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#221 | |
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Minors (Double A)
Join Date: Mar 2007
Posts: 124
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#222 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 228
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#223 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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#224 |
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Minors (Double A)
Join Date: Mar 2007
Posts: 124
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$40.00 is a very reasonable price for this game, I spend more then that on a tank of gas..
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#225 |
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Minors (Double A)
Join Date: Mar 2007
Posts: 124
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#226 | ||
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All Star Reserve
Join Date: Jul 2003
Location: LA, CA
Posts: 982
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Mike D is the commish of the only OOTP 2007/8 league I'm still in, and he's clearly frustrated, so you can bet we aren't upgrading. That's probably 15 OOTP 9 sales that won't happen. Now, I still think the latest version is better than any past version, I just think that eventually some version should squash these basic problems (withdrawing FA bids not going into exports? easy) to get some goodwill back. Solo leagues can look past bugs, online leagues get ruined by loopholes.
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UBL - Best Online League Evar! - Los Angeles Dodgers: 25 seasons, 13 NL West titles, 4 WC, 8 NL Titles, 5-time Champs LBB v5 league (retired) - Detroit Tigers/Commish: 19 seasons, 18 straight AL Central titles, 2006, 2008, 2014, 2015 Champs! NGBL v6 league (dead) - Texas Rangers: 10 seasons, 4 AL South titles, 2 Wild Cards, one WS app |
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#227 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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I do intend to migrate PEBA to OOTP 9 once I've verified that it's a stable platform offering worthwhile improvements. Assuming that's the case (and I'm optimistic), that'll be 24 sales for Markus.
mrbill does bring up a good point, though: There's a need to pay close attention to the online community. I don't mean that as a way to say ignore the solo players! However, online leagues have the potential to drive a great deal of sales. Keeping the people in these leagues happy (especially those of us that run them) is a smart business priority, since each of these leagues represents a chunk of purchases. At the moment it's probably reasonable to argue that more could be done for online leagues. Part of it is what's been discussed already: fixing bugs/annoyances that plague online leagues (like waiver claims, disappearing extension offers, etc.). Part of it is making running a league an easier, less time-consuming process. One big step forward in my opinion would be facilitating a more active online league community. Right now there's the Online League Listing forum. That's nice, but I believe more can be done in this area. What about a commish sub-forum (as has been suggested in this thread)? What about a billboard system where everyone can see at a glance the openings in various leagues and the individuals who are looking for leagues? What about a feedback system that alerts commissioners to "shady" potential candidates with a history of problem behavior? Recruiting through the forum at the moment is not easy. We've had a vacancy in PEBA for a month now, and despite several posts in our owner wanted thread we've had no luck filling that spot. The thread starts sliding down the forum almost immediately, and then it's, "Out of sight, out of mind." So I'm definitely glad to hear that there are some good things in store for online leagues, and I'd throw my backing behind going the extra mile with this. Beyond just in-game bug fixes and improvements, I'd encourage more out-of-game community building endeavors to help keep this important segment of your clientèle happy.
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Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#228 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,170
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I think it is reasonable to assume that just because someone is part of an online league that uses x version, that they still won't buy the newer y version to play their own solo league.
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#229 |
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Bat Boy
Join Date: Dec 2007
Posts: 5
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Great news. I'm new to the franchise and look forward to the latest edition. Even the missus is enjoying this fine product!
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#230 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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yes, I did it last night. I expanded the league by two teams using the expand league function under game setup. An expansion draft was held (the AI even did a good job of protecting players) and ran through it. There wasn't many major league ready / worthy players, but the expansion draft ran just fine. Then the team I chose had the 2nd pick in the amateur draft, but I didn't get much further than that last night.
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#231 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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The fact that simple transactions that would be taken for granted, such as returning a Rule V player to their original team, still don't work properly are a major issue. I know it's been stated before, but to me it's very bothersome that something as trivial as "in game sound" or "a new skin" get their very own bullet point, but "online stuff" is all lumped together.
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Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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#232 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,392
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I'm a historical player so I'm curious to see how it has been improved to make "almost perfect results." I'm not exactly sure what this means. Part of what I like about historical play now is how some players can end up being way better than they were in real life while others can be way worse. You still get all the familiar names, but it adds a degree of unpredictability so you can't just target the names like Mike Schmidt and Andre Dawson when they come up as rookies. But if I know for sure that Eddie Murray is going to club 504 homers if he stays healthy, that's not nearly as much fun to me. So I'm curious to see exactly what these improvements entail.
As far as "What about... " so and so feature, there are really only three things that have been consistently bugging me about OOTP8 that I would really, really like to see in OOTP9: 1) The ability to send or stop runners on the basepaths when playing out a game, like you could in OOTP6 and prior. I know we have in-depth strategy settings for how baserunners behave, but when I have them set to be more aggressive, I have people like Pete Incaviglia getting picked off second base and trying to score on bloops to the OF. And setting up specific strategy settings for specific players doesn't always seem to help. I want to be able to send or hold specific runners in specific situations again - I lose a lot of games because my speedy runner on third didn't take a chance at scoring in the late innings of a tie game with my pitcher on deck. 2) The ability to undo, discard, or confirm lineup changes before they take effect. I've screwed up at least three double switches by dragging the player into the wrong lineup slot, and have cursed that there is absolutely no way to undo it. 3) The fix for the "pitcher injury" bug that happens to many people when playing out a game and they try to sub for their injured pitcher (game crashes to Desktop). If OOTP9 fixes/addes those three things, I'll probably be happy. Not much to ask for, right? P.S. And it'd be nice if the Rule 5 draft got fixed in historical leagues. But that one's not as big a deal to me. Last edited by hefalumps; 03-06-2008 at 01:50 PM. |
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#233 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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It certainly isn't as important as fixing things like being able to undo dropping someone into the wrong lineup slot during the game which is something I have bought up for the last few versions but is totally ignored or responded to with, "Once you drop them into a slot they are announced". To me, they aren't announced until they step foot on the field. I can add and scratch names from the lineup card all day while in the dugout, which is what I consider the lineup screen to be. Once I go back to the field, then they should be announced. Every so often someone gets dropped into the wrong slot, not from lack of attention, but because of a tic in the finger that's holding the mouse button down. It seems ridiculous that some kind of undo or a popup asking whether I am sure I want to make that move isn't part of the game. Every other game I have played in the past, which is just about all of them, had the opportunity to take things like that back. That is just one of the things I find a LOT more important than some noises added to the game. Does this answer your question? Thank you. Last edited by StyxNCa; 03-06-2008 at 01:53 PM. |
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#234 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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#235 |
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Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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Finite developer resources means time put into a useless feature equals time not spent on implementing something that's actually useful.
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A rake and a roustabout. |
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#236 |
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All Star Reserve
Join Date: Apr 2004
Location: Ocala, FL
Posts: 544
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Once I turned the sound on just to see what it was like, and I swear Chester Cheetah kept popping up on my screen saying "It's the Cheesiest!", and then I fell off the wagon and ate a bunch of Cheetoes and gained back that 10 pounds I had lost the month before, so I had to shut it off.
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#237 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,672
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Are you sure you were playing OOTP and weren't on the Internet at Cheetos
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#238 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I've just started a dynasty report in which this actually happens, and apart from the initial fiddling with the database all the national teams stay national but play each other without problems...
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#239 | |
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Hall Of Famer
Join Date: Dec 2005
Posts: 17,040
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#240 |
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Minors (Triple A)
Join Date: Sep 2004
Location: Shepherdsville KY
Posts: 228
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