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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 10-21-2008, 10:32 AM   #21
Bobbuttons
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Suggestion: Having a financial co-efficient based on the highest level league in your universe. For example, if I have a major league and I want an independent league that will take up the old veterans not getting regular playing time in the bigs, I have to constantly readjust the financials of that league with the constantly changing major league financial changes. It would be easier to be able to just set the finances of this league to be only 40% or 50% of the major league. That way it evolves along with the major league without constant tinkering.


Reason: I believe I have already stated the reason.


Priority: As somebody that likes to have several different independent leagues in one universe, this is a high priority.
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Old 10-22-2008, 11:03 PM   #22
Raidergoo
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Suggestion
Robust All Star Game scheduling

Reason

Because the game regularly screws up scheduling an ASG. You should be able to enter the date for the game and have the game schedule it for that date, and have the schedule show it on that date, and have the game played on that date. Right now, this is not reliable and leads to major issues.

Priority
High
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Old 10-23-2008, 11:42 AM   #23
Bobbuttons
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Suggestion: Adding an OOTP 2 skin with the same color scheme and such of the classic OOTP 2.

Reason: Nostalgia

Priority: Low
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Frankenstein never scared me. Marsupials do....cause they're fast!

Gibson swings, and a fly ball to deep right field! This is gonna be a home run! Unbelievable! A home run for Gibson! And the Dodgers have won the game, 5 to 4; I don't believe what I just saw! I don't believe what I just saw!
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Old 10-24-2008, 12:15 AM   #24
fhomess
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Suggestion:
Ability to define limit on size of reserve roster.

Reason:
I find that teams hoard players with the reserve roster, and I'd like to force them to make some decisions about who to keep and who not to. It's common in historical leagues to see high end talent rot away on the reserve roster because teams aren't forced to release or trade that talent.

Priority:
High
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Last edited by fhomess; 10-24-2008 at 12:18 AM.
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Old 10-24-2008, 12:16 AM   #25
fhomess
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Suggestion:
Ability to define limit on size of disabled list.

Reason:
Historically, there were times when teams could only put so many players on the DL.

Priority:
Low
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Old 10-24-2008, 09:47 AM   #26
rdklein
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Suggestion
Be able to select an option to sort standings by division record instead of overall record.

Reason
Simulation of a High School or NCAA universe. You can create some semblance of a HS/NCAA with the age limits, but they use division records to determine champions. I'm not a programmer, but it doesn't seem to difficult to implement. Of course, next people will be clamoring for recruiting, which would be a huge pain in the ass and a whole other ballgame... but I assure you I won't. Personally, I will be content.

Priority
High... for people who are interested in running a high school/or college uni.
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Old 10-26-2008, 02:49 PM   #27
Le Grande Orange
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SUGGESTION

Have the option of enabling "Dynamic League AI" when setting up a league.


REASON

What is "Dynamic League AI"? What this means is that once the league is started, it will have its own AI routines governing certain league-level functions. These would be such things as teams moving to different cities, league expansion, changing playoff formats, etc.

Currently, all league-level functions such as those mentioned above are totally controlled by the user. This is useful for those users who want to exert maximum control over the way their league will evolve and develop. But if the user chooses not to make such league-level changes, then the league will remain static and unchanging in these areas for the life of the league.

So, to create a more dynamic league environment for those users who wish to play a league more as participants rather than commissioners, a dynamic league AI offers those players a league which will change on its own as the seasons unfold rather than remaining static. This can offer some good replay value; a league can be saved right after creation, but due to the dynamic nature of the league AI, each time the league is replayed its league-level history will unfold slightly differently. Expansion may happen earlier or later, perhaps with different cities being admitted; the playoff format adopted may involve differing numbers of teams and series lengths, and so forth.

An interesting way to involved the user in such league-level changes is to have the equivalent of a "winter meeting" where a given change is being considered. The item is voted upon, with AI teams casting their votes for or against a given proposal, and the user casting his vote. In close votes, the user may even be casting the deciding vote for or against a specific proposal.

Any league-level topic can be subject to this dynamic league AI. Specifically, these would include:
  • Franchices transferring to a new city
  • League expansion
  • Expansion cities selected
  • Schedule lengths
  • Schedule formats (e.g. balanced or not, interleague play or not)
  • Number of playoff qualifiers
  • Playoff formats (e.g. how teams are matched up)
  • Playoff series lengths
  • League realignment (particularly after an expansion)
(One could also add certain rule options as areas as possible changes, e.g. whether to have a Rule 5 draft or not, changing the length of time a Disabled List stay requires, changing the size of the roster limits, etc. However, such rules areas would probably be more complicated to add and manage than the items mentioned in the list above. It's probably easier to come up with the criteria by which the items in the list would be governed and triggered than in rules settings. But I thought I would at least mention the possibility of rule changes being part of a dynamic league AI.)

The advantage and play/replay value of a dynamic league AI is well worth considering. For those OOTP users who prefer to be a participant in a league rather than its controller, a league which changes and evolves on its own would make the league feel much more alive.


PRIORITY

Medium.
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Old 10-26-2008, 09:46 PM   #28
bubba22plus
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Suggestion
Give teams (or leagues) the ability to hold player tryouts.

Reason
I think it would be more realistic if teams, or even leagues, could hold tryouts. For example, Teams could schedule tours around the country looking for players the team can eventually sign. And leagues could hold camps to find players that can be included in the Player Draft. I think you should also be able to set the restrictions on the tryouts. Maybe you want the players to be a certain age? or maybe you only want the league to be able to hold tryouts?

I really would like this to be done. Both the league tryouts and team tryouts

Priority
High
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Old 10-28-2008, 12:40 AM   #29
Bagpipes5
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Suggestion

Add the option whether a league is A-Ball or A-Advanced. Same goes for Rookie Leagues, should be Rookie and Rookie-Advanced.

Reason

To reflect real life MLB organizational heirarchy.

Priority

High?
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Old 10-28-2008, 07:09 AM   #30
Tony M
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Suggestion

Don't create teams/leagues/players/coaches until the Start Game button is clicked.

Reason

Every time you add or remove a league it just stays there marked as inactive, and every time you change a division size or division count or nationality, etc, the teams that were listed just get marked as inactive. There's no rhyme or reason for them to be there.

Priority

High
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Old 10-28-2008, 03:19 PM   #31
fhomess
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Suggestion
Don't autogenerate team logos when adding a new team to a league.
Don't autosign team personnel when adding a new team to a league - especially if scouts/coaches are turned off.

Reason
When adding a new team in the league structure editor, the game assigns fictional cities and nicknames. The user then typically changes these to whatever they want. The problem is that the game creates logos for these teams and there is now an unneeded image file in the league's image directory.

Also, there's no need to sign personnel if that's not being used. In addition, even when they are being used, it screws up the transaction history for the coach/scout and the team because it looks like they signed with a team that doesn't exist.

Priority
High
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Old 11-02-2008, 11:19 PM   #32
professor ape
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Suggestion - More options for the saving of box scores and game logs

Reason - I play a fictional league in "God Mode" such that my primary major league is not recognized as a human league. Therefore to keep the box scores and/or game logs I need to save them for all leagues. This eats up a lot of disk space and is a pain.

Priority - Medium (unless there is something that I am missing which can fix my issue now)

Last edited by professor ape; 11-02-2008 at 11:28 PM.
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Old 11-02-2008, 11:30 PM   #33
professor ape
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Quote:
Originally Posted by Cryomaniac View Post
Pretty self explanatory, and I'm sure LGO will be including this in his suggestions as well, but allowing byes in playoffs would lets us do just about any type of playoffs we like.
I'm not sure how hard this would be to code, but it would be a cool feature and stop us needing to have a power of 2 as the number of playoff teams, which limits our options quite substantially.

I seconnd this. I do hope that LGO's fine work on playoff structures gets incorporated into OOTP10. Byes are crucial but of course other formats like double elimination, round robin and others would be great.
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Old 11-04-2008, 02:48 AM   #34
phillosopherp
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Quote:
Originally Posted by Le Grande Orange View Post
SUGGESTION

Have the option of enabling "Dynamic League AI" when setting up a league.


REASON

What is "Dynamic League AI"? What this means is that once the league is started, it will have its own AI routines governing certain league-level functions. These would be such things as teams moving to different cities, league expansion, changing playoff formats, etc.

Currently, all league-level functions such as those mentioned above are totally controlled by the user. This is useful for those users who want to exert maximum control over the way their league will evolve and develop. But if the user chooses not to make such league-level changes, then the league will remain static and unchanging in these areas for the life of the league.

So, to create a more dynamic league environment for those users who wish to play a league more as participants rather than commissioners, a dynamic league AI offers those players a league which will change on its own as the seasons unfold rather than remaining static. This can offer some good replay value; a league can be saved right after creation, but due to the dynamic nature of the league AI, each time the league is replayed its league-level history will unfold slightly differently. Expansion may happen earlier or later, perhaps with different cities being admitted; the playoff format adopted may involve differing numbers of teams and series lengths, and so forth.

An interesting way to involved the user in such league-level changes is to have the equivalent of a "winter meeting" where a given change is being considered. The item is voted upon, with AI teams casting their votes for or against a given proposal, and the user casting his vote. In close votes, the user may even be casting the deciding vote for or against a specific proposal.

Any league-level topic can be subject to this dynamic league AI. Specifically, these would include:
  • Franchices transferring to a new city
  • League expansion
  • Expansion cities selected
  • Schedule lengths
  • Schedule formats (e.g. balanced or not, interleague play or not)
  • Number of playoff qualifiers
  • Playoff formats (e.g. how teams are matched up)
  • Playoff series lengths
  • League realignment (particularly after an expansion)
(One could also add certain rule options as areas as possible changes, e.g. whether to have a Rule 5 draft or not, changing the length of time a Disabled List stay requires, changing the size of the roster limits, etc. However, such rules areas would probably be more complicated to add and manage than the items mentioned in the list above. It's probably easier to come up with the criteria by which the items in the list would be governed and triggered than in rules settings. But I thought I would at least mention the possibility of rule changes being part of a dynamic league AI.)

The advantage and play/replay value of a dynamic league AI is well worth considering. For those OOTP users who prefer to be a participant in a league rather than its controller, a league which changes and evolves on its own would make the league feel much more alive.


PRIORITY

Medium.

I want this. I wantssss ittsssss filthy hobbitss, my preciousssss.
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Old 11-08-2008, 04:34 PM   #35
Dogzilla
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Suggestion:

More than 40 name sets.

Reason:

Because, as an onomatologist, I wants it. And I request this every year.

Priority:

Last year I put "Low", and it didn't happen, so I'm going "Medium". William Shatner voice: "Now you're negotiating!"
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Old 11-08-2008, 04:37 PM   #36
Dogzilla
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Suggestion:

Ability to set country level (player creation frequency) like names, instead of just 0 to 5.

Reason:

0-5 doesn't allow for much flexibility.

Priority:

Medium.
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Old 11-08-2008, 04:44 PM   #37
Dogzilla
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Quote:
Suggestion:
Ability to define limit on size of reserve roster.

Reason:
I find that teams hoard players with the reserve roster, and I'd like to force them to make some decisions about who to keep and who not to. It's common in historical leagues to see high end talent rot away on the reserve roster because teams aren't forced to release or trade that talent.

Priority:
High
I second fhomess' suggestion.
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Old 11-16-2008, 02:40 PM   #38
drowtfs
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Suggestion
A more portable save file.

Reason
I don't even know how long it takes to back up the save folder into, say, an external hard drive, cuz honestly I've never lived through it. It takes more than 5 minutes just to delete the save file from a game I played for just 5 seasons.

Priority
Low
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Old 11-17-2008, 11:04 AM   #39
bwburke94
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Suggestion
More playoff structure options

Reason
First round byes, more playoff series options (3 away, 6 home?) and "This Time It Counts"

Priority
High

Last edited by bwburke94; 11-17-2008 at 11:04 AM. Reason: added priority
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Old 11-17-2008, 11:11 AM   #40
bwburke94
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Suggestion
Fix the playoff seeding in Custom Playoffs

Reason
Why should 16-team playoffs be seeded 1-16, 8-9, 3-14, 4-13, 5-12... If you notice, even if the 16 seed beats the 1 seed, they still get to host all the other rounds? Re-seeding would be nice. Also, why does the 2-seed, by default, play only one series at home no matter how many teams there are in the playoffs? Having NCAA basketball-type brackets in terms of the second-round matchups is my #1 issue with the game. Split-season in custom playoffs would be nice too.

Priority
High! The seeding's all screwy!

Last edited by bwburke94; 11-17-2008 at 11:12 AM. Reason: Not again!
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