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Perfect Team 21 Perfect Team 21 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#181 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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There is a 2.5M bartolo colon? wtf?
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#182 | |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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Quote:
I was in a tournament with him as the top-tier reward... I was pretty excited once I made it to the reward tier, but I ended up finishing 3rd/4th and got a Jeff Bagwell card that's inferior to the live mission reward I already had. ![]()
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() |
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#183 |
Major Leagues
Join Date: May 2020
Posts: 310
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#184 | |
Minors (Rookie Ball)
Join Date: Apr 2014
Posts: 43
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Ditto. There is no way to compete in these tournaments for the average player.
I like the idea of adding draft tournaments where you select from a pool of cards/packs to build a team for that tournament. Kind of like the Madden draft duels or how Hex (obscure TCG reference) opened a pack and each team drafts a card from that pack and it continues until rosters are complete. In that game each team had to buy a pack as the entrance fee and you kept the cards after if I remember correctly. Quote:
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#185 | |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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(Granted, once I have such a system it can be argued that sufficient data analysis background to get that kind of advantage is very much NOT part of what makes for an average player. Current team was made only based on the typical rosters I was seeing from tournament winners, though.) Edit: Oh, and now I noticed you were specifically responding to a post that mentioned open tournaments. So to some degree this doesn't apply. Leaving it up for the record, mostly.
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() Last edited by ronhatch; 06-30-2020 at 09:11 PM. |
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#186 | |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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Every transaction is a known quantity, so it could at least theoretically be tracked. Pack and card rewards could have a point value assigned to them as well. Could be awkward for those of us that like to collect and have spent a lot of points on cards that aren't making our team better... not sure how to deal with that without leaving an opening for tankers again, but maybe someone else can come up with something. Some other more out-there ideas I've been mulling over involve the fact that digital assets can be copied and don't have to be in only one place at a time. You could have a kind of mega-tournament that kicks off each week with the winners of each league setting a static roster that will then be used for another full season in a parallel league system of just the winners. Winners of those leagues will then compete with the other winners the following week, until there is one overall champion. So in that kind of structure, you could be earning points from multiple copies of the same team each week, depending on how far it goes up the ranks.
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() |
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#187 |
Major Leagues
Join Date: May 2020
Posts: 310
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I was thinking about how people tank/sandbag and have an idea for how to stop it.
Put a cap on the amount of PP a team can earn in any level after they have been there for more than X amount seasons. This way there is simply nothing to be gained from staying in Rookie forever or constantly tanking in Stone to get back to Rookie. Once you've had more than X amount of years in Rookie and accrued more than Y points, you would get no more. It would also still allow a team that starts out very strong to have a banner year in Rookie and rake in points in that year. Then there is no need to report anyone, no need to ban anyone either. The strategy of tanking would just be obsoleted. |
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#188 | |
Minors (Single A)
Join Date: Aug 2019
Posts: 69
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OOTP 21: ![]() FTP Team: ![]() FTP Theme Team: ![]() |
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#189 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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So a FTP player with a struggling team gets penalized and has extremely limited ways to improve their team and eventually quits? No thanks. Don't punish the majority of your player base. That has turned out great a grand total of 0 times in gaming history. |
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#190 | |
Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 20
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So, while it's not tanking if you have nowhere to go, it is creating point escalation and skewing point distribution. The team, btw has 8 all stars in the running, and will pocket the 800 points for that, while having no chance to win. This takes those points out of the other players hands and shifts competitive balance. I'm not sure what you would report him for? Intentionally losing I guess, but I don't think it's officially tanking if you aren't trying to move down. Question Can you train pitchers? Are those position players going to eventually become real pitchers? edit: I've submitted a report, since it is effecting the competitive balance in the league.
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21 ![]() ![]() ![]() 22 ![]() ![]() ![]() Last edited by BertBDJ; 07-02-2020 at 01:06 PM. Reason: Added comments |
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#191 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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If the cap is like 25K then it only hits teams that are dropping back to win 120 games, someone struggling has zero impact from it. I think it is a good idea as a quick bandaid
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#192 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 255
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Not sure i fully understand the TANKING issue.
A=It seems to me if you paid for the game you should be able to do as you please B=As far as i know there are no cash payouts so who cares if someone loses 115 games C=I for like to change my roster alot try different guys mainly ones i liked as a kid 1950's and 60's or older ones than that D=I lucked out and caught like 5 100's ina weeks time sold them bought a bunch of players got bumped up to Diamond league but cant compete with teams that have nothing but 100's...i am trying to get down to gold so at least i can compete dont care about winning championship but dont want to spend next year in a league where i win maybe 40-50 games a week E=And for what its worth real baseball today is pretty sad so this game is my baseball fix..thanks |
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#193 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,609
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F. Bull****, there are not "fantasy worlds" in which everyone loves starting Jeff Bagwell at shortstop.
Why are there so many people in here writing apologia for cheating?
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#194 | |
Major Leagues
Join Date: May 2020
Posts: 310
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If you set the cap high enough it won't be an issue for a team like that. It's the teams that unleash Diamond level teams in Rookie and rake in 10s of thousands of points that would get caught by the cap. You'd just need to set it sufficiently high so as not to affect struggling teams. I don't know what that level should be, I am open to suggestions. I would say if you're in Rookie for something like more than 4-5 years and you've made over say 50-75 thousand PP, you get capped. Or it could just be something that looks at how much you've made in any year in Rookie and if you've made over X more than once, you can't ever earn in Rookie again. No struggling new team is going to rake in tons of PP in Rookie more than once, at that point it's almost a sure sign of tanking. Something can be implemented that would work. Last edited by DonMattingly; 07-02-2020 at 01:41 PM. |
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#195 | |||
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,849
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#196 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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Except it wouldn't. Once the tanker has raked up all the points they can over 4 weeks (takes 8 weeks to go up and down) at Stone, then he will start doing it at Rookie for another number of weeks, then will move up the problem to Bronze for a number of weeks, then up to Silver all the way up to the release of OOTP22. You're not fixing the problem, you're just making it move around. The way to fix the problem is to stop relying on the players to play police and ban the culprits outright. If you give people leeway with a cap number of points, they will cheat until they reach that number, then move on to the next level and cheat until they rack up the points there too. Once they have run out of time/room to do it, they will do it on a second team. Then on a third. |
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#197 | |
Major Leagues
Join Date: May 2020
Posts: 310
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#198 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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Better - maybe, but far from enough. These individuals must have their licenses blocked from accessing PT. Period. I'm tired of having a league wrecked by a tanker taking full advantage of a system that is too docile to have them made accountable for their despicable behavior. The Dinos guy is STILL around making a joke of the whole thing despite being reported, pointed out, made fun of, argued about, for WEEKS. I don't care it's not on the same team, it's the same behavior, block his license and move on. Don't give him the opportunity to have a max amount of points at each level he can get because guess what ? He'll see it as a challenge to get that max at every.single.level. And it's going to ruin the fun of a lot of other players in the process. So better ? I'm not sure...that's still several weeks of abuse for someone like that, where they will plan their every move to ensure they get the max amount of points at every level as they can. They won't see it as punishment, but as a reward to claim before they move on to the next level. |
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#199 | |
Major Leagues
Join Date: May 2020
Posts: 310
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Quote:
Plus the value of tanking goes down with each higher level - Rookie is really the best mining platform. Every level higher means better teams and less PP to mine. |
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#200 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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Quote:
I'd be fine with a system that flags an account (not just a team) and prevents that account from getting PP. I have a problem with a system that may accidentally affect someone playing legitimately but having progress potentially halted/disrupted by a system that is really meant to catch a few select individuals. So in the case of your PP limit per level, I could see it work if an account was flagged as cheating, then make it a zero sum for them. Not just the standard for everyone, because there are a lot more of us who play legit than those of us who cheat. |
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