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| Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#21 |
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Hall Of Famer
Join Date: Dec 2001
Location: Picturesque Mentor-on-the-Lake, Ohio
Posts: 3,708
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Suggestion: Having a financial co-efficient based on the highest level league in your universe. For example, if I have a major league and I want an independent league that will take up the old veterans not getting regular playing time in the bigs, I have to constantly readjust the financials of that league with the constantly changing major league financial changes. It would be easier to be able to just set the finances of this league to be only 40% or 50% of the major league. That way it evolves along with the major league without constant tinkering.
Reason: I believe I have already stated the reason. Priority: As somebody that likes to have several different independent leagues in one universe, this is a high priority.
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Frankenstein never scared me. Marsupials do....cause they're fast! Gibson swings, and a fly ball to deep right field! This is gonna be a home run! Unbelievable! A home run for Gibson! And the Dodgers have won the game, 5 to 4; I don't believe what I just saw! I don't believe what I just saw! |
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#22 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Suggestion
Robust All Star Game scheduling Reason Because the game regularly screws up scheduling an ASG. You should be able to enter the date for the game and have the game schedule it for that date, and have the schedule show it on that date, and have the game played on that date. Right now, this is not reliable and leads to major issues. Priority High |
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#23 |
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Hall Of Famer
Join Date: Dec 2001
Location: Picturesque Mentor-on-the-Lake, Ohio
Posts: 3,708
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Suggestion: Adding an OOTP 2 skin with the same color scheme and such of the classic OOTP 2.
Reason: Nostalgia Priority: Low
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Frankenstein never scared me. Marsupials do....cause they're fast! Gibson swings, and a fly ball to deep right field! This is gonna be a home run! Unbelievable! A home run for Gibson! And the Dodgers have won the game, 5 to 4; I don't believe what I just saw! I don't believe what I just saw! |
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#24 |
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,648
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Suggestion:
Ability to define limit on size of reserve roster. Reason: I find that teams hoard players with the reserve roster, and I'd like to force them to make some decisions about who to keep and who not to. It's common in historical leagues to see high end talent rot away on the reserve roster because teams aren't forced to release or trade that talent. Priority: High
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StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. Last edited by fhomess; 10-24-2008 at 12:18 AM. |
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#25 |
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,648
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Suggestion:
Ability to define limit on size of disabled list. Reason: Historically, there were times when teams could only put so many players on the DL. Priority: Low
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StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
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#26 |
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All Star Reserve
Join Date: Dec 2003
Location: The other side.
Posts: 773
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Suggestion
Be able to select an option to sort standings by division record instead of overall record. Reason Simulation of a High School or NCAA universe. You can create some semblance of a HS/NCAA with the age limits, but they use division records to determine champions. I'm not a programmer, but it doesn't seem to difficult to implement. Of course, next people will be clamoring for recruiting, which would be a huge pain in the ass and a whole other ballgame... but I assure you I won't. Personally, I will be content. Priority High... for people who are interested in running a high school/or college uni. |
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#27 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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SUGGESTION
Have the option of enabling "Dynamic League AI" when setting up a league. REASON What is "Dynamic League AI"? What this means is that once the league is started, it will have its own AI routines governing certain league-level functions. These would be such things as teams moving to different cities, league expansion, changing playoff formats, etc. Currently, all league-level functions such as those mentioned above are totally controlled by the user. This is useful for those users who want to exert maximum control over the way their league will evolve and develop. But if the user chooses not to make such league-level changes, then the league will remain static and unchanging in these areas for the life of the league. So, to create a more dynamic league environment for those users who wish to play a league more as participants rather than commissioners, a dynamic league AI offers those players a league which will change on its own as the seasons unfold rather than remaining static. This can offer some good replay value; a league can be saved right after creation, but due to the dynamic nature of the league AI, each time the league is replayed its league-level history will unfold slightly differently. Expansion may happen earlier or later, perhaps with different cities being admitted; the playoff format adopted may involve differing numbers of teams and series lengths, and so forth. An interesting way to involved the user in such league-level changes is to have the equivalent of a "winter meeting" where a given change is being considered. The item is voted upon, with AI teams casting their votes for or against a given proposal, and the user casting his vote. In close votes, the user may even be casting the deciding vote for or against a specific proposal. Any league-level topic can be subject to this dynamic league AI. Specifically, these would include:
The advantage and play/replay value of a dynamic league AI is well worth considering. For those OOTP users who prefer to be a participant in a league rather than its controller, a league which changes and evolves on its own would make the league feel much more alive. PRIORITY Medium. |
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#28 |
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All Star Reserve
Join Date: Sep 2008
Location: Equestria
Posts: 808
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Suggestion
Give teams (or leagues) the ability to hold player tryouts. Reason I think it would be more realistic if teams, or even leagues, could hold tryouts. For example, Teams could schedule tours around the country looking for players the team can eventually sign. And leagues could hold camps to find players that can be included in the Player Draft. I think you should also be able to set the restrictions on the tryouts. Maybe you want the players to be a certain age? or maybe you only want the league to be able to hold tryouts? I really would like this to be done. Both the league tryouts and team tryouts Priority High |
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#29 |
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Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 458
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Suggestion
Add the option whether a league is A-Ball or A-Advanced. Same goes for Rookie Leagues, should be Rookie and Rookie-Advanced. Reason To reflect real life MLB organizational heirarchy. Priority High? |
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#30 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Suggestion
Don't create teams/leagues/players/coaches until the Start Game button is clicked. Reason Every time you add or remove a league it just stays there marked as inactive, and every time you change a division size or division count or nationality, etc, the teams that were listed just get marked as inactive. There's no rhyme or reason for them to be there. Priority High
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#31 |
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,648
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Suggestion
Don't autogenerate team logos when adding a new team to a league. Don't autosign team personnel when adding a new team to a league - especially if scouts/coaches are turned off. Reason When adding a new team in the league structure editor, the game assigns fictional cities and nicknames. The user then typically changes these to whatever they want. The problem is that the game creates logos for these teams and there is now an unneeded image file in the league's image directory. Also, there's no need to sign personnel if that's not being used. In addition, even when they are being used, it screws up the transaction history for the coach/scout and the team because it looks like they signed with a team that doesn't exist. Priority High
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StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
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#32 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Suggestion - More options for the saving of box scores and game logs
Reason - I play a fictional league in "God Mode" such that my primary major league is not recognized as a human league. Therefore to keep the box scores and/or game logs I need to save them for all leagues. This eats up a lot of disk space and is a pain. Priority - Medium (unless there is something that I am missing which can fix my issue now) Last edited by professor ape; 11-02-2008 at 11:28 PM. |
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#33 | |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Quote:
I seconnd this. I do hope that LGO's fine work on playoff structures gets incorporated into OOTP10. Byes are crucial but of course other formats like double elimination, round robin and others would be great. |
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#34 | |
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All Star Reserve
Join Date: Sep 2008
Posts: 512
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Quote:
I want this. I wantssss ittsssss filthy hobbitss, my preciousssss. |
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#35 |
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Major Leagues
Join Date: May 2004
Location: Colorado USA
Posts: 421
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Suggestion:
More than 40 name sets. Reason: Because, as an onomatologist, I wants it. And I request this every year. Priority: Last year I put "Low", and it didn't happen, so I'm going "Medium". William Shatner voice: "Now you're negotiating!" |
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#36 |
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Major Leagues
Join Date: May 2004
Location: Colorado USA
Posts: 421
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Suggestion:
Ability to set country level (player creation frequency) like names, instead of just 0 to 5. Reason: 0-5 doesn't allow for much flexibility. Priority: Medium. |
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#37 | |
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Major Leagues
Join Date: May 2004
Location: Colorado USA
Posts: 421
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Quote:
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#38 |
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Minors (Rookie Ball)
Join Date: Nov 2008
Posts: 23
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Suggestion
A more portable save file. Reason I don't even know how long it takes to back up the save folder into, say, an external hard drive, cuz honestly I've never lived through it. It takes more than 5 minutes just to delete the save file from a game I played for just 5 seasons. Priority Low |
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#39 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,506
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Suggestion
More playoff structure options Reason First round byes, more playoff series options (3 away, 6 home?) and "This Time It Counts" Priority High Last edited by bwburke94; 11-17-2008 at 11:04 AM. Reason: added priority |
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#40 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,506
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Suggestion
Fix the playoff seeding in Custom Playoffs Reason Why should 16-team playoffs be seeded 1-16, 8-9, 3-14, 4-13, 5-12... If you notice, even if the 16 seed beats the 1 seed, they still get to host all the other rounds? Re-seeding would be nice. Also, why does the 2-seed, by default, play only one series at home no matter how many teams there are in the playoffs? Having NCAA basketball-type brackets in terms of the second-round matchups is my #1 issue with the game. Split-season in custom playoffs would be nice too. Priority High! The seeding's all screwy! Last edited by bwburke94; 11-17-2008 at 11:12 AM. Reason: Not again! |
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