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Old 05-26-2004, 10:33 PM   #1
Smellyface
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avg. on balls in play in league setup

If I want to change the overall batting average for an entire league, can I just change the hits under league totals? Should I just leave the avg. on balls in play at the default of .297? I know that raising the hits total decreases the # of hits in the league and vice versa.
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Old 05-26-2004, 10:35 PM   #2
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Raising the hits total decreases the hits?
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Old 05-26-2004, 10:36 PM   #3
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I use .275 for balls in play and it produces some excellent results.
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Old 05-26-2004, 10:39 PM   #4
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Quote:
Originally posted by Cowboys3356
I use .275 for balls in play and it produces some excellent results.
Historical? If not, which roster are you using?

And, if you would be kind enough to give me the totals you use, I would greatly appreciate it
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Old 05-26-2004, 10:44 PM   #5
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Quote:
Originally posted by Hotwheelz
Raising the hits total decreases the hits?
Indeed. While it may seem counterintuitive it has to do with how the batter pitcher matchups are calculated, which involve multiplying skills and dividing by league average. Or think of it this way: if the league average number of hits goes up, then more guys who were average before drop below the average line, and now fewer hits are produced.

I'll be the first to admit it's a little odd, but it is what it is...hope this is explained well in that manual
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Old 05-26-2004, 11:46 PM   #6
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So if you leave the hits total the same, but lower the avg. on balls in play, will the league batting average stay the same? If this is the case, then more balls must be put into play (fewer walks and Ks) right?
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Old 05-27-2004, 12:02 AM   #7
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Deep, man. Really deep.
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Old 05-27-2004, 01:17 AM   #8
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Quote:
Originally posted by Zweiblumen
Indeed. While it may seem counterintuitive it has to do with how the batter pitcher matchups are calculated, which involve multiplying skills and dividing by league average. Or think of it this way: if the league average number of hits goes up, then more guys who were average before drop below the average line, and now fewer hits are produced.

I'll be the first to admit it's a little odd, but it is what it is...hope this is explained well in that manual
Yes, very odd. Thank you for taking the time to explain that. I started to think, after I posted that question, that I was missing something. Glad it seems as odd to you as it does to me
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Old 05-27-2004, 12:50 PM   #9
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Having spent the last two evening simming games to lower BA and runs scored, I discovered that if you are using the new engine, that changing your hit totals will have minimal to no effect on changing league BA, hits, or scoring. With all other league totals remaining the same, AB's at 167000, Hits at 30K, 40K, 50K, 60K, and 70K gave the same basic results. This was true even if the calculate button was hit before running the sim.

Only manually entering BA under BABIP changed results. Changing Hits with the old engine will change BA results.

It should also be noted that increasing or decreasing K's, BB's, and HRs in your league totals will effect your overall BA as it changes the overall Balls in Play.

These results were pre-patch. I have gaind realistic results for a current day solo league using CBL 2.0 rosters at BABIP between .288 and .292 depending on how much offense you like. I found the default setting at .297 generated a little too much offense for my liking.
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Old 05-27-2004, 01:35 PM   #10
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Quote:
Originally posted by oldtime
Having spent the last two evening simming games to lower BA and runs scored, I discovered that if you are using the new engine, that changing your hit totals will have minimal to no effect on changing league BA, hits, or scoring. With all other league totals remaining the same, AB's at 167000, Hits at 30K, 40K, 50K, 60K, and 70K gave the same basic results. This was true even if the calculate button was hit before running the sim.
Really? I have been leaving the avg. on balls in play at .297 at changing the hits total from year to year based on whether I want more or less offense and I have found it to have a significant effect. I'm still confused as to what takes precedence over what on the setup screen.
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Old 05-27-2004, 02:02 PM   #11
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My results may have been influeced by the fact that I wanted slightly lower HR's, walks and K's as well. Once I got the walks and K's where I wanted ( league totals: AB 167000, 2B 8,750 3B 1750, HR 5640, BB 17,200, K 33,500) Getting my K, BB, and HR totals where I wanted them may have caused me to hit some sort of threshold on Balls in Play.

Earlier I could get my BA to change by adjusting the hits, but then could not reduce my K's by moving the K total higher. I know the two are related in the new engine, and adjusting the BABIP was my only way out. Could have something to do with the roster set too, as I did not try these numbers with other roster sets.
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Old 05-27-2004, 02:54 PM   #12
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Unlike the way all the other league totals work, DECREASING "BABIP" in the setup will DECREASE the hits in your sim (and vice versa). Just sim a game with a "BABIP" close to 1 and there`ll be 100 runs scored.

Theoretically, decreasing "hits" (which is separate from "BABIP") in the league setup should increase hits in your league, though as oldtime pointed out maybe this effect is minimized with the new engine (haven`t tried this out myself yet). You can also decrease hits by decreasing K`s in the league totals (which will increase K`s in your league).

I`ve actually gotten decent results with CBL`s rosters by hitting the "recalculate for historical accuracy" button once before the first season (but not afterwards). I may have also slightly lowered the BABIP manually. Homers are to realistic levels (~50 leads the league instead of yearly McGwire/Bonds like runs), though strikeouts are a tad low and batting averages are as a result a bit high. League ERA`s hover in the mid-4`s , which is a bit higher than it is today but still believable.
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