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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Quote:
I think what you would need to do, is to create a HS-level feeder league, and put all the players to 1/250, and pit them in an exhibition game against an MLB team wth a pitcher with 250/250 across the boards. Out of curiosity, what, exactly, are you trying to accomplish? Or you just trying to do something "interesting," without really trying to accomplish anything? I will say, I know my high school baseball team went up against the local professional minor league team. We held our own against them, scoring three runs, and only giving up 5. Of course, we used aluminum bats, and they used wooden ones, but still.... |
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#22 |
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Major Leagues
Join Date: Aug 2009
Posts: 479
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Measuring maximum variance
I'm trying to measure the maximum variance possible between players, and so far I'm not liking the results. I have a suspicion that there maybe overflow problems causing players to perform very badly.
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#23 |
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Major Leagues
Join Date: May 2010
Posts: 484
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How many times did you simulate the game, LordTC? Anyone can have a bad day.
__________________
Currently managing: The Bridgetown Gruffs History: Portland Purple Knights of the USBL: 1x NL Champs 1970-74 Berkeley Free Radicals of the BBL: 4x Division Title, 3x LCS, 2x Left Coast Cup Champions 2011 Portland River Dragons of the SPL: 1x Division Title 2011 Las Vegas Coyotes (MLB): half season before DH bored me to death. |
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#24 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Quote:
You would probably need to also keep player development turned off. Someone with a rating of 250 will tend to decrease in fairly rapid, short order until a certain point, and those with a rating of 1 will tend to increase in fairly rapid short order until they reach a certain point. In other words, I think most of the extreme talent-rated players (especially this engine) tends to gravitate towards the more average players over time. So yeah. Turn off the player development, and sim the same season several times. Turn off trading, coaches, and so forth as well. And maybe the financial model. You want as small a number of variables as possible. |
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