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Old 07-30-2004, 04:07 PM   #1
Expos4Ever
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Join Date: Mar 2002
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High Salaries

I have recently upgraded my solo OOTP5 league to OOTP6, and I am seeing very high salary demands. Many of the players have quite high talent / ratings, which is one issue by itslef, but the cpu AI is asking for incredible salaries. Average players are asking for $15M per season. I have already adjusted all salaries to AI generated which really sucks in a league with almost 20 years history.

I guess my question is...is this normal, and have others seen this? is it due to the fact that the league is an imported league?...and is there anything I can do to control salary levels?

Please let me know

Thanks

Dave
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Old 07-30-2004, 04:16 PM   #2
torzh
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No, I haven't seen that. What difficulty level are you playing? I'm playing all-star and occassionally players ask for more than they can get on the market which is nice. Because before I would just sign them and trade them if I couldn't afford them, on normal
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Old 08-09-2004, 10:36 PM   #3
MSWPSU
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Yea i've noticed that the salary demands seem pretty high. For a player 3 stars and up you can expect to be forking out cash depending on the position he plays. My first season I went after Eric Gagne who was a 3 star rated player and in an insane move allowed the bidding to reach over $12 million......he was a waste of money.....now i'm just smarter about who I go after....
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Old 08-09-2004, 10:40 PM   #4
streetballer67
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$12M for a 3 Star Rated Closer?!?! That's just crazy, anyway this can be fixed?
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Old 08-10-2004, 02:05 AM   #5
Twelvefield
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The salaries do seem to be higher. My belief is that is is a feature, an not a bug. Rather than opting to fix the game, probably, it would be wiser to alter your game-playing strategy.

Also, Eric Gagne is a MLB player. You are depending on the creator of the roster set to come up with accurate ratings for that player. The computer, however, does not know Eric Gagne from 0011010001001001011. If both the roster set creator or the computer do not totally agree on the accuracy of Eric Gagne's ratings, then you are going to get discrepancies.

The quickest way, if not the easiest, to avoid these discrepancies is to play fictional rosters, like the one that comes packaged with the game. That way you know that Solomon Dingler, the All-Star closer for 2008, is worth every penny of the $5 million you paid for him.

Last edited by Twelvefield; 08-10-2004 at 02:12 AM.
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Old 08-10-2004, 12:24 PM   #6
UtahGamecockFan
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Join Date: Jul 2004
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Salaries

One thing I have noticed in my league regarding salary is that a players demands vary depending on the team. When Beltran was on KC's team in my league, he was demanding like 15 mil/year to re-sign. I traded for him and was able to re-sign him for 8 mil/year. My understanding with my experiences is that players demands differ based on how they like the team and how successfull the team is.
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Old 08-10-2004, 12:30 PM   #7
ctorg
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I've seen this. I believe it has to do with how much cash teams have available for signings. The game is more aggressive in pursuing free agents now, so the prices have been driven up pretty high. If you bring down salary caps and cash maxes for teams, you'll see it look a bit more normal.

Hopefully in some future version of the game, the AI will understand how to budget itself properly and different teams will take different strategies. One team could be aggressive and spend all its available cash to win now, while another tries to build up a big reserve, while still another tries to maintain balance between income and salary demands.
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Old 08-11-2004, 03:34 PM   #8
ramairluvr
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WOW, nice user name. I thought I was the only Expos fan on the face of the Earth! Anyway, what I do is use the manager mode mod to turn off manager mode, then go in an adjust the contract manually to a "reasonable" amount for both money and time. I try and do it the honest way, but when I have a one-star prospect trying to gouge me for 8 million dollars I take matters into my own hands. Good luck....
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