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Old 06-04-2009, 03:02 PM   #281
Giants44
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Quote:
Originally Posted by Le Grande Orange View Post
RonCo did not participate in the beta testing for OOTP X.
my two cents - listening to RonCo on this stuff is never a bad thing - most of us have an opinion based upon our small sample set of personal experience - I have seen the detailed analysis he has done on some issues and it is hard to argue with the great work he has done to improve the game.
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Old 06-04-2009, 03:31 PM   #282
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Two very satisfied thumbs up!

I was up way too late last night playing this. That one more day syndrome.

Well done sir.
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Old 06-04-2009, 05:25 PM   #283
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I think I will turn the injuries down a notch. While the injuries might be accurate now, I prefer to have to deal with less as its more fun for me. As far as feeling as though one is cheating, this change would affect all teams so its a level playing field.
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Old 06-04-2009, 05:35 PM   #284
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Okay, quite a journey for me! Lol!

Aol, which sucks for certain things, threw my notice email in the spam folder. But thanks to Battist I secured DL today.

Now I was using previously OOTP 8 so after loading up 10, I then dled V9 demo, then began the 90 minute convert to 9 then convert to 10 of my addicted home made league.

Boy, worth the wait!! I love it.

Normally I play with Very fast mode for a game sim. But thanks to me being such a sucker for eye candy, and thus falling in love with the widget screen. I need to go to normal so I can enjoy my in depth stats.

Good lord I am hooked even more than before!

No more 4 game series simmed in any hour for me! Lol! Okay, maybe the meaningless series!

ONE QUESTION: and remember I didnt have V9. The scouting 'team' is now only my head scout? (From previously imported league) Instead of directing 5 scouts to tas I just thave the head with the moving scale to allocated resources a la monitary totals?
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Old 06-04-2009, 05:56 PM   #285
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Originally Posted by skunkle333 View Post
of course I especially like the new widget screen although sadly it isn't any real help with those who need just a tad bigger script type size.

Click the Configure Screen button on the BBN Widgets screen. It allows you to choose Normal, Big, or Very Big for the PbP/controls widget.
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Old 06-04-2009, 06:00 PM   #286
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I set up and have begun playing a Red Sox 2009 season. So far, so good. I couldn't be happier with the experience so far...
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Old 06-04-2009, 06:14 PM   #287
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ONE QUESTION: and remember I didnt have V9. The scouting 'team' is now only my head scout? (From previously imported league) Instead of directing 5 scouts to tas I just thave the head with the moving scale to allocated resources a la monitary totals?
Yes. You no longer micro manage a team of scouts whose input you probably value as much as the bleacher bums who provide the bulk of your beer sales revenue.

You just give your head scout some money and divvy it up to what you feel most important and he spends it as well as he can to get you the best information he can get. He may be hiring really good scouts to check things out... or he may be handing that money over to your bleacher bums and having them make stuff up - depends on how good he is.
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Old 06-04-2009, 06:15 PM   #288
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I'm still setting up my first season so don't have any real impressions yet, been too busy to play. I was wondering if there is a way to set rotation order to strict order for all teams, I couldn't find a setting for it anywhere in league settings.

If I manually set it for a computer AI team will it stay put and force them to go in a strict order? I assume so but haven't actually started the season yet so wasn't sure.
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Old 06-04-2009, 06:16 PM   #289
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Originally Posted by Sbufkle View Post

ONE QUESTION: and remember I didnt have V9. The scouting 'team' is now only my head scout? (From previously imported league) Instead of directing 5 scouts to tas I just thave the head with the moving scale to allocated resources a la monitary totals?
Correct, there is only one scout now --- changed in v9 to make scouting less cumbersome and laborious.
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Old 06-04-2009, 06:18 PM   #290
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Dola

Tysok beat me to it --and his explanation wasn't nearly as dry as mine.
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Old 06-04-2009, 06:38 PM   #291
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This is a joke. More than a few of the 'injuries' reported in MLB are close calls and precautionary benchings. Sad;y you listened to the Roncos and made a game that tries WAY to hard to model MLB..and not to successfully at that. The OOTP injury model in no way is realistic in injury or duration. It pains me to say this.
I heartily disagree with you here,I've played through countless seasons in beta,and while there are plenty of injuries on the normal setting,they are less of them than in R/L.This my friend is a stone fact.Is it possible that you had a rash of injuries early on? sure it is,but I promise you,by the end of the season,they'll be less injuries in the game than in R/L.Of course,as has been mentioned already, you could always change the setting to low or very low if you feel the normal setting isn't to your liking.I just don't see the problem here.
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Old 06-04-2009, 06:45 PM   #292
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IT.IS.AWESOME.

Nuff said.
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Old 06-04-2009, 07:08 PM   #293
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If I wanted to play a historical game what would be the reccomended injury setting?
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Old 06-04-2009, 07:12 PM   #294
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So hows the replays?

Are stats at all close in past seasons with ver 10? I play mostly 60's and 70's...

I got game over net last night and still can't download anything....on webstore it just has this and no button for download of product:

Out of the Park Baseball 10 -- Windows 98/ME/2000/XP/Vista

Last edited by holmeed; 06-04-2009 at 07:16 PM.
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Old 06-04-2009, 08:11 PM   #295
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Originally Posted by holmeed View Post
I got game over net last night and still can't download anything....on webstore it just has this and no button for download of product:

Out of the Park Baseball 10 -- Windows 98/ME/2000/XP/Vista
That's because it's not released to the public yet. People who pre-ordered the game got it yesterday, everyone else will get the opportunity to buy it tomorrow.
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Old 06-04-2009, 08:25 PM   #296
Rondell Tate
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Originally Posted by Ghetto Anthony View Post
If I wanted to play a historical game what would be the reccomended injury setting?
If you want the players to perform as close to real life as possible, very low or off.
If you want it to simulate an "alternate universe," the normal setting will have about the right number of guys get hurt ... just remember they won't always be the same guys who got hurt IRL, so Tony Oliva could be the ironman and Willie Mays could tear up a knee and hit 25 career HR ...
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Old 06-04-2009, 08:28 PM   #297
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Do pickoffs bother anybody else? It seems like Guys I would never dream of sending are getting picked off on a regular basis, and it just...feels high.
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Old 06-04-2009, 08:34 PM   #298
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Do pickoffs bother anybody else? It seems like Guys I would never dream of sending are getting picked off on a regular basis, and it just...feels high.
Last I checked (early in beta) the number of pickoffs overall were correct.
I'm doubting that the right people were picked off... but the numbers are/were correct.
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Old 06-04-2009, 09:03 PM   #299
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New Minor League DL Quibble

A minor leaguer with a minor league contract but on the 40 man roster gets put on the major league DL. When he comes off, you can't just send him back to the minors. You have to "activate" him, which means putting him on the active roster which means he now gets paid the major league minimum.
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Old 06-04-2009, 09:13 PM   #300
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It was well worth the extra wait for Markus to finish getting the bugs out. Now I got 12 months of sitting in front of my computer ahead of me
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