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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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#22 | |
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Minors (Rookie Ball)
Join Date: Apr 2004
Location: Toronto, Canada
Posts: 44
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#23 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,378
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I think I've finally settled on
Batting Aging: 1.75 Batting Development: .6 Pitching Aging: 1.75 Pitching Development: .7 (Along with Sky Dog's other modifiers) I've actually had better success with Pitcher Aging at 2.5 (though I admit I don't know if it makes much difference past 2.0), but then you need to start getting into changing League Totals and even stronger AI reliance on ratings in order to stop long-career pitchers finishing with a string of k/9 rates of 2.0-3.0. This is probably the last time I'm going do this kind of a study. It's just too hard to figure out how to make the thing work right with this development engine, and I quite honestly have lost my passion for it at this point. |
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#24 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,378
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#25 |
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Minors (Triple A)
Join Date: Jul 2006
Posts: 289
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I wonder...
I wonder if this could explain my ace pitcher who has won a Cy Young award the last two years and is usually awesome is not looking as good this year at 29 years old. He usually has an ERA around 2.00, and this year he is at 4.50. If a players peak in this game is 23, he's been aging for quite a while if I'm understanding you correctly.
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#26 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,378
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You can't really tell anything by one player.
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#27 |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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RonCo, can you link me to the final modifier settings that have been decided upon by you/SkyDog?
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#28 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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what if you're not using skydogs modifiers, and want a closer representation to modern day baseball? what are the best development settings then?
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#29 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,378
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I would use the same development modifiers and then play with the league totals until you get a mix you like.
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#30 |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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The biggest problem I see with development is that it seems like every player is dropped off a cliff at age 32. It's to a point where I won't sign anyone to a deal that'll take them past that age. I have guys who hit 40 homers at age 31 that are in AA the following year.
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#31 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,378
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Quote:
There are so, so many ways of adjusting outcomes that making one statement is too hard. For example, change the usual rotation from 5-man to 4-man, and you change the way players accumulate stats, hence you change the average leaderboard numbers. Personally, this one works for me because I have a belief the 4-man rotation is superior to the 5-man rotation in real life (assuming you maintain a decent pitchcount limit). At the end of the day you get to play it your way.
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#32 |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,688
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Umm..if you want to get a situation where guys will age "gracefully" then I've lowered the aging modifiers to .500 before. That will have guys ending their careers in the mid-30s, but still playing usefully into those years in a lot of cases. I prefer this and have adopted it in my solo leagues, as the dropoffs of talent are hard to take, even if they're "realistic."
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