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Old 08-08-2008, 10:22 PM   #21
SittingDuck
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Sigh, and I was so hoping that developement was finally fixed.

Thanks, RonCo, for all your work.
Indeed. Thanks for the effort.
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Old 08-12-2008, 03:20 PM   #22
Ozzie Guillen
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Originally Posted by neojonas View Post
I've been playing around with these settings and finding them to work nicely. Basically I took RonCo's suggestions from when 9.0 came out and brought them all .25 closer to the default 1.0 values since I've been finding that the latest patch does seem to improve the development model. Any thoughts?

Batter Aging: 1.750
Batter Development: .750
Pitcher Aging: 1.500
Pitcher Development: .750
These modifiers look like they will move the peak of a player later in a player's career, but do these modifiers result in older players losing their skill set too early? I'm just not sure why batter/pitcher aging is set higher than 1 because I would assume that reduces the number of serviceable 35+ year olds.
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Old 08-12-2008, 08:50 PM   #23
RonCo
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I think I've finally settled on

Batting Aging: 1.75
Batting Development: .6
Pitching Aging: 1.75
Pitching Development: .7

(Along with Sky Dog's other modifiers)

I've actually had better success with Pitcher Aging at 2.5 (though I admit I don't know if it makes much difference past 2.0), but then you need to start getting into changing League Totals and even stronger AI reliance on ratings in order to stop long-career pitchers finishing with a string of k/9 rates of 2.0-3.0.

This is probably the last time I'm going do this kind of a study. It's just too hard to figure out how to make the thing work right with this development engine, and I quite honestly have lost my passion for it at this point.
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Old 08-12-2008, 09:00 PM   #24
RonCo
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Originally Posted by Ozzie Guillen View Post
These modifiers look like they will move the peak of a player later in a player's career, but do these modifiers result in older players losing their skill set too early? I'm just not sure why batter/pitcher aging is set higher than 1 because I would assume that reduces the number of serviceable 35+ year olds.
http://www.ootpdevelopments.com/boar...ml#post2522498
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Old 08-14-2008, 10:31 PM   #25
gglennwill
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I wonder...

I wonder if this could explain my ace pitcher who has won a Cy Young award the last two years and is usually awesome is not looking as good this year at 29 years old. He usually has an ERA around 2.00, and this year he is at 4.50. If a players peak in this game is 23, he's been aging for quite a while if I'm understanding you correctly.
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Old 08-14-2008, 11:57 PM   #26
RonCo
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You can't really tell anything by one player.
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Old 08-15-2008, 12:37 AM   #27
Cooleyvol
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RonCo, can you link me to the final modifier settings that have been decided upon by you/SkyDog?
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Old 08-15-2008, 01:41 AM   #28
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what if you're not using skydogs modifiers, and want a closer representation to modern day baseball? what are the best development settings then?
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Old 08-15-2008, 07:11 AM   #29
RonCo
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I would use the same development modifiers and then play with the league totals until you get a mix you like.
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Old 08-17-2008, 08:48 PM   #30
Bears5122
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The biggest problem I see with development is that it seems like every player is dropped off a cliff at age 32. It's to a point where I won't sign anyone to a deal that'll take them past that age. I have guys who hit 40 homers at age 31 that are in AA the following year.
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Old 08-18-2008, 03:56 PM   #31
RonCo
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The biggest problem I see with development is that it seems like every player is dropped off a cliff at age 32. It's to a point where I won't sign anyone to a deal that'll take them past that age. I have guys who hit 40 homers at age 31 that are in AA the following year.
If you don't change the aging and development modifiers, your players will peak at 23-25, then drop off. If you change the development/aging modifiers as I've suggested, players will peak at about the right times, and develop/age in semi-reasonable fashions (though pitcher's stuff drops too quickly, and a few other eccentricities exist that you just can't get around given the OOTP approach). I add SD's AI modifiers (65/33/1/1) to cut out some of the AI's lingering use of pitchers whocan't strike out anyone. I don't use SD's league totals because I like a few more runs. But that's just personal preference.

There are so, so many ways of adjusting outcomes that making one statement is too hard. For example, change the usual rotation from 5-man to 4-man, and you change the way players accumulate stats, hence you change the average leaderboard numbers. Personally, this one works for me because I have a belief the 4-man rotation is superior to the 5-man rotation in real life (assuming you maintain a decent pitchcount limit).

At the end of the day you get to play it your way.
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Old 08-18-2008, 04:12 PM   #32
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what if you're not using skydogs modifiers, and want a closer representation to modern day baseball? what are the best development settings then?
Umm..if you want to get a situation where guys will age "gracefully" then I've lowered the aging modifiers to .500 before. That will have guys ending their careers in the mid-30s, but still playing usefully into those years in a lot of cases. I prefer this and have adopted it in my solo leagues, as the dropoffs of talent are hard to take, even if they're "realistic."
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