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Old 06-04-2009, 01:42 AM   #221
darino
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Having never played any version of OOTP baseball, I was looking forward to see if the playing experience matched my anticipation. I started a new season as the AZ Diamondbacks, and let the comp auto-play the first few games which were wins. Then I decided to try my hand at 'managing' (doing the hitting and pitching, setting the fielder positions etc). What happens? Connor Jackson drops a throw at first, Justin Upton drops a ball in the outfield, THEN gets hurt for 3-4 weeks, then Connor Jackson (subbing for injured Upton) drops a ball in the outfield. to top it off, Randy Wolf throws a one-hitter against me (Randy freakin' Wolf!) After the game, the news reports then have about 15 guys getting hurt around the league. So much for realism.

My first impressions? Much disappointment. I played Earl Weaver baseball back in the late 80's and hadnt really tried many baseball comp-simulation games since, but thought this was the most interesting looking game to come along and would give it a try. Apparently baseball comp-sim games have not progressed much since those Earl days, as this is just Earl Weaver baseball on steroids. More colors and graphics, but still alot of the 'just sit back and watch what happens' game play. That may suit alot of folks just fine, and that's great. But to me, old board games like 'Pursuit the Pennant' and 'Strat-o-matic' have more to offer in their simplicity then OOTP just gave me. Perhaps I was expecting TOO much, and I will try and give it more time, but if the rest of my impressions are like my first, OOTP may find itself at the back of my 'computer-game closet'.

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Old 06-04-2009, 02:13 AM   #222
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The injury model in this gamer is an abject failure. It has no relation to real baseball and is weighted heavily toward simmers. Almost every injury happens in-game. Every injury no matter how minor results in the player leaving the game. Its ponderous and unrealistic.

Also, Im getting 4th year rather average players getting millions in arby. I love some of the new features, but, when it comes to playing out games, this game is a step back in the fun department from OOTP9 at this point.
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Old 06-04-2009, 02:27 AM   #223
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ok, now i am getting a little disturbed. In trying to go back and play again to give OOTP another chance, the game crashes when i click on anything from the main page. But before it does, it shows that the manager of the team/game i saved is a 23 year old named 'Garrett White'. This person is NOT me, and I do not have a CLUE who they are.

Last edited by kq76; 06-04-2009 at 03:10 AM. Reason: watch your language, please
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Old 06-04-2009, 02:39 AM   #224
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Originally Posted by darino View Post
ok, now i am getting a little disturbed. In trying to go back and play again to give OOTP another chance, the game crashes when i click on anything from the main page. But before it does, it shows that the manager of the team/game i saved is a 23 year old named 'Garrett White'. This person is NOT me, and I do not have a CLUE who they are. WTF?
I think that's the name of a main roster creator. He built the roster so his name was probably set as manager and since your game crashed while playing the MLB roster (I'm guessing) it loaded Garrett's name up by default. It's all good. Just change it to your name.
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Old 06-04-2009, 02:40 AM   #225
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Quote:
Originally Posted by darino View Post
Having never played any version of OOTP baseball, I was looking forward to see if the playing experience matched my anticipation. I started a new season as the AZ Diamondbacks, and let the comp auto-play the first few games which were wins. Then I decided to try my hand at 'managing' (doing the hitting and pitching, setting the fielder positions etc). What happens? Connor Jackson drops a throw at first, Justin Upton drops a ball in the outfield, THEN gets hurt for 3-4 weeks, then Connor Jackson (subbing for injured Upton) drops a ball in the outfield. to top it off, Randy Wolf throws a one-hitter against me (Randy freakin' Wolf!) After the game, the news reports then have about 15 guys getting hurt around the league. So much for realism.

My first impressions? Much disappointment. I played Earl Weaver baseball back in the late 80's and hadnt really tried many baseball comp-simulation games since, but thought this was the most interesting looking game to come along and would give it a try. Apparently baseball comp-sim games have not progressed much since those Earl days, as this is just Earl Weaver baseball on steroids. More colors and graphics, but still alot of the 'just sit back and watch what happens' game play. That may suit alot of folks just fine, and that's great. But to me, old board games like 'Pursuit the Pennant' and 'Strat-o-matic' have more to offer in their simplicity then OOTP just gave me. Perhaps I was expecting TOO much, and I will try and give it more time, but if the rest of my impressions are like my first, OOTP may find itself at the back of my 'computer-game closet'.

I'm really sorry to hear your first time at managing didn't go so well. I hope you give it another try. Managing just 1 game is a pretty small sample size and stuff like that can happen in real life. One thing you could try if you want to reduce injuries is under Game Setup reduce injury frequency. I'm guessing you just had an unlucky day managing and your next game should hopefully go a lot better.
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Old 06-04-2009, 02:42 AM   #226
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ok, now i am getting a little disturbed. In trying to go back and play again to give OOTP another chance, the game crashes when i click on anything from the main page. But before it does, it shows that the manager of the team/game i saved is a 23 year old named 'Garrett White'. This person is NOT me, and I do not have a CLUE who they are. WTF?
That crash sounds like one that happens with a corrupt file being the last game played, usually caused by an improper save. I'd recommend removing that league file from your system and starting a new one. As for creating guys 1 by 1, you can export the league into a spreadsheet and then edit the guys from there however you want, then reimport them in.

Also with league modifiers, and everything else, there's no reason that with the proper amount of time spend you couldn't make your universe yours.
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Old 06-04-2009, 02:45 AM   #227
darino
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oh, okay. *whew*. That would be all i need, someone hacking into my game and taking over as manager. Wait, isnt that how Steinbrenner and Martin meshed so well? ha!


*btw, someday down the road i want to be one of those that says 'i didnt think i was going to like this game as much as i do, but man was i wrong!' All i ask is to be as addicted as i am to EHM hockey, and we will be fine

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Old 06-04-2009, 02:52 AM   #228
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Every injury no matter how minor results in the player leaving the game. Its ponderous and unrealistic.
If you want fewer players leaving games due to injury, is there any reason you haven't lowered the injury frequency setting?
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Old 06-04-2009, 03:04 AM   #229
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If you want fewer players leaving games due to injury, is there any reason you haven't lowered the injury frequency setting?
Injury Log..OOTPX gets injuries wrong on a grand scale. Its an abject failure. It doesnt mirror reality in any way. Markus seems to have made OOTPX for simmers. On a day to day level, the game is a failure. While this is a small sample size, it is telling. While many players get injured, a few players seem to rack up a disproportionate number of injuries. The game doesnt understand this.
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Old 06-04-2009, 03:17 AM   #230
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Any team can have a bad run of injuries that doesnt really add a lot of help.

What does the league look like for injuries?

I think sample size again is the problem as Im not seeing anything strange and I changed my settings to High.
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Old 06-04-2009, 03:20 AM   #231
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Any team can have a bad run of injuries that doesnt really add a lot of help.

What does the league look like for injuries?

I think sample size again is the problem as Im not seeing anything strange and I changed my settings to High.

I posted earlier something like 120 injuries in the first 10 days. A few players usually have a disproportionate number of injuries but OOTPX doesnt recognize this. Also, many injuries do not happen during the games.
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Old 06-04-2009, 03:20 AM   #232
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We should also keep in mind the time of year that injuries happen. Injuries happen more frequently during spring training, especially if you don't adequately spread out the playing time. I wonder if Markus has programmed it to vary at other times of the season as well.
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Old 06-04-2009, 03:29 AM   #233
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If you want fewer players leaving games due to injury, is there any reason you haven't lowered the injury frequency setting?
I'd hate to speak for others but I know for me it is because it feels like cheating.
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Old 06-04-2009, 03:33 AM   #234
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I'd hate to speak for others but I know for me it is because it feels like cheating.
See that never even crossed my mind. It's changing the Injury Frequency for the AI too isn't it? So you're not getting any advantages.

I tried changing it to Low... But I wasn't seeing enough injuries. And Normal had too many.

For whatever reason High seems to suit me the best.
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Old 06-04-2009, 03:34 AM   #235
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I'd hate to speak for others but I know for me it is because it feels like cheating.
Well its not cheating if its the way you want it. This is kind of tricky as I have heard a few complaints about injuries but Ive also heard from beta testers that this area was really a major point of emphasis. I am sure someone brilliant is taking this subject on as a write this and will have a nice sample size to go by.
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Old 06-04-2009, 03:39 AM   #236
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I grew up with SNES etc. I always felt like, if this is the default, if this is how the designers say this game is supposed to be, then anything else really isn't right. I never change settings in a game. Whatever is default is how it is meant to be played. It is somewhat OCD but it is just a relic from my days in the early 90s playing good ol SNES games.
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Old 06-04-2009, 03:43 AM   #237
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d/l time = < 20 min. EXCELLENT work guys!!!
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Old 06-04-2009, 03:47 AM   #238
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If we are going to try to replicate real life injury trends we need to study the real type and duration of those injuries.
That is exactly what we did, and the game matches it! Did you know that in 2008 there were 1300+ injuries in the MLB? Now, do the math.

Trust me, the game both matches frequency of frequency of different lengths very well, we have tested this in depth during beta.

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Old 06-04-2009, 03:52 AM   #239
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That is exactly what we did, and the game matches it! Did you know that in 2008 there were 1300+ injuries in the MLB? Now, do the math.

Trust me, the game both matches frequency of frequency of different lengths very well, we have tested this in depth during beta.

Some people have mentioned they think too many long term injuries are the problem.

If 50% of them 1300 injuries were 7 days are less was that studied and implemented?

NEVERMIND it appears you answered it
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Old 06-04-2009, 03:53 AM   #240
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That is exactly what we did, and the game matches it! Did you know that in 2008 there were 1300+ injuries in the MLB? Now, do the math.

Trust me, the game both matches frequency of frequency of different lengths very well, we have tested this in depth during beta.
Sadly I think most of us don't like ultra realism lol. But Kudos on the game. I wanna tell you personally it is phenomenal. I just have to get used to the injuries and build a team with more depth.

Awesome work
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