|
||||
| ||||
|
|
#21 | |
|
Minors (Double A)
Join Date: Nov 2014
Posts: 146
|
Quote:
Some folks around here like to think of the OSA as a "hands off" magazine-style rating where they rate just based on evidence they have without actually going out to watch the players. Your scout however is more of a "hands on" rating in that they go to games, watch the players, and evaluate based on their bias. Clearly both have a functional use and I do use both. Important Note: Just because the scout has a tighter band, does not mean they are right. It could be that all their high rated players either fizzle out or turn into average or worse player which is exactly how it is in real life. On the flip side, magazine ratings sometimes do get it right. A great example is Ken Griffey Jr who was hailed by some magazines as the next Willie Mays back when he was in high school. Last edited by marc5477; 06-10-2016 at 05:42 AM. |
|
|
|
|
|
|
#22 |
|
All Star Reserve
Join Date: Oct 2003
Posts: 753
|
I'm going to try the aging at .65 and the development at 1.3. i understand and appreciate everything you guys did; I'm just nervous to stray so far from the defaults....Marcus must have them set where they are for a reason.
|
|
|
|
|
|
#23 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
Are these Aging and Development changes generally accepted? What happens when/if the defaults are changed? I hate to tell you, but they usually don't announce those type of changes. Why would Markus not just make this the default? He has obviously don a lot of testing and research himself...I don't see how he would or could get something as important as this wrong.
|
|
|
|
|
|
#24 |
|
All Star Reserve
Join Date: Oct 2003
Posts: 753
|
I agree totally, and I don't want to start a league and find out in 5 years that it's messed up. I will send a note and ask
|
|
|
|
|
|
#25 | |
|
Hall Of Famer
Join Date: May 2009
Posts: 2,423
|
Quote:
Look for another thread next year on this same topic, just like there was last year and the year before that - there's a reason that the thread is called the "annual settings thread" As for why SL's numbers are so different from 100 or 1.000 - the only thing I can think of that makes sense is that perhaps 1.000 represents an average across the entire history of MLB (or at least from 1901 onward), and SL's numbers are done in a way to be the most like 2015. For my next project, if I get numbers and development that is as close to current day as possible, I'll be happy. And given the numbers that SL has shared, it looks like that's what I'll get.
__________________
Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
|
|
|
|
|
|
#26 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
Funny you mention Ron Popeil...my friend and former Program Director Steve Bryant used to be on his infomercials. Steve is a former QVC host, so he was a natural fit for RonCo..lol
|
|
|
|
|
|
#27 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
The thing for me, is there seems to be some credible evidence these altered settings are credible...yet I know the development team has tested this extensively.
Is it possible we should not just be comparing things to 2015...you could argue the avg over the ladt 5-7 years might be a better way to gauge accuracy. |
|
|
|
|
|
#28 |
|
All Star Reserve
Join Date: Apr 2016
Location: low and inside
Posts: 568
|
Is there any group knowledge on how my ongoing league may be affected if I make very gradual adjustments over time to some of these settings?
|
|
|
|
|
|
#29 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
It would be nice to get an official comment on this.
|
|
|
|
|
|
#30 | |
|
Hall Of Famer
Join Date: Dec 2007
Posts: 4,047
|
Quote:
__________________
![]() ![]()
|
|
|
|
|
|
|
#31 |
|
All Star Reserve
Join Date: Oct 2003
Posts: 753
|
I sent a note to the support ID to specifically ask their thoughts on this, I linked to this thread, and I will let you know what they say. I think what you guys are saying makes sense....maybe going to .9 or 1.1 makes sense as a tweak if the defaults are tested at like 5 year or 10 year or 50 year averages or something like that. but, this game is so well thought out that dropping something to .3 scares me. I interpret that to mean 30% of "normal" and it's just too big an alteration.
I will let you all know what I get back. |
|
|
|
|
|
#32 |
|
All Star Reserve
Join Date: Jul 2009
Posts: 540
|
I'm playing with OP's recommendations, except I've changed the trade difficulty to Nutlaw's suggestion of "Hard, Favoring Neither Veterans or Prospects". As a Braves fan, I have seen our team trade players such as Shelby Miller for a king's ransom of prospects.
__________________
"It is the nature of being the general manager of a baseball team that you have to remain on familiar terms with people you are continually trying to screw." - Michael Lewis in Moneyball |
|
|
|
|
|
#33 |
|
Minors (Rookie Ball)
Join Date: May 2013
Posts: 49
|
What's your experience thus far? Happy with the results?
|
|
|
|
|
|
#34 | |
|
Minors (Triple A)
Join Date: Apr 2013
Posts: 252
|
Quote:
As for dev speed I used the default for a while as well but loads of top prospects weren't breaking into the bigs until age 25 or 26, again that's just my experience. Now I've got it at 1.100 for everyone and it seems ok. I definitely wouldn't stray terribly far off the defaults, because, at least in my experience, really low age speeds and high dev speeds can throw your league off of reality. Maybe it works for other people and that's fine but I got unfavorable results myself. |
|
|
|
|
|
|
#35 |
|
All Star Reserve
Join Date: Jul 2009
Posts: 540
|
Yes, it's a little tougher to acquire prospects but I still find good, fair deals once in a while.
__________________
"It is the nature of being the general manager of a baseball team that you have to remain on familiar terms with people you are continually trying to screw." - Michael Lewis in Moneyball |
|
|
|
|
|
#36 |
|
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,243
|
The defaults I believe are quite good (I know a few years ago they seemed well off, but I know Markus did some tuning of them again this year too), but if you want to adjust them up or down, you're more than welcome to.
You can always try out with those values. Create a league, set the values what you want, and sim out 20 years and see if you have too many old guys sticking around, or guys are developing too quickly that they're not spending time in the minors, or whatever. Getting outside of the 0.65-1.5 range I would expect you might start seeing weird patterns develop, but if you're within that zone it should be fine. |
|
|
|
|
|
#37 |
|
All Star Starter
Join Date: Oct 2002
Location: OKC
Posts: 1,534
|
I change my injury setting as the year goes by, but I think you guys have it backwards. There are more injuries in spring training and the first few months than at the end of the season.
Epidemiology of Major League Baseball injuries. - PubMed - NCBI
__________________
|
|
|
|
|
|
#38 |
|
All Star Reserve
Join Date: Mar 2003
Posts: 850
|
The defaults are really not that bad. I do adjust mine a little bit. 1.1 on development speed and 0.9 on the aging. It's kind of tough to gauge because the game has changed a bit over the last decade or so. We are seeing prospects get called up a little younger.
For what it's worth I tested some much more aggressive settings and while you see different results, it's not game breaking. You won't magically see 40 year olds starting on every team. So I wouldn't be too concerned by getting the number perfect (if you're debating between 0.85 and 0.9 for instance). |
|
|
|
|
|
#39 |
|
All Star Reserve
Join Date: Jun 2008
Posts: 588
|
Current Year Stats Meaning
Looking at the settings, I have wondered why about this. What do the current year stats mean? Isn't the ratings a "proper" reflection on how a player is? I can see where last year and 2 years ago, to dictate rise/fall.
But what is the purpose of looking at this current year's stats. Thank you in advance. |
|
|
|
|
|
#40 | |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
|
Quote:
The way things are now, it's impossible to tell the difference between a number one overall pick, and a third or fourth round pick...again, I want the scouts to be very inaccurate, but you can't go rating half the draft class four stars and above....why can't they be inaccurate without doing this? So for instance, the very few players he does rate extremely highly, he could just as easily be wrong about, same with low ranked players, and all in between? |
|
|
|
|
![]() |
| Bookmarks |
|
|