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Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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I don't mind a degree of inaccuracy in the inaugural draft, but I think someone clubbed my scouting director with a tire iron before the draft, because most of it was waaay off. Maybe there's a better way to do an inaugural draft, but I think I'm going to play with scouting off in my fictional leagues (at least for awhile, anyway).
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#22 |
Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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Not to deviate from the subject too much, but I think the other thing that really annoys me about innaugural drafts is how your team market size is based on the quality of players you initially draft. Because I went after some older players, my market size was 'Astronomical'. I edited it down a bit, but still...
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#23 | |
All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
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Scouting inaccuracies definitely make things interesting but what I'm seeing is that the OSA is more accurate than poorly paid scouts often. |
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#24 |
Minors (Rookie Ball)
Join Date: Jun 2008
Location: Virginia
Posts: 31
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I think I'm somewhere in the middle of the spectrum of opinion. I like the new scouting system, especially the ability to prioritize your areas of focus, but I have found that sometimes the inaccuracies are flabbergasting, and not just in the initial inaugural draft. Perhaps a patch will find a nice middle ground.
The one thing that does bother me is that the computer seems to "see through" the scouting inequities. In my current test league, a guy who's real ratings clearly made him the best hitter in the draft was rated by my scout (highest possible ratings, 10million scouting budget, 41% amateur scouting) as a 4.5 star player. Not such a bad thing right? I'd agree. Scouts sometimes are a bit off on players. So far, so good...... The computer then drafted the stud #1 overall, right where he should go. BUT I switched to a human manager for that team to see how they had him rated, their scout I think was above average across the board, but their budget was tiny, 1,000,000 for scouting, and they had him rated as a 3 star player. yet they took him first overall. THAT ticked me off. the AI saw right through their own crappy scouting and picked the best player available. I wonder if this has been seen by anyone else. |
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#25 |
Bat Boy
Join Date: Jun 2008
Posts: 7
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I found this thread the most relevant to my own feelings regarding OOTP 9. Long time player who has loved every version of the game and lost many happy hours to it. Give Markus a world of credit for creating a remarkable, immersive text sim game, which is no easy feat.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
![]() ![]() ![]() ![]() <o ![]() ![]() Perhaps that's why the fall is so hard for me with this latest release, all related to scouting. I've always played with scouting on and never imagined doing without. Also I always did fictional leagues with inaugural drafts. Much of the fun for me came from stitching together a cohesive team from imperfect data but one which I could minimize the risk in the data by "quick" scouting using multiple scouts. Admittedly in OOTP 8 it got a little too easy, so I was looking for OOTP 9 improve the AI and make it more challenging for me to find the edge.<o ![]() ![]() <o ![]() ![]() Instead it's now a game (at least the way I play) in which it's all luck and no strategy in the inaugural draft. I really became suspicious when my top rated pitcher, which I drafted with my second pick, immediately went 0-10 for the season with an ERA of 5.23. I'm a Giants fan and all by I wasn't really looking to recreate Barry Zito with this game.<o ![]() ![]() <o ![]() ![]() Sure enough, I turned off scouting per the suggestions in this thread and my "all blue" pitcher was in reality "all yellow". My Scouting Director has a high rating for Major League scouting, I doubled the scouting budget immediately after the draft, had him rescout the guy, with the same bad scouting result.<o ![]() ![]() <o ![]() ![]() At least before I could get second and third opinions when I knew one guy was off. Now I'm totally dependent on one schlep, with way-off results (or cheating for the computer as mentioned?) with no alternatives. Where's the strategy in that?<o ![]() ![]() <o ![]() ![]() Micromanaging scouts before wasn't particularly fun but their usefulness (multiple, "on-the-spot" updated opinions) was. |
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#26 | |
Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Which is completely incorrect except with perhaps rookie players and rookie scouts. Most players and scouts enter the initial draft already experienced. It should be reflected in the scouts league knowledge.
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Last edited by bababui; 06-22-2008 at 02:40 AM. |
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#27 | |
Minors (Triple A)
Join Date: Feb 2003
Location: Germany
Posts: 212
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The fact is (esp. for the inaugural draft) that you will have almost no realiable hard facts and even when a player has been scouted the scout will have seen only some games games (or innings) of a player so that reports have to be inaccurate by a wide margin. That`s life. The challenge is to deal with these limits. |
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#28 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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Not to be too hard on the newbs, but an awful lot of this sounds like "this game is harder than it used to be and therefore it sux". No offense.
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#29 | ||
Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,498
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#30 | |
Minors (Triple A)
Join Date: Feb 2003
Location: Germany
Posts: 212
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#31 | ||
Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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#32 |
Bat Boy
Join Date: Jun 2006
Posts: 1
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The problem with the scouting system is straightforward. There should be inaccuracy based on future projection of prospects and any other player but their current ability should be pretty much spot on. Any scout can rate a hitters current power but the difficulty is projecting how that power will develop.
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#33 | |
Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,498
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#34 | |
Minors (Single A)
Join Date: Jun 2002
Posts: 86
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#35 | |
All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
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#36 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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No, that's not what I said. However, they're new *and* they have issues with the scouting process not being able to do things it wasn't made to do.
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#37 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,607
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I'll go back to my original point: if you want the scouts to be accurate in scouting "veterans" (who, at the beginning of leagues are not vets, just older ballplayers), sim a few years, kick everybody out to a common draft pool, and then after the draft delete the history if you don't want to see that stuff. It might take an extra few minutes to sim, but a. not that long, and b. if you don't want to do this at all you can use one of the quickstarts.
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#38 |
Hall Of Famer
Join Date: Aug 2003
Posts: 10,334
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OOTP scouts appear far too accurate.
While trying to understand the OOTP development engine, I routinely test the make-up of Hall of Fame--meaning I run a bunch of years, then examine what round of draft the Hall of Fame members come from. I then compare this to the MLB. I have always tended to get way more first-round picks in my OOTP HoF (~60%) than I should (~ 30%). I've figured this is because I have less error due to the fact that I play with no scouts almost all the time. I decided to run a long league with scouts enabled and compare the results. What I get makes me scratch my head: 1) No statistically significant difference exists in a HoF with scouts and one without. So scouts find great players at the same rate as No Scouts. Mike Piazza (to quote the ususal suspect) in OOTP is a result of the development engine, not a scouting miss. Personally, I think this is not good. 2) Exceptional players in OOTP continue to come from the first round far too often, regardless of whether scouts are used or not. 3) Markus has consistenly suggested he sees talent changes as mixed with the actual process of physical development. I wonder if "Scouts Off" is really "Scouts off." Data: MLB - Only 19 players have been inducted in the MLB HoF that came through the draft, so that sample size is a little small. Some error could exist in it. OOTPv7 No Scouts - Not 100% certain which league this came from, but I routinely run 60-80 seasons at least. I had 52 players in thie HoF OOTPv9 No Scouts - Sum of two separate 60-year leagues, 114 Players in HoF OOTPv9 Scouts - 150 year league, 262 players in HoF I admit I've been intrigued with the idea of scouts in OOTP since the first day I found the program, and I waited this release with interest since I had some idea of what was coming. But at present I'm still not getting a good vibe from them, and I'm figuring the feature will once again remain turned off during my personal gaming experience. Still more work to do, though. |
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#39 |
All Star Reserve
Join Date: Apr 2004
Location: Ocala, FL
Posts: 544
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Just to weigh in, I think the inaugural draft situation stinks. I can appreciate the desire to have imperfect scouting where there is little history as reference, but this is too much. It's like the ratings are coming out of a random number generator. See, I wouldn't mind if a scout's ratings where "slightly inflated" or "slightly deflated", so as to indicate that said scout had some idea, but was a little optimistic or pessimistic (sp?), or whatever. But not this. This is just random numbers. Also, if it is true that the AI is not similarly handicapped by this "feature", then this is a mortal sin.
Also, let's not confuse "Inaugural Drafts" with "Amateur Drafts". RonCo, your point is well taken, but I believe you are discussing the results of "Amateur Drafts" in OOTP and MLB, not inaugurals. Not to single you out, because there are many others in this thread whose arguements I felt were more appropriate for amateur draft discussions, but yours is the most recent example. Personally, all I want to do with an Inuagural Draft is get things started. I like to build a foundation of a team following my preferred philosophy that I can build upon later. I like to use scouts because I like the additional challenge that comes with REASONABLE scouting inaccuracies. This is not reasonable. Oh, yeah. I still hate the fact that player contracts are assigned after the draft and team financials are rigged to match these initial fianancial realities. Thank you. ....and I'm spent.
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#40 | |
Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 48
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This post pretty much sums the entire issue up. I truly hope this issue will at least be considered and looked at when making patches in the future. Also Syd Thrift, I don't understand your little new players stunt. Just because someone just recently registered on the forums makes their opinion less valid or something? Why not discuss the issue at hand rather than making completely irrelevant statements. Also, the point here is not that the scouting system should do things it was not made to do, I do not know what the scouting system was made to do. The point is there are certain people that believe the scouting system should be made to do something else, and those people are posting valid arguments as to why. |
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