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#21 |
All Star Reserve
Join Date: Jan 2003
Posts: 849
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Pure Sim was the "replacement" at 400 SS for OOTP. The forum notes at 400 SS have been removed so I can not tell you to read those comparisons. Pure Sim sounded like a game that had some very good ideas... OOTP was generally considered a step or two ahead.... Not sure what the issues will be with this years versions.
What will OOTP 7 be like working with SI ........ and Pure Sim is back by itself (for now).
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Cal. State Fullerton -- NCAA Champion - Baseball 2004 Texas Longhorns -- NCAA Champion - Baseball 2005 Oregon State Beavers -- NCAA Champion - Baseball 2006 and 2007 With unity comes VICTORY ! |
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#22 | |
Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
thats awesome Dan what things did he add from your gm campaign... how you like puresim 1.5 compare to ootp 6.03? |
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#23 |
Hall Of Famer
Join Date: Dec 2002
Posts: 5,298
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After looking at the website...carefully, I came away very impressed with the look and polish of the game.
A quick question for those that own the game. How is the gameplay and simming speeds? Is the play by play one pitch at a time, or is it a one-pitch at bat? Are all decisions for the human-owned team needed, or can games be watched hands-off? Thx in advance. |
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#24 |
Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Most say slower sim speeds than OOTP, pretty solid game, one pitch at bats.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#25 |
All Star Reserve
Join Date: Apr 2002
Location: South Jersey
Posts: 841
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I play both OOTP and PureSim. I use OOTP for historic replay, I use PureSim for solo fictional career play. My own preference is I have more fun playing PureSim, but OOTP handles historic replay better. (EDIT: Just a note, I have not tried historic replay with PureSim for the latest 1.5 release. Will probably test that out at some point)
As for sim speeds, PureSim does sim slower than OOTP, however, it's A LOT better than the older versions of PureSim. Before, the sim speeds were pretty slow. However, with the latest version, the sim speeds are pretty quick. Still slower than OOTP, but for most people who had a problem with the sim speeds in earlier versions of PureSim would probably be fine with it now. Plus, there are several options you can turn off to increase the speed even more. For me, personally, sim speeds don't matter much to me. I play EHM and CM with as many leagues turned on full detail as my machine can handle and am very used to pretty slow sim speeds. ![]() Last edited by sabotai; 10-07-2004 at 01:18 AM. |
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#26 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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A couple of things I've know about the game (but not by first-hand experience, at least not yet):
It can import the original schedule files available at Retrosheet; it can import OOTP CSV schedule files; and it has its own native import/export schedule function for adjusting the regular season schedule. Something that may be of great interest to folks is that PureSim has, in effect, a financial co-efficient that allows you to adjust the typical maximum and mininum salaries. So, if you wanted to mimic the typical salaries of the 1950's and limit the highest paid player to $125,000 a year or so, you can do that by making some adjustments in the game's very flexible XML file. I've seen posts on the PureSim forums from someone who did exactly that. In fact, the XML file is touted (deservedly so in my opinion) as one of the game's great strengths, as it makes available to the player almost every aspect to the game open to adjustment. Everything from typical stats posted by a league to the way the AI operates is in there somewhere. A few downers though, depending on what areas interest you: There are no tiebreakers; if you have a divisional tie there is no playoff at all and one team simply gets selected to advance. Unlike OOTP, there is no built-in schedule editor so you don't have the option to manually add-in tiebreaking playoff games either. There is no customizability to the playoffs. OOTP does have this (though it is far from being comprehensive). While the game does have expansion, it is not manually controllable. In other words, you can't decide when to expand your league nor can you pick which league or division the expansion club will go into. Neither can you adjust your league and divisonal alignments. The XML file's options are not really documented. There is tremendous strength in it, but there is almost nothing in the way of a guide or FAQ that lists just what each line does and how changing it by a certain amount will alter the results. You're pretty much have to run test leagues to figure out how your XML changes will affect the game. Finally, I don't think you can alter the size of the active roster. You're stuck with a 25-man active roster throughout your league's history. OOTP6 allows you to adjust that figure, so if you wanted to run with 21-man active rosters like baseball did at one time, you could do it. There is a lot to like in the game, but the above things are some of the little things which keep me from buying the game. It's so close, if it could just add a bit more in I'd definitely give it a buy... |
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#27 |
Hall Of Famer
Join Date: Jul 2003
Location: College Park, Md.
Posts: 5,024
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^^^
Sounds like things that can worked out in later versions. No online play is the biggest for me, although I know I mentioned that. ![]() |
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#28 |
Front Office Football Central
Join Date: Feb 2002
Location: Souf Cackilacky
Posts: 1,762
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#29 |
Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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It looks like I really ought to download the demo.
How is it for in-game AI? OOTP's in-game AI has been driving me batty at times. |
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#30 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Shaun has said he has really cleaned up the in-game AI.
There were some very detailed examples of where it needed tuning posted by BleacherBum on the PureSim forums. It's a bit early to see yet if the kinds of things which were pointed out have been addressed or not, but hopefully most have been. I hope Shaun will eventually update the downloadable demo to version 1.5 as well. I'd definitely try out the demo in that case, and it may yet win me over in spite of my reservations that the game does not have some of the things I mentioned in my previous post. I just love the idea of being able to adjust the salary levels... Last edited by Le Grande Orange; 10-07-2004 at 04:10 PM. |
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#31 | |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,629
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#32 |
Hall Of Famer
Join Date: Feb 2002
Location: Interwebs
Posts: 2,862
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I enjoy the game very much. If you enjoy solo play then I suggest you give it a long look...
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I was never one to patiently pick up broken fragments and glue them together again and tell myself that the mended whole was as good as new. What is broken is broken -- and I'd rather remember it as it was at its best than mend it and see the broken places as long as I lived.-Margaret Mitchell |
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#33 |
Hall Of Famer
Join Date: Feb 2003
Location: Home of the College World Series!
Posts: 3,673
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Can someone give a quick link to the d/l. Thank you
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Life is Good! |
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#34 |
Minors (Triple A)
Join Date: Nov 2002
Location: Dayton, OH
Posts: 226
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#35 |
All Star Reserve
Join Date: Apr 2004
Location: United States
Posts: 535
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Wow, I just downloaded the PS2004 demo and this sim is pretty darn good. The actual play screen (where you actually call the plays) is awesome. I hope OOTPD can compete with this.
I am now debating to go to PS2004 but the one thing that haunts me is the stability that Puresim will have. I say that because OOTP has CommishJoe's exporter/BOSI, Catobase, SI, and a possible 2D engine in the future. What do you guys think. |
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#36 | |
Minors (Rookie Ball)
Join Date: Mar 2002
Location: Chicago, Il
Posts: 28
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Quote:
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CBL: London Werewolves NPBL: California Lions SO49: Philadelphia Phillies FBL : Indianapolis Arrows ========= Hattrick: High Tops |
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#37 | ||
Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,251
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Quote:
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GM's RULE!!!!! Quote:
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#38 | |
Minors (Rookie Ball)
Join Date: Mar 2002
Location: Chicago, Il
Posts: 28
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Quote:
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CBL: London Werewolves NPBL: California Lions SO49: Philadelphia Phillies FBL : Indianapolis Arrows ========= Hattrick: High Tops |
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#39 | ||
Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,251
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Quote:
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GM's RULE!!!!! Quote:
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#40 | |
Minors (Rookie Ball)
Join Date: Mar 2002
Location: Chicago, Il
Posts: 28
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Quote:
The thing about 1972, was that was one of many baseball strike years. Since the White Sox lost to the A's in a short season , my "what if. . . " was, what would happen with a full 162 game schedule? All that damn paper to keep the boxscores, I think I might of played out games until June. Now that was a game with a S L O W sim speed. ![]()
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CBL: London Werewolves NPBL: California Lions SO49: Philadelphia Phillies FBL : Indianapolis Arrows ========= Hattrick: High Tops |
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