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Old 01-26-2011, 06:35 PM   #21
kraken613
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I look forward to getting this game! Hope I can get enough money to get it this month to get in a few days early. I found OOTP this off season and has helped pass the time waiting to see my Red Sox on the field again.

I am really looking forward to iOOTP can't wait to see more info on it!
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Old 01-26-2011, 06:40 PM   #22
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Originally Posted by Markus Heinsohn View Post
The stadium builder will be introduced alongside the 2D/3D engine in OOTP 13.
13? Hmmm.
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Old 01-26-2011, 11:00 PM   #23
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Originally Posted by Markus Heinsohn View Post
The city/world database will come in XML format, so you'll be able to edit it anytime using a simple text editor.

The stadium builder will be introduced alongside the 2D/3D engine in OOTP 13.
Will this possibly offer the ability to have cities grow over time? 1920 have the city of Heinsohn with a population of 20,000 grow to 650,000 in 2010?

I know curr that cities are set in stone to their settings at league start.

Thanks!
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Old 01-27-2011, 05:00 AM   #24
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Originally Posted by Dreifort View Post
Will this possibly offer the ability to have cities grow over time? 1920 have the city of Heinsohn with a population of 20,000 grow to 650,000 in 2010?

I know curr that cities are set in stone to their settings at league start.

Thanks!
Interesting idea...
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Old 01-27-2011, 05:08 AM   #25
albatross11
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If we have heavily modified cities.txt files, will we be able to use them in OOTP12? Will they have to be converted to XML files?
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Old 01-27-2011, 07:16 AM   #26
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Originally Posted by albatross11 View Post
If we have heavily modified cities.txt files, will we be able to use them in OOTP12? Will they have to be converted to XML files?
yeah i need that answered also, I just started putting my 1500 fictional cities in for 11. plus the 130 NCAA teams and 25 planets/nations.
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Old 01-27-2011, 07:32 AM   #27
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Pre and/or post game interaction with the media?
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Old 01-27-2011, 07:49 AM   #28
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Originally Posted by albatross11 View Post
If we have heavily modified cities.txt files, will we be able to use them in OOTP12? Will they have to be converted to XML files?
They will have to be converted to XML files, yes.
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Old 01-27-2011, 09:24 AM   #29
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Pre and/or post game interaction with the media?
That would be cool.
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Old 01-27-2011, 02:37 PM   #30
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alongside the 2D/3D engine in OOTP 13.
Seriously?!
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Old 01-27-2011, 02:51 PM   #31
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They will have to be converted to XML files, yes.
what type of program can/would convert these after i transfer my league from 11 to 12..or even if i finished my cities but waited til 12 to start my new league?

I dont have any of the microsoft office programs on my PC. I use openoffice.
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Old 01-27-2011, 03:39 PM   #32
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You're first going to have to see the format that Markus is using for the new xml versions. Nothing will just 'convert' it to that format. It'll require some work as there's not a set xml format, its just a different file type.
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Old 01-27-2011, 04:39 PM   #33
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Quote:
Originally Posted by Markus Heinsohn View Post
Quote:
Originally Posted by Markus Heinsohn View Post
The city/world database will come in XML format, so you'll be able to edit it anytime using a simple text editor.

The stadium builder will be introduced alongside the 2D/3D engine in OOTP 13.
Quote:
Originally Posted by Dreifort
Will this possibly offer the ability to have cities grow over time? 1920 have the city of Heinsohn with a population of 20,000 grow to 650,000 in 2010?

I know curr that cities are set in stone to their settings at league start.

Thanks!

Interesting idea...

I know this may require a modifier per city (growth rate % or something)... maybe setup classifications for cities (1-5) with high number = metropolis and little number = small town... just ideas. But again, if we are able to edit cities after EACH season, I would gladly welcome that option and manually grow city populations myself.
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Last edited by Dreifort; 01-27-2011 at 04:41 PM.
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Old 01-27-2011, 05:10 PM   #34
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can anyone tell me if say a team plays in a suburb that has say a pop. of 70,000 but its nearest metro area is over 1 million how does that work in game? i havent ever bothered to look, technically rangers play in arlington which i doubt is over 200 k but dallas is what maybe 700k.

I ask this because i have 4 teams in my EBL that play in the burbs of their metro area and wonder if i should increase the size of the city that they will be based in or just list the major town but still keep the team name city.
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Old 06-10-2011, 09:21 AM   #35
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anyone beta test the game care to give info on the online league how it works in the new version , id just like to get a bit more info on it than what the newsletters say . i plan on importing the ootp 11 league i have setup and waiting into the 12 version . how is the online leagues handled? is it thu ootp servers? meaning do we upload the files to them or do we still upload the files to our website ? and if i read the newletter correctly it said something about an export tracker how is it and are you able to put it on our site? pertty much any info about the ootp12 online league thats not in the newsletter would be nice to know now before we get the game so we can make plans to adjust thanks
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Old 06-14-2011, 04:48 PM   #36
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Originally Posted by Dreifort View Post
Will this possibly offer the ability to have cities grow over time?
Watch out with this! One version of Front Office Football had this "feature" enabled and over the course of a 100 year career game (not uncommon for OOTPers) most cities grew to over 100,000,000 people. The population growth modifiers may have seemed reasonable for a few years, but taken to a century of time, it got wayyyy unrealistic.
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Old 01-28-2012, 10:29 AM   #37
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WARNING!

I won't buy the next version if I don't get a good warm and fuzzy about the lack of a simulation that utilizes historical stats w/ recalc but provides for some player development as well that isn't destroyed after each season.

This means that instead of completely resetting the players ratings after each season, a 'blend' has to occur, that utilizes the ingame ratings AND the real life stats. Blending the growth of the player in my league, but keeping his stats in check with history as well.

So there ya go, good luck making this happen.
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Old 01-28-2012, 10:34 AM   #38
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WARNING!

I won't buy the next version if I don't get a good warm and fuzzy about the lack of a simulation that utilizes historical stats w/ recalc but provides for some player development as well that isn't destroyed after each season.

This means that instead of completely resetting the players ratings after each season, a 'blend' has to occur, that utilizes the ingame ratings AND the real life stats. Blending the growth of the player in my league, but keeping his stats in check with history as well.

So there ya go, good luck making this happen.
I'm sure this post was seen in the new thread you started with it.
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