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#21 |
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Minors (Double A)
Join Date: Aug 2011
Posts: 127
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Do pitchers still get knocked through the CF wall from line drives comebackers? I nearly spit out my drink when this happened in a game. Was so funny. I know it was a bug, but you should leave it in for the fun factor. Hah! I think it was Lee May who hit it for me. So, at least, he was known as a slugger.
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#22 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,159
Infractions: 0/1 (1)
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#23 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
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#24 |
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Hall Of Famer
Join Date: Apr 2012
Location: Canada
Posts: 2,249
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Thanks for the update!
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#25 |
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Minors (Double A)
Join Date: Jul 2015
Location: Las Vegas, NV
Posts: 109
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I hope that the 2016 draft order is fixed. I've submitted it 3 times!
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#26 |
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All Star Reserve
Join Date: Dec 2003
Location: Seattle, WA
Posts: 945
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I've only played one game so far, but ball animations in Fenway Park seem much worse. Ball speeds, crazy bounces, fielders through walls, foul ball grounder called fair, cut off throws not actually to the fielder, etc.. . Should I report these in the existing thread "3D Movement Cosmetic Issues" thread in the bug reports forum?
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#27 |
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Minors (Rookie Ball)
Join Date: Mar 2016
Posts: 42
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Thanks for the work fellas.
Infield throws, double plays and plays at first (they all don't appear like bang/bang plays) are improved. But do the OF'ers have to bounce and roll everything in to the cutoff and/or bases? |
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#28 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
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#29 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#30 |
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Minors (Double A)
Join Date: Apr 2008
Location: Germany
Posts: 168
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- Modified fatigue calculations for relievers
What does this mean ? I thought reliever fatigue was fine (other than in v16 IMHO). What exactly does change with this patch ? |
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#31 | |
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All Star Reserve
Join Date: Apr 2009
Posts: 648
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#32 | |
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All Star Reserve
Join Date: Dec 2003
Location: Seattle, WA
Posts: 945
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#33 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
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There were only small changes done, if I remember. Mostly to do with cases where if you had a trainer with a horrible fatigue recovery, if your reliever threw 1 pitch he would be at like 79% rested the next day.
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#34 | |
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All Star Reserve
Join Date: Apr 2009
Posts: 648
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Quote:
As an aside, I've only seen one outfielder go through the wall (on a double to deep right, FWIW). I have not seen any "teleporting" infielders (where they shoot to the outfield wall at light speed) with the patch. Yay! Overall, good work, and thanks again. |
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#35 |
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Minors (Rookie Ball)
Join Date: May 2013
Posts: 49
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Fine-tuned international league rules (need to start new game for changes to apply)
Could anyone elaborate on these changes? As someone already into my league, I don't want to start over but might like to replicate these. |
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#36 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
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Quote:
Except that we do relax the foreign player limits slightly for the leagues. |
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#37 |
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Banned
Join Date: Dec 2012
Location: South Carolina
Posts: 1,441
Infractions: 0/4 (4)
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Matt, or someone else from the development team...
Could you please elaborate on what's been adjusted as far as how the game is currently evaluating the worth of prospects? As I've come across a huge issue due to the way AI is looking at a prospect's worth. As I've previously noted, the AI now way overvalues a guy who is closer to his potential even if said player's potential is a lot lower than other prospects in the system, ie. the more raw prospects. well, because of this, trade logic is also way out of line. I was playing quite a few games last night and got to my trade deadline so I got the chance to see a lot of trades made by the AI, and you are seeing raw 4 and 5 star prospects, who are in A ball and Rookie leagues, so they should be pretty raw still, given away for backup catchers and terrible relievers. Plus, it wasn't just teams in the playoff races doing this. It was teams that were in last place giving up potential superstars for guys that were going to be waiver wire candidates at any moment. If you look at baseball right now, prospects like that are rarely traded because of what they might mean to a team's future. One example is Victor Robles, and I edited him to make him even better since he's proving that last year wasn't a fluke and is performing at a high level in full-season ball now. He is a 5 star prospect, one of the best raw prospects in my game, he was traded along with Felipe Rivero, a 4 star actual left handed reliever to the Mets for Raywilly Gomez, a fringe major leaguer who is now sitting at AAA for the Nationals and not even starting at catcher. |
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#38 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,523
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Roster question: did Trey Griffey make it in? We've been making jokes about "Ken Griffey Jr. Jr." around here for a very long time.
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#39 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
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#40 |
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All Star Starter
Join Date: May 2010
Posts: 1,932
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With regard to 3D. This is more of a critique, than a complaint:
There is still not much variation with plays in the outfield. I've yet to see warning track flyballs, Flyball outs into the gap, deep sacrifice flies, etc. All outs to RF and LF seem to always drift to the foul lines, but none to the alleys. The infield plays look very good however. Throws look good, glad to see more foul flyball outs. No wonky fielding plays (that I've seen so far). If we could just get a little more outfield variety it'd be pretty darn close to perfect. Last edited by drksd4848; 06-14-2016 at 05:23 PM. |
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