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#301 |
Minors (Double A)
Join Date: Jan 2022
Posts: 151
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They keep 'tweaking' and improving things and I'm confident that will continue. (They finally fixed pitch speed).
I'd like to see changes (or options) to the in game player widgets. In fact, I'd like an optional widget that is based an just the stats, including age. I don't want to see the pitcher fatigue bar. Most managers go by performance and fastball velocity. I'd like to see steals. I'd like to see saves. You get the idea. And this is one that blows my mind. The batter widget shows 'AVG', 'OBP' and 'OPS'. I must ask why 'OPS' is shown. Please show 'SLG', I want stats, not a mathematical problem. Ironically, the stats at the bottom show 'SLG'. Rant follows.... OBP tells me how often a player gets on base (BB included). SLG tells me the average 'number of bases' a batter gets per AB (BB disregarded). OPS tells me what number I get when I add OBP and SLG. Two hitters with an 800 OPS can be vastly different. 300/500 and 420/380 can't even be compared. |
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#302 | |
Bat Boy
Join Date: Mar 2020
Posts: 12
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I was away from the game for a number of years, my fiancee got me back into it.........imagine getting your college girlfriend whom you haven't seen for 30+ years bringing you back to the game you used to love..........I grabbed a Sports Weekly (the demise of Baseball Weeekly is a tragedy) and seeing dozens of starting lineup players hitting below the Mendoza line. I was curious, so I asked a kid who was a patient of mine and a baseball prospect "What is up with batting averages in the majors these days?" He told me, they were thought to launch it. I just shook my head. By his senior year (he had originally coming to me for performance anxiety) he had bought into the old line my coach told me: "Wait for your pitch, it's just you and him. He's going to try and fool you into swinging at bad pitches. DON'T. Wait for your pitch and if you don't see it, take your base.". When they shutdown baseball for the pandemic, his OBA was .677. |
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#303 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,912
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Yeah we have to hope that all this launch angle and escape velocity baloney will fall prey to the pendulum swinging back toward contact and selectivity. Sluggers have their place, but so do guys who can get on base and guys who can spray the ball all over the field. In OOTP I have found that a fast guy with a really good EYE can succeed as a leadoff hitter, regardless of his CONTACT and POWER numbers. And a really solid CONTACT guy is a perfect number two hitter, maybe some hit and run or run and hit with the first guy. Then at #3 I'm looking for an excellent CONTACT guy with some POWER; not as worried about his EYE. Same with cleanup, only content with more POWER even if slightly less CONTACT. Particularly in the minors, setting up a lineup this way produces results. The AI does not always seem to grasp the need for OBP in a leadoff guy, for example.
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#304 | |
Minors (Triple A)
Join Date: Jan 2002
Location: Bourbonnais, IL
Posts: 272
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#305 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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#306 | |
All Star Reserve
Join Date: Apr 2020
Posts: 924
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I'd take realistic game play over an announcer every time. |
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#307 | |
Minors (Triple A)
Join Date: Jan 2002
Location: Bourbonnais, IL
Posts: 272
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Quote:
Sent from my Pixel 6 using Tapatalk |
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#308 | |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,419
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#309 |
Major Leagues
Join Date: Dec 2015
Location: Virginia
Posts: 305
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Add the ability to turn retired Players into Coaches in Challenge mode. I love both, but NEVER play Challenge mode for this one simple reason.
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#310 |
Minors (Double A)
Join Date: Jan 2022
Posts: 151
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Add the option to disable 'Assistant GM'. The AI teams don't have an 'Assistant GM', so I don't hire one either. I think the 'Assistant GM' is a great option, but if one decides to not utilize it, one is stuck with an everlasting message telling you hire one.
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#311 |
All Star Starter
Join Date: Apr 2006
Location: Salt Lake City, UT
Posts: 1,283
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Has anyone mentioned the possibility of adding the ability to switch between Service Time in terms of years and days and Service Time in terms and percent of years?
I've run historical leagues and custom leagues that have run at times when the amount of games in the schedule changes, and from what I can recall it can cause issues when games are added/taken and thus Service Time for a year is reconfigured. |
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#312 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,256
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A change to sideburns so that they are handled the same way facial hair is. Random for fictional fgs upon creation but need to be selected for real fgs. I'm tired of Christy Mathewson and others rocking long '70s sideburns. There are only so many players I can refresh the fg for to get rid of them before even I get tired of it.
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#313 |
Minors (Double A)
Join Date: Jul 2020
Posts: 172
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I play long saves where I act mainly as GM and don't play any games so I play 50+ seasons. This has happened in both OOTP 21 and 22 around 2075 where there is a glitch and my annual budget given by the owner drops unbelievably to way below the teams payroll. My budget is around $1.8 billion and my payroll around $1 billion and then my new budget is drop to below $300k. It's frustrating because I'm making my owner $500+ mil/year in profit and now I lose the ability to re-sign players for that season. Then it corrects and goes back the next year and then it happens again every couple of seasons.
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#314 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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Quote:
Okay, so thinking about it, I think that it could actually be that after all since the game keeps a running tally of profit/loss over a period of years. If you literally make more than $1 trillion in a rolling 5 year period (the actual number is 2^32 / 2 if you want it exactly), I could see where that could overflow the variable and boom, suddenly the game thinks you only made like $500k (the equation would be (sum of all 5 years) - the max value of the int). The obvious solution here would be to change that item to a 64 bit integer; the unsigned limit is 2^64 so even the signed version is an insanely large number you'd never reach IRL. It would also double the storage space required for any of those numbers and, frankly, 64 bit integers are not used very often so I can understand if that wasn't factored in initially...
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#315 | ||
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,756
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#316 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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Quote:
Edit: I'm getting "signed vs unsigned" mixed up. Yeah, a signed 32 bit int max value is 2.1 trillion; an unsigned one is 4.2 trillion but is always a positive number. 1.05 trillion never enters into the picture.
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Last edited by Syd Thrift; 02-01-2022 at 10:57 AM. |
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#317 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,756
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Quote:
Eventually we'll move all the dollar values to 64-bit, but that's definitely not just a simple find and replace. That's why we provide that global coefficient button - it can actually help if you notice your budget goes from 1.8B to 300k, hit that button and look at your projected budget, it should hopefully be corrected. If your budget has already rolled over to a lower value, then yes, it won't adjust it back up, but it should help files that are getting towards that mark. |
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#318 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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#319 |
Minors (Double A)
Join Date: Feb 2015
Location: KANSAS
Posts: 127
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I would like to see Fielding added to the Historical Leaderboards.
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#320 |
Minors (Double A)
Join Date: Jan 2022
Posts: 151
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OOTP is quite an achievement. I'd be happy if they made small changes to polish the game. I mentioned the batter widget displaying AVG, OBP and OPS instead of AVG, OBP and SLG. No reason to show OPS if OBP is shown.
Another small change, that would go a long way in realism, would be the trade screen. As it stands, the second I put a player on both sides, I get a response. At this point, I can 'game' the game based on that response. To do this, I have to remove what I'm offering, ask for an additional player or money, and add my offer back. I immediately get a response. What is needed is a submit offer and stop assuming you are done modifying offer. I just traded a very good reliever for an average reliever to save some cash. As soon as I added the two players, I get a "WOW, that is an awesome deal, we'll take it". At this point, I remove my reliever, ask for cash from them, add my reliever back and immediately get a response telling me how good a deal that is. So, I remove my reliever, increase the cash, add my reliever back and get a 'this works for us response'. This is gaming the game, which I try not to do. I suggest... 1) A submit offer button to stop immediate responses. 2) Have the opposing GM answer with a simple yes/no. If he rips me off, so be it. Another is finances. If it's spring training and I have players that show minor league contracts on my 40-man roster, it doesn't appear they are accounted for in available money/budget. I assume I can remove them from the 40-man before the season starts and they won't get a major contract at all. Is this correct? |
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