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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Customizability is a real word.
That's w-o-r-d.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. Last edited by Malleus Dei; 03-09-2010 at 05:15 PM. |
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#22 |
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Hall Of Famer
Join Date: Mar 2002
Location: South Korea
Posts: 3,530
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I'm tired and I first read that as "customizability is real world." which is a pretty powerful statement.
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In the past: Laseron Baseball Association creator. Present: I am Rezulm on PT and OOTP Discord. Future: I wish it was the past. |
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#23 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Customizability is a real word in the real world.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#24 | ||
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,688
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Quote:
You don't even need a confirmation box that pops up, just a button that allows you to accept your changes. I honestly can't think of one good reason why you would design software that doesn't allow users to recover from mistakes. It's not like you need "undo" functionality on everything, just the areas where it's easy for a user to flub something. Heck, OOTP6 asked you to confirm lineup changes before it saved them, and that's not something that is unrecoverable even after it's saved. Putting the wrong pinch hitter in or dragging and dropping a player to the wrong part of your organization have an impact on that game or player.
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StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
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#25 |
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All Star Starter
Join Date: Aug 2002
Location: West Virginia
Posts: 1,071
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#26 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Or maybe just more.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#27 |
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All Star Reserve
Join Date: Mar 2007
Posts: 982
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I think a generic undo "anything" button would be an extremely overwhelming task. It would require catching-before-implementing, or temporarily-holding of each action, or recording-in-a-reversable-manner every action that the game performs. Which would affect basically everything the game does (and nearly all the underlying code involved). Not to mention an extreme level of complexity that it might introduce behind the scenes.
The mention of a transaction log in a database is a good analogy. But I think all of the actions that the game performs, especially with underlying files, etc. are too varied to generalize in a database transaction log model, without completely rebuilding the entire game with that goal in mind. On the other hand, I think the most common situation where people want the undo button is on the in-game roster changes. I think we have all done something like accidentally dropping a relief pitcher onto our backup catcher's lineup slot when the starting catcher has already been expended, leaving us in a heck of a mess. If I try to imagine schemes where this might happen in real life (like assigning the task to a foolish coach or something like that), I come up empty. I think the ability to have a big green button at the top of the lineup changes screen that says "accept changes" and a red button that says "undo changes" is something that the developers might be able to get their hands around? Seems like isolating just that portion of code and re-writing would not necessarily be a monumental task? Is version 12 too far ahead to start hoping for something along these lines? As far as undo for other items in the game, I, personally am satisfied with the ability to make and recover from backups. If I screw up enough, I can just go back to my most recent backup and "do over". Once I overcame the massive learning curve involved with the game, I rarely make a mistake that causes me a big enough headache, except for the in-game lineups. Sometimes I forget to set the scouting budget or something along those lines, but depending on the circumstances the "undo" button wouldn't adequately fix that kind of problem in a simple or straight-forward fashion anyway. Last edited by jmknpk2; 03-10-2010 at 12:47 AM. |
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#28 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Maybe we can narrow down the scope of the problem areas to the ones in which users commit the most errors and include the option in v12 for 5X magnification and the temporary disabling of the mouse or touchpad to micro-pixel movements.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#29 |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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i know i wish there some kind of undo or confirmation when pinch hitting. Wasnt this in the old versions?? A box used to come up asking you if you wanted to do this. And if you made a mistake you would just hit no. Course it was a lot harder to make a mistake before because the lineup screen had a better layout and it was easier to read. In the last few versions, its very easy to place a player in the wrong spot. I've done it a lot.
Now, it would be cool if after you selected a player and then dragged him over the player you want, it maybe highlights the player or have a box around it to indicate thats where you want him to go. Right now you can drop the player in between 2 players and have no idea where he is going.
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"Go then, there are other worlds than these" |
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#30 | |
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Minors (Triple A)
Join Date: Feb 2003
Location: Germany
Posts: 212
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Quote:
I have mentioned a mistake when i included a pinch hitter in the pitchers slot in a DH league and after realizing my mistake i substituted him instantly. In this case the pincher hitter will have nevertheless a fielding stat as "P" although he was never on the mound. The problem i see is that the game method of data handling is relative basic and grown over many versions so that changing it would require a huge amount of work but when it is not really broken then you think at least twice about it ... |
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#31 |
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Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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I agree with some of the other posters that all you need is an Apply button. So that if you drag a player to pinch hit and put him in the wrong spot, or your finger slips off the mouse button you can just move him to the appropriate spot and then hit apply. That way nothing is written to the various other places in the game and there is nothing to undo. However once you hit apply, all bets are off. Seems fair and, if I may say so, easy? Wouldn't it be easier to code the game to NOT make changes until that apply button is pressed? I don't know, I took C++ programming once and hated it.
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In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#32 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Well, in the absence of any useful "undo" option, I will have to remain content with my own version of "undo": a sudden CTD caused by my pulling the plug! A bit time-consuming to reboot and all, but very effective!
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#33 | |
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Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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Quote:
In case you didn't know that.
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In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#34 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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#35 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,426
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#36 |
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All Star Starter
Join Date: May 2005
Posts: 1,097
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After reading that I am now very glad I have never pulled the plug on the game like that.
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"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#37 | |
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Major Leagues
Join Date: Jan 2004
Location: Calgary
Posts: 424
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Quote:
__________________
In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks. |
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#38 |
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Bat Boy
Join Date: Jun 2006
Posts: 15
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On a mac, a force-quit of the app is an easy solution and I've relied on it for years with OOTP for these situations. I like that I'm forced out of the program, rather than tempted to repeat "trials" of a situation.
A compromise might be a "revert to saved" command, which should be pretty easy to implement. |
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#39 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#40 | |
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All Star Starter
Join Date: Apr 2007
Location: Planet Texas
Posts: 1,654
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Quote:
*shrug*
__________________
Managing and rebuilding the 98-loss TOKYO THUNDER. |
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