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Old 07-01-2004, 08:39 PM   #1
tomolak
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Do you want to argue the call?

To me, it sounds more like "Let's kick you out of the game, shall we?"

I'm wondering whether anyone noticed any advantage you would have if you protest the call or any disadvantage if you don't. My assumption was that if you don't, the players might get upset and their performance suffers in the next ining or two; on the other hand, if you do, your players are encouraged and they might play better for a while. However, I actually didn't notice much difference if I did or didn't jump out and argue. So I'm more and more reluctant to say 'yes' to argue the call.

But sometimes, the game engine seems eager to kick me out and pops this question in 3 times within 2 inings. Then I would feel guilty to my players and decide to accept the fate of being ejected.

BTW, after a manager is ejected, should he still be allowed to make pitching changes or pinch hittings? He is still watching the ballgame on TV, right? And he is always able to pass his command into the dugout through someone. Or he can wear a fake beard and sneak into the dugout, can't he?
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Old 07-01-2004, 08:50 PM   #2
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I never argue anymore. I don't see the pont. I don't like losing control over the game and it doesn't seem to motivate my team anymore when I get kicked out, on fact I think they use it as an excuse to slack off.
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Old 07-02-2004, 11:01 AM   #3
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To my knowledge, arguing calls won't have any positive effect on team performance.
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Old 07-02-2004, 11:44 AM   #4
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I agree that the only thing that happens is that you lose control over your team. I have not noticed any effect on the team either way so I never argue calls anymore. I also agree that when a manager is ejected he would still have control over player moves, etc. from the clubhouse. The possible effects on team moral and moves implemented by an ejected manager should be reflected in the game.
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Old 07-02-2004, 02:45 PM   #5
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Why does a real manager bother to argue calls? How often does an ump reverse his decision based on the manager's argument.

Two reasons I can think of:

1) To try to intimidate the ump and possibly gain a "makeup" call in his favor later in the game.

2) To show support for his players, and therefore motivate them a little.

I haven't seen any benefit to arguing calls in OOTP, but there should be some type of risk/reward system. For example, the risk is being ejected, and the reward is a possible slight boost in the team's performance or maybe a close call in your favor later in the game.

Last edited by JimboJones; 07-02-2004 at 02:49 PM.
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Old 07-02-2004, 02:55 PM   #6
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I agree I don't think arguing has any impact at all in the game.

I'll stick up for one of my players if he decides to argue....but that just feels right in my imagination. In gaming terms it just runs the risk of me losing control over my team.

I tend to try and play the game with more imagination and less I'm going to beat this sim or video game....
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Old 07-02-2004, 03:33 PM   #7
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I use to argue most of the time, resulting in about 13 ejections a year. Now I don't argue as much, because I don't like the way the AI handles my bullpen.

And it does seem like the computer wants to boot you by dangling the repetitive "Do you want to argue" carrot.
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Old 07-02-2004, 03:45 PM   #8
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Man why is this the first thread about this subject?

Use the search function
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Old 07-02-2004, 04:21 PM   #9
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Quote:
Originally Posted by HolyCow98
I agree I don't think arguing has any impact at all in the game.

I'll stick up for one of my players if he decides to argue....but that just feels right in my imagination. In gaming terms it just runs the risk of me losing control over my team.

I tend to try and play the game with more imagination and less I'm going to beat this sim or video game....
I think a nice feature would be that, by taking the option to argue, you can get tossed out to save your player. The way it is now, it seems like either the player gets tossed out before you can argue or he doesn't get tossed out at all.

You should get a statement telling you that the argument is getting heated and then you can either let them go and take your chances or go out there and risk getting booted to save your player.

Of course, your player won't always get tossed if you don't go out, you won't always get tossed if you do go out, and you getting tossed won't always keep your player from getting tossed, but the majority of the time it should work like that.

That way, at least you would stand to gain something from arguing.
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Old 07-02-2004, 04:36 PM   #10
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Quote:
Originally Posted by DiMaggio5CF
I think a nice feature would be that, by taking the option to argue, you can get tossed out to save your player. The way it is now, it seems like either the player gets tossed out before you can argue or he doesn't get tossed out at all.

You should get a statement telling you that the argument is getting heated and then you can either let them go and take your chances or go out there and risk getting booted to save your player.

Of course, your player won't always get tossed if you don't go out, you won't always get tossed if you do go out, and you getting tossed won't always keep your player from getting tossed, but the majority of the time it should work like that.

That way, at least you would stand to gain something from arguing.
What an original thought. http://www.ootpdevelopments.com/boar...?searchid=5468
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Old 07-02-2004, 04:54 PM   #11
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Quote:
Originally Posted by jaxmagicman
there's no need to be a prick about it.

the argue feature, to me, is annoying and needless.
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Old 07-02-2004, 05:17 PM   #12
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You know what Jax .... DELETED BY HENRY
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Old 07-02-2004, 05:19 PM   #13
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The only time I argue now is if I am losing and the game looks hopeless, and I want to get kicked out.
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Old 07-02-2004, 05:20 PM   #14
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Quote:
Originally Posted by JimboJones
Why does a real manager bother to argue calls? How often does an ump reverse his decision based on the manager's argument.

Two reasons I can think of:

1) To try to intimidate the ump and possibly gain a "makeup" call in his favor later in the game.

2) To show support for his players, and therefore motivate them a little.

I haven't seen any benefit to arguing calls in OOTP, but there should be some type of risk/reward system. For example, the risk is being ejected, and the reward is a possible slight boost in the team's performance or maybe a close call in your favor later in the game.

One other reason is to keep the player form getting run by the ump. It's a lot better for Dusty Baker to go get tossed than to let Sammy get run for questioning a call
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Old 07-02-2004, 06:02 PM   #15
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nah if im losing by alot ill just argue to get kicked out. no need to keep watching when im down 13-3 in the 5th
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Old 07-02-2004, 06:30 PM   #16
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The only thing I would like to change about arguing the call is that I would like mouse buttons to pop up for Y/N instead of having to push the button on the keyboard. Same goes for advancing runners. It is really annoying to manage the entire game on the mouse and then pull out the keyboard once or twice a game.

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Old 07-03-2004, 12:34 PM   #17
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Originally Posted by goPhils
The only thing I would like to change about arguing the call is that I would like mouse buttons to pop up for Y/N instead of having to push the button on the keyboard. Same goes for advancing runners. It is really annoying to manage the entire game on the mouse and then pull out the keyboard once or twice a game.

Dan

As another Dan, I'll have to second Dan's input here (as well as DiMaggio's). In its current format, the "argue call" option appears to be useless. We won't know until we hear from the powers that be *cough, cough, manual, cough* whether this is the case or not.

PS - and yeah, I'm being patient. I just couldn't resist a good-natured dig
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Old 07-03-2004, 09:56 PM   #18
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I just started a new thread before I saw this one. For the record it bothers me alot. Simply useless.
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Old 07-03-2004, 10:06 PM   #19
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I would doubt this will be in the manual. As far as I know, this is one of those items Markus has chosen to keep secret - and none of us knows if there is a cause-and-effect or not.
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Old 07-04-2004, 03:16 AM   #20
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I would doubt this will be in the manual. As far as I know, this is one of those items Markus has chosen to keep secret - and none of us knows if there is a cause-and-effect or not.

I tend to think that if Markus took the time to put it in the game it does something. I'm not saying it has some big hidden effect but I do think it changes something, maybe one call goes your way , maybe your players ratings get a little bump, but I do think Markus would not have added it at all if it didn't do anything
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