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Old 06-04-2009, 03:55 AM   #241
Markus Heinsohn
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Quote:
Originally Posted by jbergey22 View Post
If 50% of them 1300 injuries were 7 days are less was that studied and implemented?
Yes

The problem with injuries is that in general most are not reported in reality the way in OOTP. So, you actually think OOTP has too many injuries, when in fact the default setting even has not enough compared to real life.
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Old 06-04-2009, 04:00 AM   #242
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Your game has come a long way, Markus. Congrats.
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Old 06-04-2009, 04:02 AM   #243
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On a funny note. A Pitcher on the Pirates is 0-10 in his first 15 starts!
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Old 06-04-2009, 04:09 AM   #244
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Quote:
Originally Posted by Markus Heinsohn View Post
Yes

The problem with injuries is that in general most are not reported in reality the way in OOTP. So, you actually think OOTP has too many injuries, when in fact the default setting even has not enough compared to real life.
This is a joke. More than a few of the 'injuries' reported in MLB are close calls and precautionary benchings. Sad;y you listened to the Roncos and made a game that tries WAY to hard to model MLB..and not to successfully at that. The OOTP injury model in no way is realistic in injury or duration. It pains me to say this.
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Old 06-04-2009, 04:13 AM   #245
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Quote:
Originally Posted by bababui View Post
This is a joke. More than a few of the 'injuries' reported in MLB are close calls and precautionary benchings. Sad;y you listened to the Roncos and made a game that tries WAY to hard to model MLB..and not to successfully at that. The OOTP injury model in no way is realistic in injury or duration. It pains me to say this.

So you think Markus is making this up?

Have you done any research on this? You seem awfully down on a game that pretty much came out bug free which means guess what??? Markus will be able to spend less time squashing bugs and more time making subtle tweaks if something isnt quite right.
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Old 06-04-2009, 04:19 AM   #246
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Originally Posted by jbergey22 View Post
So you think Markus is making this up?

Have you done any research on this? You seem awfully down on a game that pretty much came out bug free which means guess what??? Markus will be able to spend less time squashing bugs and more time making subtle tweaks if something isnt quite right.
I would say the vast swath of unrealistic injuries to random players is a bug. I so wanted to like this game. But, as a player who plays out games the injury model is utterly unrealistic. The injury list is more like a casualty list of a combat battalion from WWII.
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Old 06-04-2009, 04:21 AM   #247
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Importing a league from OOTP 9.....at one point should the league be in? I have a league I have been working on for awhile that is sitting at 7/22. Do I need to sim the rest of the season? Or has anything changed?
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Old 06-04-2009, 04:21 AM   #248
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Quote:
Originally Posted by bababui View Post
I would say the vast swath of unrealistic injuries to random players is a bug. I so wanted to like this game. But, as a player who plays out games the injury model is utterly unrealistic. The injury list is more like a casualty list of a combat battalion from WWII.
Well the easiest solution would be to change it to low until additional research is done(and you know someone will do it) that either proves it is spot on or needs to be tweaked. If you think normal is too high for injuries there is nothing wrong with changing it to low and that may give you the settings you feel is realistic.
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Old 06-04-2009, 04:23 AM   #249
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Importing a league from OOTP 9.....at one point should the league be in? I have a league I have been working on for awhile that is sitting at 7/22. Do I need to sim the rest of the season? Or has anything changed?
It imported where you left off I am guessing. You can just pick up where you left off.
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Old 06-04-2009, 04:27 AM   #250
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It imported where you left off I am guessing. You can just pick up where you left off.
Well yeah, but previous versions we were told that certain times of the year were best to import, such as preseason.
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Old 06-04-2009, 04:29 AM   #251
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Well yeah, but previous versions we were told that certain times of the year were best to import, such as preseason.
Oh ok. IM not sure. Id guess sim until Jan 1st and then import but its just a guess.
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Old 06-04-2009, 04:43 AM   #252
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Isn't it a bit early to be saying this thing s doomed injury wise? It's been like 18 hours!
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Old 06-04-2009, 05:47 AM   #253
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Finished my first game and it was a good one with me managing the cubs and we beat the astros 4-3. Now the first thing i did was move the injurys down to low and now im looking at who went under the knife and their is alot of guys but then i figure most of these guys had already been hurt before the season started. Is 6 weeks normal for a elbow strain?

Edit: Also after 1 game the AI made a trade with itself. The Nationals traded Josh Willingham to the Twins for Nick Blackburn and minor league Oswaldo Sosa.

Edit 2: Where can i go in the game to change to season to start with spring training and not opening day?

Last edited by gamefan1978; 06-04-2009 at 05:58 AM.
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Old 06-04-2009, 06:43 AM   #254
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Well yeah, but previous versions we were told that certain times of the year were best to import, such as preseason.
In the manual I think the suggestion is to import immediately after the playoffs have finished.
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Old 06-04-2009, 09:13 AM   #255
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Originally Posted by bababui View Post
I would say the vast swath of unrealistic injuries to random players is a bug. I so wanted to like this game. But, as a player who plays out games the injury model is utterly unrealistic. The injury list is more like a casualty list of a combat battalion from WWII.
Actually, reality looks like a combat battalion.

Every day, I write an around the majors email report with news, game recaps and stats. The news reports are filled every day with plenty of injuries.
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Old 06-04-2009, 09:27 AM   #256
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Originally Posted by bababui View Post
I would say the vast swath of unrealistic injuries to random players is a bug. I so wanted to like this game. But, as a player who plays out games the injury model is utterly unrealistic. The injury list is more like a casualty list of a combat battalion from WWII.
You may want to take a step back, relax, and think about sample size.

If you are playing games out, then there is no way you have played enough seasons to know whether the injury model is "utterly unrealistic."

How many games have you played out? 30? 60? 90?

Beta testers had the chance to sim thousands of seasons. (I'm not one of them.) I'm guessing they also actively managed thousands of games.

For now, I'm going to assume that all those seasons and all those games are a more reliable source regarding the injury model than the few seasons that you have been playing.

Last edited by jar2574; 06-04-2009 at 09:39 AM.
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Old 06-04-2009, 09:35 AM   #257
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Quote:
Originally Posted by bababui View Post
This is a joke. More than a few of the 'injuries' reported in MLB are close calls and precautionary benchings. Sad;y you listened to the Roncos and made a game that tries WAY to hard to model MLB..and not to successfully at that. The OOTP injury model in no way is realistic in injury or duration. It pains me to say this.
Ummm, I want a game that tries really hard to model MLB and am thankful for RonCo and others have worked hard to improve the game's realism over the years. I'm not sure what Markus should be striving for, if not for greater realism. If you want less realism, there is always RBI Baseball.

As for the injury system...well, the jury is still out...there's definately no way you can be the authoritative expert on it after less than 24 hours of play.
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Old 06-04-2009, 09:51 AM   #258
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In my game, all the top players keep getting hurt.

Hanley Ramierez, Reyes, Braun, Crawford, Sizemore, A-Rod, Beltran, Hamilton, and Webb have all gotten hurt with at least DTD, and that is just off the top of my head. Manny Ramirez also missed time for a suspension.

That's 10 out of the top 27 guys, according to my scouts. Just think about how less famous guys who haven't had enough durability to get ranked in the top 30 must be faring!

This is totally unrealistic and I want my money back!

I mean, it's only June 3 and about 1/3 of the top players in the league have been hurt in my first season!

Wait a minute...

Last edited by jar2574; 06-04-2009 at 10:19 AM.
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Old 06-04-2009, 09:56 AM   #259
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Easy solution: Go into your game settings and set injuries to very low.
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Old 06-04-2009, 09:58 AM   #260
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I see what you did there.
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