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Old 06-04-2009, 10:02 AM   #261
ryan008
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First off I have to say that this is one of the best releases of OOTP that I have ever seen (I have got everyone since 4). I just had a quick question about Spring Training. When you sim to the start of Spring Training all of the players on my 40 man roster get called up immediately, is this desigend to happen like this or is it a setting that I can change somewhere so that I am the one that manually moves players up for the Spring.

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Old 06-04-2009, 10:10 AM   #262
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Quote:
Originally Posted by ryan008 View Post
First off I have to say that this is one of the best releases of OOTP that I have ever seen (I have got everyone since 4). I just had a quick question about Spring Training. When you sim to the start of Spring Training all of the players on my 40 man roster get called up immediately, is this desigend to happen like this or is it a setting that I can change somewhere so that I am the one that manually moves players up for the Spring.

Thanks

Ryan
It happens like this because it brings up all of the guys on your 40 man roster. It was made to save time. There is no setting to change it.
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Old 06-04-2009, 10:26 AM   #263
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Just finished my first two games last night and I must say that I am very impressed with the new play by play. Excellent. Especially when it names the kind of pitch. You guys did a good job of increasing the flavor of real live baseball.

Now with my poor memory I'm still wrestling with getting all the ballpark pics and player pics to show. But this is fun and of course I especially like the new widget screen although sadly it isn't any real help with those who need just a tad bigger script type size. Maybe I'm not doing it right but so far it doesn't help because of what it takes away. I'll keep working on it.

I'm impressed. Very impressed. Down the road I'll be trying to do some historical stuff and some WSeries replays and playoffs.

Thanks Markus for a colorful game with all the pizzaz. This game will go good with my love for DMB...when I want the pics and perks while still keeping pitch by pitch with quality script.

Best of both worlds for me...
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Old 06-04-2009, 11:03 AM   #264
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Quote:
Originally Posted by jar2574 View Post
In my game, all the top players keep getting hurt.

Hanley Ramierez, Reyes, Braun, Crawford, Sizemore, A-Rod, Beltran, Hamilton, and Webb have all gotten hurt with at least DTD, and that is just off the top of my head. Manny Ramirez also missed time for a suspension.

That's 10 out of the top 27 guys, according to my scouts. Just think about how less famous guys who haven't had enough durability to get ranked in the top 30 must be faring!

This is totally unrealistic and I want my money back!

I mean, it's only June 3 and about 1/3 of the top players in the league have been hurt in my first season!

Wait a minute...
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Old 06-04-2009, 11:10 AM   #265
vuroth
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My impressions moving from OOTP8 to OOPTX in Linux:

- Game loads quicker than before
- Way less crashes so far
- Game feels smoother transitioning from page to page
- Linux install was very easy/smooth. (I'm no linux guru)
- The Mariners are kinda bad

Kudos, guys.
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Old 06-04-2009, 11:12 AM   #266
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Originally Posted by Simmo13 View Post
In the manual I think the suggestion is to import immediately after the playoffs have finished.
I'd agree with this. At least import before Jan 1 because you want the ratings baseline (can't think of a better word) to be set by the new game in the transition from Dec 31 to Jan 1.
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Old 06-04-2009, 11:15 AM   #267
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Quote:
Originally Posted by jar2574 View Post
In my game, all the top players keep getting hurt.

Hanley Ramierez, Reyes, Braun, Crawford, Sizemore, A-Rod, Beltran, Hamilton, and Webb have all gotten hurt with at least DTD, and that is just off the top of my head. Manny Ramirez also missed time for a suspension.

That's 10 out of the top 27 guys, according to my scouts. Just think about how less famous guys who haven't had enough durability to get ranked in the top 30 must be faring!

This is totally unrealistic and I want my money back!

I mean, it's only June 3 and about 1/3 of the top players in the league have been hurt in my first season!

Wait a minute...
Classic!
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Old 06-04-2009, 11:19 AM   #268
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Originally Posted by bababui View Post
The injury list is more like a casualty list of a combat battalion
Trust me, it's not.

You don't like the injury frequency? Dial it down a notch...or even two notches.
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Old 06-04-2009, 11:20 AM   #269
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Originally Posted by vuroth View Post
My impressions moving from OOTP8 to OOPTX in Linux:

- Game loads quicker than before
- Way less crashes so far
- Game feels smoother transitioning from page to page
- Linux install was very easy/smooth.
Linux rules. It's the best OS out there.
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MD has disciples.
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Old 06-04-2009, 11:21 AM   #270
Malleus Dei
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Quote:
Originally Posted by jar2574 View Post
In my game, all the top players keep getting hurt.

Hanley Ramierez, Reyes, Braun, Crawford, Sizemore, A-Rod, Beltran, Hamilton, and Webb have all gotten hurt with at least DTD, and that is just off the top of my head. Manny Ramirez also missed time for a suspension.

That's 10 out of the top 27 guys, according to my scouts. Just think about how less famous guys who haven't had enough durability to get ranked in the top 30 must be faring!

This is totally unrealistic and I want my money back!

I mean, it's only June 3 and about 1/3 of the top players in the league have been hurt in my first season!

Wait a minute...
Clutch!!!
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If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

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MD has disciples.
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Old 06-04-2009, 11:25 AM   #271
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Originally Posted by cody8200 View Post
It happens like this because it brings up all of the guys on your 40 man roster. It was made to save time. There is no setting to change it.
To be fair, it is done to force you to option 15 of them back to the minors at the end of Spring Training because in the old days you could just leave a minor-leaguer on the 40 man roster for time in-memoriam and never have to worry about them losing an option.
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Old 06-04-2009, 11:30 AM   #272
Malleus Dei
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Originally Posted by Tony M View Post
To be fair, it is done to force you to option 15 of them back to the minors at the end of Spring Training because in the old days you could just leave a minor-leaguer on the 40 man roster for time in-memoriam and never have to worry about them losing an option.
It should be an option, and not mandatory.
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Old 06-04-2009, 12:47 PM   #273
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Re: all 40-man players are called up for ST. This is like real life; every real life player on the 40-man has an automatic invite to Spring Training. It also solves one of the most persistent transactions-related exploits in the game; in OOTP9, if a 40-man guy was out of options, as long as you never promoted him during ST, you didn't need to waive him after ST to assign him to the minors. Now you will need to pass him through waivers, just as in real life, and this should help to prevent the human player from hording minor league depth. The human player had a big advantage over the AI in that regard before. I'd guess that if the game had always worked this way, no one would find it odd, but since this is a new change in vX, it may take some getting used to. I just wanted to point out that there are good reasons for the change.
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Old 06-04-2009, 12:54 PM   #274
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That is funny that you posted this. As I was sitting there trying to figure out why they would change it it occurred to me that these players would be required to pass waivers to be reassigned to their minor league teams. Thanks for the explanation and another great new feature of OOTP 10!


Quote:
Originally Posted by injury log View Post
Re: all 40-man players are called up for ST. This is like real life; every real life player on the 40-man has an automatic invite to Spring Training. It also solves one of the most persistent transactions-related exploits in the game; in OOTP9, if a 40-man guy was out of options, as long as you never promoted him during ST, you didn't need to waive him after ST to assign him to the minors. Now you will need to pass him through waivers, just as in real life, and this should help to prevent the human player from hording minor league depth. The human player had a big advantage over the AI in that regard before. I'd guess that if the game had always worked this way, no one would find it odd, but since this is a new change in vX, it may take some getting used to. I just wanted to point out that there are good reasons for the change.
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Old 06-04-2009, 12:58 PM   #275
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Originally Posted by Malleus Dei View Post
Trust me, it's not.

You don't like the injury frequency? Dial it down a notch...or even two notches.
Good advice, Mal.

I play with it set "Very Low" and am pleased with it.
It doesn't coincide with MLB injuries, but it's fine for me.

I have been impressed with the research done by Injury Log to get the injury rate accurate with MLB.
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Old 06-04-2009, 01:02 PM   #276
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Quote:
Originally Posted by jar2574 View Post
In my game, all the top players keep getting hurt.

Hanley Ramierez, Reyes, Braun, Crawford, Sizemore, A-Rod, Beltran, Hamilton, and Webb have all gotten hurt with at least DTD, and that is just off the top of my head. Manny Ramirez also missed time for a suspension.

That's 10 out of the top 27 guys, according to my scouts. Just think about how less famous guys who haven't had enough durability to get ranked in the top 30 must be faring!

This is totally unrealistic and I want my money back!

I mean, it's only June 3 and about 1/3 of the top players in the league have been hurt in my first season!

Wait a minute...

Haha, Nice post!
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Old 06-04-2009, 01:45 PM   #277
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Originally Posted by Simmo13 View Post
In the manual I think the suggestion is to import immediately after the playoffs have finished.
The manual for OOTP9 does say to convert "after your last playoff game, before proceeding to the offseason." That's for converting leagues from OOTP2006 and later versions.
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Old 06-04-2009, 02:05 PM   #278
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Originally Posted by Tony M View Post
To be fair, it is done to force you to option 15 of them back to the minors at the end of Spring Training because in the old days you could just leave a minor-leaguer on the 40 man roster for time in-memoriam and never have to worry about them losing an option.
Tony, I'm glad you mentioned this. I always moved them for that very reason anyway so for me it just saves time You explained it better than I did.
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Old 06-04-2009, 02:42 PM   #279
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Originally Posted by dingus4ever View Post
I'd hate to speak for others but I know for me it is because it feels like cheating.
It's not cheating. You're just setting the injury frequency to a level you feel is more realistic. OOTP has a bunch of options that fit into that category.

Quote:
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Sad;y you listened to the Roncos and made a game that tries WAY to hard to model MLB...
RonCo did not participate in the beta testing for OOTP X.

Last edited by Le Grande Orange; 06-04-2009 at 02:48 PM.
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Old 06-04-2009, 03:01 PM   #280
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Wow just had my first perfect game!

A guy I signed in the off season to a 26 Mill per year contract got 14K and the Perfect Game! Seems like a good investment lol. Injuries have taken out all of my LFs right now so I gotta build even more depth it seems.
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