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#281 | ||
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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Quote:
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#282 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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Quote:
If 10 players get big talent bumps, and only two of them actually progress to any degree, then eight of those talent bumps are meaningless in context of the quality of the league. Right? |
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#283 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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Quoting myself here...this means that the player creation algorithm and the development algorithm need to be highly tuned to work together. This isn't really the case in OOTP, and is probably a major cause of some oddities that spring up (like the ubiquitous high BABIP, low everything else guys who make it into the league).
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#284 |
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Major Leagues
Join Date: Feb 2002
Posts: 316
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#285 |
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All Star Reserve
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
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Since RonCo has found success in repetition I'll ask again that the overall and potential system be looked at. I still believe that when using the real life major league scales (20-80, 2-8) that the overall and potential ratings should be centered on average. IRL the whole system is based off the league average +/-. A player who is solid at defense at has a contact of 50 shouldn't be ranked the same as a kid in rookie ball who will never have a contact of over 40.
If the Major League batting average is .275 then that's where 50 should be located. Guys that are expected to hit better than that should be rated 50 or better and guys that aren't should be lower. Same goes for all the ratings. |
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#286 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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The other changes sound great, by the way! |
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#287 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Only at times, you think? And I would say *mostly* as intended.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#288 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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A lot of us want this. Let's hope Mister Mostly-Working-As-Intended hears us.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#289 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#290 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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Quote:
__________________
Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#291 | |
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Minors (Single A)
Join Date: Jan 2009
Posts: 92
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I don't have the statistical data like RonCo or Injury Log does but I figure the control of talent average via talent drops can occur through the following: 1. Major injuries - Self-explanatory. It's easy to understand how a severe back injury can affect a hitter or how a major arm injury affects a pitcher. 2. Chronic/series of moderate injuries - Some guys just have chronic body type injuries over and over again (Kerry Wood, Mark Prior)... or just guys who seem to always be injured (Ken Griffey Jr.) 3. Consistency - Some players are just more consistent than others until old age factors in (Tony Gwynn, Greg Maddux). Other players in the prime of their careers seen vary quite a bit from their standard deviation. A counterpoint to #2, not every player who is injury prone have seen their skills diminish considerably. An example I can think of is Milton Bradley or Rich Harden to a lesser extent. So it's not a black and white thing. Some players can overcome injuries and continue with their careers while others can't. So as a point to #3, I think a similar system to RonCo would be good. Currently the system a potential and current rating scale. To make it realistic, the current rating scale should be more dynamic. For example, it can be further be broken down into two scales similar to Ronco's suggestion current and effective scale. Another method would be some type of sliding scale. For example, a current contact average rating for a 27 year old Tony Gwynn would 9 (out of 10). Using a sliding scale and some type of hidden consistency rating, in a "bad year" Gwynn's current contact rating could be an 8.6. In a good year, it could be a 9.2. But for the most part, his average is around 9. For inconsistent players, the scale would "slide" more. The scale does not have to be symmetrical either. For example, a contact rating can be 9 average with a -0.3 on the low end and +0.7 on the high end. |
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#292 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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That'd be my assumption. OOTP9 is considered completed.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#293 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
This page of The Biz of Baseball web site lists the arbitration results for the last couple of seasons. There's a link at the bottom of that page to download a PDF file which lists the arbitration results from 1974-2004. I downloaded that file sometime ago and was entering the results into an Excel spreadsheet to determine the average percentage salary increases that resulted each year from arbitration. If this might be useful, I can continue on to add more seasons' worth of data to it. |
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#294 |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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<taps heels together and wishes> Old development report, old development report, old development report...
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#295 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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We do need it back. I was also fond of the promote/demote arrows.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#296 |
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Major Leagues
Join Date: Apr 2005
Posts: 354
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On injuries, I don't mind the frequency of CEIs, what I don't like is that they are instantly recognizable as the end of the player's career. I don't think that happened to anyone except Ray Chapman.
![]() What I'd like to see is that we have to figure out if the player is ever going to make a comeback. With that in mind, we should see hits to current ability (and talent, if the player is younger). However, after the 12 months or so of the long injury goes by, the player should show up for work. Now we can see if he can comeback. Players whom the game currently has as coming back after a 12 month injury should be mixed in with the true (disguised) CEIs. Some players will come back from the injury, others won't. We won't know until we play them at some level. There should be a small chance of a Tony Conigliaro comeback, or Herb Score coming back to be a C- pitcher. Then we can decide if we want to keep the guy around.
__________________
Marilyn Monroe had gone off on a USO tour, and upon seeing DiMaggio again excitedly told him of her trip. "Joe, there were a hundred thousand people there and they were all cheering and clapping; you've never seen anything like it." "Yes, I have," DiMaggio responded. |
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#297 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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I think the development reporting feature should be two-fold, one that tracks an individual's entire history and another that tracks a team over the entire year.
Here's a very rough example of what an individual report ought look like for pitchers. |
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#298 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,386
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And here's what it ought look like for a team over the year (for pitchers):
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#299 |
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Minors (Triple A)
Join Date: Dec 2006
Posts: 212
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Fundamental Flaw - Drag and Drop
The programmer choice to use drag and drop methods is a real drag and should be dropped. And replaced with simple left click methods.
Playing the game 90% or more of the days since OOTP 2006 the track record of drag and drop leading to program crashes is very well established. Longer sequences of drag/drop lead inevitably to program crashes. Whether its the way drag/drop is used in OOTP or whether it is inherently unstable in MS operating systems ( my reference point ) it needs to be replaced with a much simpler left click system on the lineup pages. A left click system will probably actually be faster for most OOTP players to use. Left click to select player - left click to place. There should also be fewer 'drop' errors as the user can more easily pick the drop location than at the end of a drag. If other uses of left click are already assigned they can be reassigned to other methods, or an extra 'selecting column' can be added to the data. Replacing drag/drop with other programming methods will go a long way toward stabilizing OOTP. Now it might be that the lineup selection pages need an even more fundamental redesign, but until then just replacing drag and drop is seriously needed. |
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#300 |
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Bat Boy
Join Date: Dec 2008
Location: The mound
Posts: 7
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How about this for a minor league DL...
If this makes it easier to code, just set it up as a level of the minors that plays no games. You can do that now, but the only addition you would need is that the AI would know to send injured minor league players there, then adjust the rest of the organization accordingly.
__________________
Balk this way... |
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