Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 26 > OOTP Mods > OOTP Mods - Logos, Graphics, and HTML

Reply
 
Thread Tools
Old 04-15-2023, 03:51 AM   #341
amead17
Hall Of Famer
 
Join Date: Dec 2013
Posts: 8,702
Quote:
Originally Posted by percolaten View Post
Thanks, but for some reason your most recent link is asking me to sign in to a github account (which I don't have) as opposed to the previous versions, where I can click and be brought to the download page, no problem.
I was having the same problem but I think I worked out a way around it. If you click on a link for one of the older versions you should then be able to get to the 0.87 version by going using the links to the OOTP-Uniform-Maker page that Eriq has. From there you can get to the 0.87 version.
amead17 is offline   Reply With Quote
Old 04-15-2023, 05:39 AM   #342
percolaten
All Star Reserve
 
percolaten's Avatar
 
Join Date: Oct 2021
Location: West
Posts: 734
That worked! Thanks!

Quote:
Originally Posted by amead17 View Post
I was having the same problem but I think I worked out a way around it. If you click on a link for one of the older versions you should then be able to get to the 0.87 version by going using the links to the OOTP-Uniform-Maker page that Eriq has. From there you can get to the 0.87 version.
percolaten is offline   Reply With Quote
Old 04-16-2023, 11:10 AM   #343
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Yeah, I accidentally put the wrong link in the post. That's fixed now.
__________________
eriqjaffe is offline   Reply With Quote
Old 04-18-2023, 08:08 PM   #344
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Version 0.8.8 has been released!

What's New
  • Added the ability to change the spacing of letters in the jersey wordmark. This setting does not affect the spacing if the "Vertical" or "Diagonal" text option is chosen.
https://github.com/eriqjaffe/OOTP-Un...ases/tag/0.8.8
__________________
eriqjaffe is offline   Reply With Quote
Old 04-23-2023, 06:47 PM   #345
bigd51
Minors (Triple A)
 
bigd51's Avatar
 
Join Date: Nov 2017
Posts: 277
So when I first load the program, the jersey has no wrinkles/shading. But when I uncheck the color swatches option, the wrinkles/shading layer appears and I can't remove it. Same w/ the pants.


Is there a way to turn the wrinkles/shading off so I can create my own normal maps after adding logos and such?
bigd51 is offline   Reply With Quote
Old 04-24-2023, 11:55 AM   #346
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Quote:
Originally Posted by bigd51 View Post
So when I first load the program, the jersey has no wrinkles/shading. But when I uncheck the color swatches option, the wrinkles/shading layer appears and I can't remove it. Same w/ the pants.
I am well aware of the fact that the shading doesn't always show up right away when the app loads and I've never been able to figure that out. The intent is that they're always visible within the app.

Quote:
Originally Posted by bigd51 View Post
Is there a way to turn the wrinkles/shading off so I can create my own normal maps after adding logos and such?
No, there's no way of creating your own normal map within the confines of the app. And OOTP automatically applies the same normal map to all pants.
__________________

Last edited by eriqjaffe; 04-24-2023 at 12:17 PM.
eriqjaffe is offline   Reply With Quote
Old 04-24-2023, 12:15 PM   #347
diamonddave35
Bat Boy
 
Join Date: Oct 2015
Posts: 2
fonts wont work

so far everything looks great except I cant get the fonts to work ie: numbers a name on back of jerseys..any help would be appreciated
diamonddave35 is offline   Reply With Quote
Old 04-24-2023, 02:17 PM   #348
Ktulu
Hall Of Famer
 
Join Date: Feb 2003
Location: BC
Posts: 4,506
Quote:
Originally Posted by diamonddave35 View Post
so far everything looks great except I cant get the fonts to work ie: numbers a name on back of jerseys..any help would be appreciated
The fonts have to be in the jersey_fonts folder.
__________________
"The ice is getting even more thinner, my friend!"
Ktulu is offline   Reply With Quote
Old 04-24-2023, 04:22 PM   #349
percolaten
All Star Reserve
 
percolaten's Avatar
 
Join Date: Oct 2021
Location: West
Posts: 734
It's not letting me load any fonts that are png. I've tried a few different websites converting png to svg, and then from svg to ttf, and the fonts still won't load. Is it a matter of finding the correct website to convert to a real ttf? What am I doing wrong (on my Mac)?
percolaten is offline   Reply With Quote
Old 04-24-2023, 04:45 PM   #350
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Quote:
Originally Posted by percolaten View Post
It's not letting me load any fonts that are png. I've tried a few different websites converting png to svg, and then from svg to ttf, and the fonts still won't load. Is it a matter of finding the correct website to convert to a real ttf? What am I doing wrong (on my Mac)?
Fonts are not going to be stored in .png format. Those are images and are handled differently by the Uniform Maker.

You can drop an image containing text into the Font tab and the app will use an OCR library to try and parse the image and place the detected characters into the appropriate places, but that's only available on the Font tab and it isn't really a font. Images that you do that with are not available elsewhere because it would require a major rewrite of the cap and jersey text sections and I don't want to undertake that.

To my knowledge there are no sites that can just convert an image into a usable font. You'd be best served finding the actual font file in .ttf or .otf format - those are actual font files.
__________________
eriqjaffe is offline   Reply With Quote
Old 04-25-2023, 08:59 PM   #351
bigd51
Minors (Triple A)
 
bigd51's Avatar
 
Join Date: Nov 2017
Posts: 277
Quote:
Originally Posted by eriqjaffe View Post
No, there's no way of creating your own normal map within the confines of the app. And OOTP automatically applies the same normal map to all pants.

Sorry... I meant is there any way to turn off the shading/normal map in Uniform Maker so that I can save a jersey w/o the shading/normal map and use Materialize to create my own?
bigd51 is offline   Reply With Quote
Old 04-26-2023, 10:03 AM   #352
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Quote:
Originally Posted by bigd51 View Post
Sorry... I meant is there any way to turn off the shading/normal map in Uniform Maker so that I can save a jersey w/o the shading/normal map and use Materialize to create my own?
Not the way the app is written, unfortunately. The closest you can get is to convert the diffuse map to a grayscale image and use that as a base.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-17-2023, 04:26 PM   #353
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Version 0.8.9 has been released!

What's Fixed
  • Fixed an issue where setting any of the jersey wordmark colors to "transparent" would render them no longer editable - thanks to drksd4848 for helping identify the bug!
https://github.com/eriqjaffe/OOTP-Un...ases/tag/0.8.9
__________________
eriqjaffe is offline   Reply With Quote
Old 05-25-2023, 02:07 AM   #354
tm1681
All Star Starter
 
Join Date: Apr 2006
Location: Salt Lake City, UT
Posts: 1,395
Outstanding program, but one minor issue I noticed when doing vintage caps: I'm unable to turn eyelets off. They stay on the cap regardless of whether I have cap eyelets ticked on or off and they remain in the finished product.
tm1681 is offline   Reply With Quote
Old 05-26-2023, 12:25 PM   #355
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Quote:
Originally Posted by tm1681 View Post
Outstanding program, but one minor issue I noticed when doing vintage caps: I'm unable to turn eyelets off. They stay on the cap regardless of whether I have cap eyelets ticked on or off and they remain in the finished product.
I should be able to make it possible to turn those off - you can minimize it of course by setting the color of the eyelet and shadow to the same color as the cap. You probably won't really notice it then unless the camera is really close.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-26-2023, 08:25 PM   #356
tm1681
All Star Starter
 
Join Date: Apr 2006
Location: Salt Lake City, UT
Posts: 1,395
Quote:
Originally Posted by eriqjaffe View Post
I should be able to make it possible to turn those off - you can minimize it of course by setting the color of the eyelet and shadow to the same color as the cap. You probably won't really notice it then unless the camera is really close.
It never occurred to me to even think about doing that. Thanks!

I went and finished the other stuff I was working on in your still-excellent online cap maker.
tm1681 is offline   Reply With Quote
Old 05-31-2023, 03:36 PM   #357
CM_Balkoth
Minors (Triple A)
 
CM_Balkoth's Avatar
 
Join Date: Nov 2015
Location: Connecticut
Posts: 267
Finally got around to buying '24 and playing around with the latest update of the uniform maker and I'd just like to say fantastic work as always, sir


I just have one quick question about fonts. I have a fictional league I'm working on that has some "real life" teams like the Red Sox etc. When I use fonts for that league as opposed to my other save files...Do I have to keep changing the fonts around? Or is there a better way to get them to work that I'm not understanding? I've scrolled through the forums and haven't seen much about the fonts...Although it could be right in front of my face and I'm missing it xD
CM_Balkoth is offline   Reply With Quote
Old 05-31-2023, 03:53 PM   #358
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,639
Quote:
Originally Posted by CM_Balkoth View Post
I just have one quick question about fonts. I have a fictional league I'm working on that has some "real life" teams like the Red Sox etc. When I use fonts for that league as opposed to my other save files...Do I have to keep changing the fonts around? Or is there a better way to get them to work that I'm not understanding? I've scrolled through the forums and haven't seen much about the fonts...Although it could be right in front of my face and I'm missing it xD
All the fonts get stored in the same jersey_fonts folder, regardless of which saved game they get used in. So if you create a "Boston Red Sox" in your fictional save the game should just automatically find the font. If it can't find a file that matches the name of the jersey (jerseys_boston_red_sox_away.png, for example, will make the game look for a boston_red_sox_away font file), it will use the "default" font which is the Cincinnati Reds font.

You can manually assign any font in that folder, though, there's a button in the uniform selection screen for it.

To add an extra wrinkle, fonts can be saved as either PNG or WEBP files. The Uniform Maker saves them as PNG files, but either can be used.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-31-2023, 05:11 PM   #359
CM_Balkoth
Minors (Triple A)
 
CM_Balkoth's Avatar
 
Join Date: Nov 2015
Location: Connecticut
Posts: 267
Quote:
Originally Posted by eriqjaffe View Post
All the fonts get stored in the same jersey_fonts folder, regardless of which saved game they get used in. So if you create a "Boston Red Sox" in your fictional save the game should just automatically find the font. If it can't find a file that matches the name of the jersey (jerseys_boston_red_sox_away.png, for example, will make the game look for a boston_red_sox_away font file), it will use the "default" font which is the Cincinnati Reds font.

You can manually assign any font in that folder, though, there's a button in the uniform selection screen for it.

To add an extra wrinkle, fonts can be saved as either PNG or WEBP files. The Uniform Maker saves them as PNG files, but either can be used.

I appreciate the help, thank you
CM_Balkoth is offline   Reply With Quote
Old 06-03-2023, 01:31 PM   #360
NostalgiaBaseballLeague
Minors (Single A)
 
Join Date: Jul 2020
Posts: 69
I am having issues getting the jersey name and numbers to appear. I have the file saved in the jersey_fonts folder with the .webp. In game the number and names just show up as black blobs while the actual number/name should be a bronze color.
NostalgiaBaseballLeague is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:27 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments