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Old 01-31-2010, 11:32 PM   #21
Cooleyvol
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Hey as long as they don't take 4 years to provide details like some other developers.....


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Not happenin', meat.................find someone else to bait.
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Old 02-01-2010, 12:05 AM   #22
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It's telling that the spreadsheet leader by far is "improve what is already there".

AKA Fix all of the legacy bugs and improve AI!
That seems to be what almost all of us want in any of the baseball games we play. Puresim is by no means perfect. I don't even know which game will win to keep a place on my own computer long term. All I know now is that for the last 3 months I have probably played Puresim for 200+ hours and OOTP 0. I keep watching to see what OOTP is planning, but as this thread shows feedback from the OOTP team has been non existant. THAT is one of the reasons I have been giving Puresim a fair chance to get my vote.
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Old 02-01-2010, 12:12 AM   #23
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PureSim is a good game. But they don't have pitch by pitch, they have poor text, no way to mod for historical names, and any res different from 1024x768 doesn't work well. Probably more stuff that's behind ootp but that's enough for now.
I'm glad you gave it a try. If you like OOTP better then I do hope you get lots of enjoyment from it. Everyone plays a bit differently. For me, I don't use pitch by pitch because it takes too long for my liking. I prefer the shorter text of Puresim because I don't like reading the fluff / extra text that adds 'character'. The resolution one is a big negative for me. I believe that has a great chance to be added in Puresim 3.

A couple of the things I think Puresim does better is: getting to play base coach by selecting when players tag up / take an extra base, better feedback for defensive great plays and bad plays (not errors), seems to be a little more accurate for batters performance for historical players.
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Old 02-01-2010, 12:18 AM   #24
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I don't have any objections to the post, in and of itself, and don't have a problem with the idea of competition. I don't, however, understand its placement in this thread, i.e. one started to inquire about updates. While you're certainly advocating a look at how a developer encourages feedback, the OP seems to be in need of hints to encourage that feedback from the developer.
I was just showing how another developer gives great feedback. If getting info from the developer is important for some players, then Puresim may be a better fit for them (maybe not).

Unfortunately I have no idea how to prompt the OOTP team to give better info as to what is going on. I would like to know what is planned for OOTP 11 like everyone else here. I do own 10 and haven't ruled out upgrading, but it sure is nice to have the developer's ear playing Puresim.

One reason I posted my message here was to show players there are alternatives. The other is that I hope it puts a little pressure on the OOTP team to be a little more up front with what is going on for OOTP 11.

My post isn't stearing the converstaion away from the original post any more than they get sidetracked in a lot of threads!!

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Old 02-01-2010, 01:29 AM   #25
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Having not played PureSim for ages, I'm actually pretty surprised at what they still don't have in the game. Many of things are features I take for granted in OOTP.
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Old 02-01-2010, 01:47 AM   #26
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Hopefully this post won't be yanked and the OOTP team can tolerate some friendly competition...

To see how the Puresim developer is encouraging customer feedback on future development, please see this link. Feel free to participate too.
You get $100 - Wolverine Studios

There is also another thread with a link to see how the vote is going:
PureSim 3 Feature Survey Update - Wolverine Studios
I'll have to give Shaun serious credit for this idea, though. This is EXACTLY what I proposed that Markus do with OOTP many years ago (only I think I used points instead of dollars. )

It's great that Markus is open to suggestions, but it seems like every year there are literally hundreds--maybe even thousands--of ideas tossed around. Some are extremely popular and get discussed ad nauseum and even brought up again in new threads dozens of times over. Others get posted once and are never mentioned again. Some of these are terrific ideas that just get lost in the shuffle. It's implied that every suggestion gets logged somewhere, but I'm not always so certain some don't fall through the cracks.

What I like about the $100 (pts.) idea is that it gives us a chance to not just vote Yes or No on a feature, but a way to show which features we actually value, compared to others.

It would be fascinating to me to see what features the OOTP community would spend their allotted hundred on! And if I were Markus, I'd imagine I would be extremely interested in seeing this kind of feedback from my customers before starting work on a new version.
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Old 02-01-2010, 03:24 AM   #27
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...
I agree and I think a lot of us have hoped at many times in the past to see something like that for OOTP. We have at least once or twice, but IIRC it was only a simple poll on the boards here and without being able to rank our preferences (what I thought would work well) or weight them (like Shaun's idea which sounds even better), a regular yes or no poll really doesn't tell you much.

I'd want to think of my favourite requests more (18 choices are far too few IMO to pick from), but I think at the moment for OOTP I'd say:

20$ on each of:

-expanded playoff options
-league "associations" (I forget what it all entails, but I'm sure some of you know what I'm referring to)
-user-defineable stats
-interface customizeability (being able to create my own toolbar shortcuts, decide what stats get displayed in the mini stat tables, etc)
-fix bugs / improve already existing features

I'd also agree with you that probably far too many requests don't get nearly the attention that they deserve. Someone elsewhere recently said something to the effect that there's not much else you could add to OOTP (besides graphics). To that I respectfully say, "nonsense!". There's probably hundreds of great requests that have already been posted. Markus could probably spend the next decade on adding them alone without fixing bugs, adding graphics, tweaking the AI or any of the other usual requests. Not that that's going to happen, nor should it, just that I think that there's probably that many worthy requests.

Last edited by kq76; 02-01-2010 at 03:34 AM.
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Old 02-01-2010, 06:10 AM   #28
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Puresim is a nice game. But it does not come close to OOTP in many many areas. And after reading about its sales numbers (260 copies since release last October), I realized that we do a lot of things right with OOTP and we should only from time to time look over our shoulders and not get worked up over statements like 'XY is a better game'.

Anyway, there will be announcements, screenshots and a preorder period coming for OOTP 11 very soon, so stay tuned
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Old 02-01-2010, 06:14 AM   #29
Markus Heinsohn
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And if I were Markus, I'd imagine I would be extremely interested in seeing this kind of feedback from my customers before starting work on a new version.
No worries, we have our way determining new features every way, and we always ask for feedback... heck, we have an entire forum full of suggestions which will keep me busy for years. Doing polls etc. is fine, but it only reflects what a small vocal group wants... however, we have to think about the casual, non-outspoken gamer as well And so far, we have done a great job with selecting the new features for each version, otherwise we wouldn't be where we are
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Old 02-01-2010, 06:26 AM   #30
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however, we have to think about the casual, non-outspoken gamer as well And so far, we have done a great job with selecting the new features for each version, otherwise we wouldn't be where we are
And this ignores the "lunatic fringe". i.e People like me who want features that are shall we say divisive, while bringing up obscure real life examples of such things
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Old 02-01-2010, 06:41 AM   #31
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And this ignores the "lunatic fringe". i.e People like me who want features that are shall we say divisive, while bringing up obscure real life examples of such things
At least Pat Venditte and Toni Stone aren't Ghanaian Hobbits
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Old 02-01-2010, 06:44 AM   #32
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At least Pat Venditte and Toni Stone aren't Ghanaian Hobbits
That is very true.
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Old 02-01-2010, 07:26 AM   #33
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Having not played PureSim for ages, I'm actually pretty surprised at what they still don't have in the game. Many of things are features I take for granted in OOTP.
One thing to keep in mind in that regard is that OOTP is on version ten and Puresim is on version two. That's quite a headstart!
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Old 02-01-2010, 08:22 AM   #34
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Robc,

I know this, as well as most of the off topic posts here, will be deleted but hey I'm an OOTP fanboy. You are saying that feedback from OOTP is nonexsistent yet you purchased puresim from a company that loves to annouce game after game after game an then says nothing about it. Wolverine studios and greydog software are by far worse with communication then ootp. Greydog to me is the worst. Now I heard shaun is very active in the forums and hopefully he won't follow the rest of wolverine studios and barely talk.

Now all this is just what I think and in the end I believe that unless you have been on the beta for both puresim AND ootp no one knows exactly who is better at communicating.
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Old 02-01-2010, 08:26 AM   #35
robc
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Having not played PureSim for ages, I'm actually pretty surprised at what they still don't have in the game. Many of things are features I take for granted in OOTP.
Whenever I do a Puresim / OOTP post, I usually mention that OOTP has a lot more customization and some extra features (like better contract rules like free agency). I don't have any illusions that Puresim matches OOTP feature for feature.

For me, many of the features OOTP has that Puresim doesn't just aren't very important. I like playing historical players in an American major league setup. I don't play online, etc... There are some OOTP features I wish Puresim had (free agency, more involved minor leagues, tracking a bit more stats, like career L/R splits).

In any case, thanks for sharing your opinion. Participation is good.
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Old 02-01-2010, 08:30 AM   #36
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At least Pat Venditte and Toni Stone aren't Ghanaian Hobbits
Female Ghanaian Hobbits!


(thanks for the early morning laugh)
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Old 02-01-2010, 08:31 AM   #37
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Robc,

I know this, as well as most of the off topic posts here, will be deleted but hey I'm an OOTP fanboy. You are saying that feedback from OOTP is nonexsistent yet you purchased puresim from a company that loves to annouce game after game after game an then says nothing about it. Wolverine studios and greydog software are by far worse with communication then ootp. Greydog to me is the worst. Now I heard shaun is very active in the forums and hopefully he won't follow the rest of wolverine studios and barely talk.

Now all this is just what I think and in the end I believe that unless you have been on the beta for both puresim AND ootp no one knows exactly who is better at communicating.
I have no idea how other Wolverine Studio product lines are handled. You may be exactly right. All Puresim players have access to the beta versions and can participate if they want to. The thing is, I don't want to have to join a beta team to get information how things are going. I think it should just be made public.
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Old 02-01-2010, 08:34 AM   #38
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One thing to keep in mind in that regard is that OOTP is on version ten and Puresim is on version two. That's quite a headstart!
I started developing OOTP in 1998, and I first read about PureSim that same year. Seems pretty even to me
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Old 02-01-2010, 08:39 AM   #39
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Puresim is a nice game. But it does not come close to OOTP in many many areas. And after reading about its sales numbers (260 copies since release last October), I realized that we do a lot of things right with OOTP and we should only from time to time look over our shoulders and not get worked up over statements like 'XY is a better game'.

Anyway, there will be announcements, screenshots and a preorder period coming for OOTP 11 very soon, so stay tuned
Thanks for chiming in, it is good to see you are still here !

I do think OOTP is a good game and it surely is feature rich. I am only interested in its portrayal of American MLB, so a lot of the extra options don't do anything for me. I do like OOTP's player contract handling better (free agency, etc).

Puresim has some options that make it more fun in some areas (having input to when players tag up, being told when a player's defensive ratings made them make a great play or not get to a ball they should have, having the play-by-play only contain relevant info instead of the 'radio broadcast' extras). The in game management just seems more engaging.

As a former software developer of about 15 years, I do have to say I am impressed with what you have done. I've tried to get up the motivation to make a game (Possibly baseball) and jus don't have the drive.

I look foward to seeing what OOTP 11 is about. Sharing information more frequently would go a long way to keeping your customers happy.
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Old 02-01-2010, 08:39 AM   #40
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I started developing OOTP in 1998, and I first read about PureSim that same year. Seems pretty even to me
Good one!
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