Join Date: Oct 2013
Location: Pittsboro NC
Posts: 432
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I'd like to see more drama on infield hits. Right now you know in advance it will be a hit because the fielder always holds the ball too long before throwing or else lobs the ball over.
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#23 |
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Minors (Rookie Ball)
Join Date: Apr 2014
Posts: 21
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Proper ball flight and ball speed with defensive player tracking is all I really care about. They can be simply models even pawns. Micro league baseball in the 80s had that as have many other games that were sim based. That really is not too much to ask.
Also the lack of information makes me very hesitant to pre-order. I have pre-ordered a couple times and the lack of improvements I thought were logical was a disappointment. |
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#24 | |
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All Star Starter
Join Date: May 2010
Posts: 1,932
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Although I will say the over head press box cam view (NOT the batters eye/behind homeplate cam) in WGT baseball circ. 2013 looks pretty slick and not too over the top. I suppose that would be the "modern interpretation" of Microleague/Earl Weaver, and not a terribly high bar to shoot for. Last edited by drksd4848; 03-03-2017 at 02:40 PM. |
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#25 |
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Minors (Double A)
Join Date: Jan 2014
Location: Freehold
Posts: 159
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I am not willing to compromise performance for graphics.
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#26 |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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I love how non-3d people come into a thread about 3d.. lol
It sells more copies, there is no doubt in my mind about that. Now that we have it, if it ever went away or was never improved, I would never buy another version of OOTP again. That being said.. it's iteration went way beyond what I was expecting so I have faith it will make another big leap with 18. |
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#27 |
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Minors (Rookie Ball)
Join Date: Apr 2014
Posts: 21
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Changes to 3d
Simple proper ball flight is not graphically intensive and wouldn't impact game play. Edit: even in the 2d mode you could have a black shadow that mimics ball flight. The location of the hit is simply mapping the location of the hit and identifying where it would land on the grid of the field. Most of this information has to be generated based on the game play already it is simply not properly mapped out or rendered graphically. Most baseball sim games have done this quite easily baffled as to why it isn't here. Everything else is stellar Last edited by stangedaze23; 03-04-2017 at 05:26 AM. |
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#28 | |
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Minors (Double A)
Join Date: Jan 2014
Location: Freehold
Posts: 159
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I suppose any type of enhanced 3D would be an option (given OOTP gives us millions of options - THANK YOU) but the thought of this franchise turning into a game fitting the Xbox makes me sick. |
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#29 | |
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Minors (Double A)
Join Date: Jan 2010
Location: Memphis, TN
Posts: 163
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Changes to 3d
Quote:
I have played OOTP since OOTP3. I have always played the games out and loved the play by play. But now with 3D in the game I have fallen in love with this game all over. So no, it's not just the new crowd that "want the eye candy". With that being said, I don't expect The Show graphics. I think their approach with the pawns is great. And by the way, is you read Markus's AMA a few weeks ago, I think he made it pretty clear that the 3D aspects of the game is pretty important to him. Sent from my iPhone using Tapatalk Last edited by mr-cpu-geek; 03-04-2017 at 10:12 AM. |
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#30 |
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Major Leagues
Join Date: Apr 2012
Location: Montréal
Posts: 311
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I agree that this game doesn't absolutely need a wonderfull 3D to be sucessful, but I certainly won't cry if it becomes more and more good looking. I'm sure that Markus will always put the simulation aspects before the cosmetic anyway so we don't have to worry
![]() Playing Football Manager series too, I can guarantee that having a good 3D part is very immersive |
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#31 | |
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All Star Starter
Join Date: May 2010
Posts: 1,932
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Quote:
Look, I think a modernized version of Microleague/Earl Weaver with a simple single cam view that is adjustable to any position in the ballpark is all they need. (as an aside, take a look at the over head cam in THIS clip of WGT baseball - along with the physics, animation, and graphical detail. That's it, all they need. Nothing more. Period. End of story. But NOT the batter cam.. I HATE batter cam shots. Ugh.) Anyway, that is essentially what they have now. The ball flight physics right now are great - when they work - and that's 95% of the time which is fine for now, given the resources. The only thing to nail down at this point is replacing the pawns with animated players. But will that be enough to appeal to a broader base and generate a huge spike sales? Probably not like "Show" style graphics would - not that I would want that. And that is what it's about: more sales, more revenue. As I said earlier, Markus and co will do whatever it takes for that. Last edited by drksd4848; 03-04-2017 at 12:16 PM. |
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#32 | |
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All Star Reserve
Join Date: Apr 2010
Posts: 579
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#33 |
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All Star Starter
Join Date: May 2010
Posts: 1,932
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#34 |
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All Star Reserve
Join Date: Apr 2010
Posts: 579
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Ok; I agree with you and that's the type of thing what I was thinking about as well. By using that scale of view, you don’t need a lot of that heavy detail and can sort of get away with less bulk on the graphics, and I would think for most OOTP fans, it’s also the type of field view which is most helpful. And on graphics, lighting (sky, field, stands and stadium surfaces), seems to go a long way at that scale.
Actually, what made me think of this is the OOTP 18 banner. Granted, the angle needs to be different, but take a look at that picture and the scale of the fielders and detail. Anyway, if 18 does go to something like this in 3D (which I think would be good), the only thing I’d ask is that we keep or have the option to keep the player banners/pictures next to the players. Helps for a quick read in-between plays. |
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#35 |
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Major Leagues
Join Date: Jul 2014
Posts: 405
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I remember Earl Weaver Baseball, one of the very first computer games I played-- and yeah...just getting it to that level would add a ton to my enjoyment. Anything beyond that (except to also have, based on the variable in the file, the players having different skin tones) would still be appreciated, but there are diminishing returns after that.
EWBB, as I recall, was already able to show great plays as great plays, realistic close plays, etc.. It also had a working park editor. Silvam does a great job making 3D parks for people, including me (though he misread how I wanted the foul territory, and if 18 lacks a good in-game park editor I'll end up asking him to alter mine for small infield foul territory but big outfield rather than the reverse)...but Silvam's work ideally shouldn't be necessary. It also would be nice if the park's dimensions affected where things happened (it's okay if we have to manually input the park factors, but with my park having a close CF fence and deep fences down the lines relative to most, more HR's should go to CF relative to down the lines compared to an average part: The total number of HR's in the park can still be just based on the park factors we input, but just more of the deep flyouts going down the lines and more of the HR's going to CF than one would expect). While I expect the outcome derived from the stats and the "dice roll" will always determine the play outcome (a good thing, because I like most OOTP players prize statistical accuracy), it probably also did in Earl Weaver, but as I recall it in EW it didn't look like it. The infielder wouldn't hold the ball longer on an infield hit, nor would the runner run faster. It would simply make the ball move slowly to the fielder or take a high hop, so that the batter would beat it out. That should be very possible. When the formulae determine there's an infield hit, they takes into account the batter's speed, the fielder's range and arm, and all that. So, showing what happened and essentially why the computer determined the batter could beat the ball out shouldn't be too hard. This may strike people as a complaint post, but it isn't. 3D has advanced so much each year that we may have what I'm asking this year if it takes as big a step forward as from 16 to 17. I am arguing against those who say graphics don't matter, though. I do want to be able to "watch" the game, and feel like I'm watching a real baseball game. It doesn't take The Show level graphics to do that. EWBB did that well enough, so that should be the target and, in my view, a high priority (fortunately the devs do seem to prioritize it). |
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#36 |
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Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
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FPS Baseball 96 was one of the best baseball games ever made, imho.. I played that game every day with my roommates at the time. It was a sim style game, but being able to play and tell the players what type of pitch/swing then seeing it all unfold in a graphical representation really drew me into it's world. It's a rare feeling I have with very few sports games.
It was so far ahead of any other sports game for its time. That and FPS Football 97 will forever hold a piece of my gaming heart. OOTP is getting to that level with the addition of 3D and I'm so happy Markus fully understands where we are coming from.
Last edited by MizzouRah; 03-06-2017 at 09:50 PM. |
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#37 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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