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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 11-19-2008, 02:49 AM   #21
jmknpk2
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Suggestion
For online league draft list, have the list of available players color coded (e.g. green vs white) to indicate those who have already been included in the list. The game currently does this sometimes, but after making a pick or changing the selection from batters to pitchers, loses the color-coding.

Reason
This greatly helps sifting through the list of available players and is apparently partially coded.

Priority
low
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Old 11-20-2008, 12:03 PM   #22
Syxx34
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Quote:
Originally Posted by Cryomaniac View Post
Suggestion
Allow one draft pool to be used by 2 different leagues.

Reason
I don't know about baseball, but the NFL / AFL had this kind of system before the merger, and it would be cool for certain fictional leagues

Priority
Fairly low

second that...I just believe it would be cool and gives more flexibility in types of leagues.
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Old 11-24-2008, 02:12 PM   #23
mikev
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Suggestion

Allow the option to add sandwich rounds if desired

Reason

Because free agent compensation is a big part of the game that's not properly following MLB.

Priority

Medium.
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Old 12-03-2008, 04:21 PM   #24
CBL-Commish
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Suggestion

Have the option to make the draft pool universe-wide. Players would have the choice of signing with whatever league/team gave them the most desirable offer.

Reason

In a world with many leagues competing against one another it is unrealistic to model each league's draft class as a unique group of players unavailable to every other league. This option models the situation where the NFL and USFL drafted the same players and fought over who signed with each league.

Priority

Low, because I imagine this one is going to be a pesky bugger to code and get right.
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Old 12-13-2008, 04:44 AM   #25
messenjah
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Suggestion

Revamp the high-school, college, MLB relationship. Having a more flushed out high-school and college leagues that mirror real life and having high-schoolers who don't sign a contract and go to college is realistic and offers a huge aspect to the game. As a rebuilding team, a great way to build your organization is spend a lot of money towards draft bonuses and signing top talent for high money. With no draft bonuses and no negotiations, the first pick always picks the best player and so on down the line. A team like Pittsburgh should have an opportunity to go for the cheaper player in a way to save money or vica versa, draft a player who many are afraid to sign because of cost, but has a lot of talent.

Reason

Sort of already stated, but it adds realism to the drafting process and adds a new way to rebuild your organization. Adds another element to the drafting process (scouting, drafting, signing).

Priority

Medium to high (it's one of the biggest features on my mind.)
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Old 12-13-2008, 03:50 PM   #26
messenjah
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Quote:
Originally Posted by injury log View Post
Suggestion

Produce a Baseball America Top 50/100/200 (whatever) Draft Prospects list.

Reason

It happens in real life (top 200). In leagues with scouting enabled, having an independent opinion from BA would help players confirm they are selecting decent prospects with their early picks. The game currently (often) sends a list of the top 10 draft prospects in the news message announcing the draft, but it's normally very inaccurate -- in real life, BA will normally peg the top few prospects pretty much the same way as any team scout. Of course, if a BA top prospects list is generated, it should also have inaccuracies, particualrly after the top ten or so, but it should at least separate most of the top talent from the rest.

Priority

Low.
Related to this idea, even do a top 100 high school and top 100 college players list. This would add a good idea of where and who to draft from and give you something to check your scouts on.
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Old 12-17-2008, 01:38 AM   #27
bailey
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Suggestion: Allow online leagues the opportunity to conduct 1 (or more) round(s) of the draft in-game per sim, and then assign the drafted players right away to the team's lowest level minor league team round by round. Each round of the draft would take place over the course of the season.

Reason: Not realistic, but makes playing the game a lot easier for everyone and eliminates the need for people to be online at a certain time, or to make a pick via forum at a specific time, or to manually keep track of which players have already been taken on a forum. GM's would get to fine tune their picks even for later rounds of the draft. Eliminates the need for the commissioner to assign players.

Priority:
HIGH
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Old 12-17-2008, 05:13 PM   #28
boshk
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Suggestion: add an "add player to draft" button in the actions menu for each player card

Reason: for feeder leagues, sometimes they do not boot a player from the league when he is too old. and you do not just want to have the player be a free agent. or if you create a player. and want to add him to the draft pool.

Priority:
HIGH
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Old 12-19-2008, 03:30 AM   #29
GmOfTheYear
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Have the scouting reports be more diverse and more meaningful. Also if they had shown college or highschool stats like in baseball mogul it would be nice. Also have player ratings be more swingy. Like 99% of the players are one star or worse and I think they should be higher. It basically seems impossible to have a rookie drafted and have him have an impact early like ken griffey jr had. Also the draft which is my favorite thing to do doesnt seem to be that important. It seems like its all luck and its just a crapshoot. Also it seems like even if i had the number one pick and drafted a top college player he prob wont play in the big leagues for many years. Atleast have some young sensational players.
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Old 12-27-2008, 03:18 AM   #30
darkcloud4579
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Suggestion: Allow for online leagues to have draft lists for inaugural draft.

Reason: Because when you want to "blow things up" and restart, there should be the capability to set your draft list as you would regularly in a draft.

Priority: High
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Old 01-18-2009, 11:49 PM   #31
aewin
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Suggestion

Fix the bug in the Draft List where (sometimes, but not always) dragging a new player into the list results in an existing player disappearing from the list. This happens often enough that anyone who uses the draft list will know what I mean.

I apologise if this bug has already been already picked up elsewhere, but I thought that I had better mention it.

Reason

Bug.

Priority

High.

Last edited by aewin; 01-27-2009 at 06:29 PM.
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Old 03-18-2009, 10:07 PM   #32
CCID
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Suggestion

Crate an option for auction style fantasy drafting. Instead of simply drafting players in an assigned order to start a league allow a salary cap (of say $100m), and offer as much money as you feel is necessary to win the players you want. The players will automatically sign with the highest bidder.

So you if you really want to sign Albert Pujols and Johan Santana you can offer $30 million a piece and probably get them, but that means you have $40 million for the other 23 players on your ML roster. GMs must therefore find a balance between star power and depth. Another GM might pick Kevin Youkilis and Mark Buehrle and still have $80 million to spend.

Could also create an option to draft amatuers with this method.

Reason

Adds for variety to drafting similar to methods found in certain fantasy leagues.

Priority

Probably low for most, but might appeal to fantasy fans.
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Old 03-19-2009, 11:19 AM   #33
Ruthian23
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I know this is a bit late, but...

Suggestion: Further improve the unpredictable nature of the draft.

Reason: The game has definitely gotten better in this regard (you see some lower round players reach the majors and even occasionally be successful), but in real life, which 1st rounders are certainly more successful than non-first rounders, there are tons of players who were taken in lower rounds who are superstars, and I just don't see that often enough in OOTP for my liking. Usually after a round or two of the draft (and often after round 1) none of the players in the draft pool look attractive at all except maybe a relief pitcher or two, and I think that in real baseball, many teams are excited about the players that they take in at LEAST the first several rounds and think that they might pan out. It just doesn't seem like there's enough boom/busting to me when it comes to the draft.

Priority: Somewhere between medium and high. It's the only area of baseball that I can think of that OOTP seems to be off on when it comes to modeling. I know that it's probably very difficult to figure out properly coding wise and I know that you've made some very serious strides on this issue, Markus, but I do think that there still could be more work done on it. As I said, the draft often bores me after Round 1 (and certainly after Round 2) and I feel like I'm just clicking on one of 100 indistinguishable middle relievers in many cases. I don't know whether anyone else feels the same way, though.

Last edited by Ruthian23; 03-19-2009 at 11:27 AM.
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Old 03-20-2009, 01:01 PM   #34
bebop
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Quote:
Originally Posted by Ruthian23 View Post
I know this is a bit late, but...

Suggestion: Further improve the unpredictable nature of the draft.

Reason: The game has definitely gotten better in this regard (you see some lower round players reach the majors and even occasionally be successful), but in real life, which 1st rounders are certainly more successful than non-first rounders, there are tons of players who were taken in lower rounds who are superstars, and I just don't see that often enough in OOTP for my liking. Usually after a round or two of the draft (and often after round 1) none of the players in the draft pool look attractive at all except maybe a relief pitcher or two, and I think that in real baseball, many teams are excited about the players that they take in at LEAST the first several rounds and think that they might pan out. It just doesn't seem like there's enough boom/busting to me when it comes to the draft.

Priority: Somewhere between medium and high. It's the only area of baseball that I can think of that OOTP seems to be off on when it comes to modeling. I know that it's probably very difficult to figure out properly coding wise and I know that you've made some very serious strides on this issue, Markus, but I do think that there still could be more work done on it. As I said, the draft often bores me after Round 1 (and certainly after Round 2) and I feel like I'm just clicking on one of 100 indistinguishable middle relievers in many cases. I don't know whether anyone else feels the same way, though.
i agree with this. +1
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Old 03-22-2009, 05:41 PM   #35
dave1927p
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Suggestion
Optional Draft Lottery System

Reason
So the last place team doesn't always get the first pick in the draft. (nhl has this implemented)

Priority
low
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Old 03-24-2009, 10:26 AM   #36
DDBL
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Suggestion
In historical sims, have prospects enter the Amateur Draft based on their real life *professional* debut year (instead of Major League debut year).

Reason
It reduces the entertainment value of the game when minor league development of real life players is minimized to such an extreme.

Priority
High
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Old 03-25-2009, 12:34 AM   #37
BrianAnger
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Draft Pick Numbers in Trade Screen When Pick Trading is Allowed

Suggestion
Include the draft pick numbers in the trade screen when pick trading is allowed. Also, when the team has the rights to more than one draft pick in a round, show each pick in the drop-down list.

Reason
With draft picks switching teams due to trades and free agent compensation, it's not clear which draft pick is which. In OOTP9, it seems to always use the first pick the team owns in that round, but picks clearly have different values (pick 1 in round 1 is not equal to pick 30 in round 1 ) and should be clearly identified in this screen.

Priority
Medium (pick trading is not a standard MLB rule)
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