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Old 05-18-2004, 10:05 PM   #1
asado
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RBI and RUNS CAPS

IN OOTP baseball, there is a cap on both runs and rbis for a season set at 255 . The database field limits for RUNS and RBIS were set at BYTE LEVEL in a season. If the RBIs or RUNS exceeds 255, it is resets back to zero. I have sent a troubleshoot ticket to this, and reply comes back they have no solution although this has been known since 2002 and I would think they would have optimized their database as the game improves and expands; in other words, they are not planning at this point to optimize the database to change the fields to at least a decimal level or integer level which would permit numbers greater than 255.

I have one player in my league that has exceeded the limits. Since the developers have offered no workarounds to this issue, does any of you have any workarounds you have come up with to deal with this issue.

Thanks
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Old 05-18-2004, 10:09 PM   #2
Henry
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I'm fairly sure this will be addressed in V7:SI. The only workaround without a significant amount of manual bookeeping is to avoid the scenarios which will create this (reduce number of games, etc.
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Old 05-18-2004, 10:15 PM   #3
Hank Greenberg
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That is uh pretty hard to excede. Since im gonna say 80% of people will never have to worry about this (likely closer ot 90) it shouldnt be on the priority list.
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Old 05-18-2004, 10:24 PM   #4
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Originally posted by Hank Greenberg
That is uh pretty hard to excede. Since im gonna say 80% of people will never have to worry about this (likely closer ot 90) it shouldnt be on the priority list.
Well, if OOTP is going to ever support pre-1900 baseball, that limit will have to be removed. The other limit that might go is the 25 year areer limit.

I'm assuming (at this point) that Markus will have the chance to redesign the DB under SI - but the cost of that might be incompatability with older leagues... we'll have to wait and see.
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Old 05-19-2004, 02:52 AM   #5
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Quote:
Originally posted by Henry
Well, if OOTP is going to ever support pre-1900 baseball, that limit will have to be removed. The other limit that might go is the 25 year areer limit.

I'm assuming (at this point) that Markus will have the chance to redesign the DB under SI - but the cost of that might be incompatability with older leagues... we'll have to wait and see.
Now you're talking! I'm hoping these limits will be removed in the next version. They have been ignored far too long.
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Old 05-19-2004, 11:45 AM   #6
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Quote:
Originally posted by Henry
I'm assuming (at this point) that Markus will have the chance to redesign the DB under SI - but the cost of that might be incompatability with older leagues... we'll have to wait and see.
If the cost is losing all our established solo and online leagues, then I'll live with it, but I will be very, very disappointed. To me, ensuring the continuity of leagues that have been going since v3 and earlier is infinitely more important that allowing 2% of gamers to have guys with 280 RBI.
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Old 05-19-2004, 12:20 PM   #7
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I can't pinpoint what thread I read it in but Markus posted somewhere that continuing current leagues would be in the new SI version of oopt. Don't know if I read that here or on the SI board and am heading out the door so don't have time to search and link.
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Old 05-19-2004, 12:41 PM   #8
Henry
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Originally posted by Sweed
I can't pinpoint what thread I read it in but Markus posted somewhere that continuing current leagues would be in the new SI version of oopt. Don't know if I read that here or on the SI board and am heading out the door so don't have time to search and link.
I think he said he would do everything possible to insure that - but that could also mean he won't change the database if it means losing that capability.
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Old 05-19-2004, 01:27 PM   #9
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Well, if the DB is expanded, that would likely mean a slower-running game at times. All that we need is one more lame-brained reviewer to give a less-than-awesome review because of how long it takes to simulate an entire season, lol. (I'm not naming names, but I'm sure more than a few of us saw that).
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Old 05-19-2004, 01:29 PM   #10
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Originally posted by Dan Theman
Well, if the DB is expanded, that would likely mean a slower-running game at times. All that we need is one more lame-brained reviewer to give a less-than-awesome review because of how long it takes to simulate an entire season, lol. (I'm not naming names, but I'm sure more than a few of us saw that).
ROFL.... I know, you lose even if you win sometimes I'd like to see someone try and keep all this stuff by hand any quicker !!
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Old 05-20-2004, 02:30 AM   #11
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Quote:
Originally posted by Dan Theman
Well, if the DB is expanded, that would likely mean a slower-running game at times. All that we need is one more lame-brained reviewer to give a less-than-awesome review because of how long it takes to simulate an entire season, lol. (I'm not naming names, but I'm sure more than a few of us saw that).
Even if the DB became expanded and took longer to complete a season. I don't think it would matter too much. Look at Front Page Baseball it took a *very* long time to simulate a season.
Yet many played that game to death, and some still do. Look at the Catobase utility some are using. Some say it takes hours to compile all the stats, depending on how many seasons they are compiling. To them it is worth it. As long as OOTP 7 and beyond was compiling stats, that add and enhance game play. I don't think many OOTPers, would have a problem with the game taking a little longer to do things.
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Old 05-20-2004, 03:12 AM   #12
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Quote:
Originally posted by Night2000
I don't think many OOTPers, would have a problem with the game taking a little longer to do things.
I don't think that's true. What Dan Theman said is not purely a joke. Personally I think OOTP is already too slow.
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Old 05-20-2004, 02:07 PM   #13
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I'd tend to agree with Skipaway. I don't think necessarily OOTP is too slow right now, but certainly increasing the sim time for a season is not desirable. If it takes too long to sim a single season, then that's going to be a negative for me.

Of course, everyone's idea of what constitutes too long is different. Suffice it to say the sim times should try to stay in line with whatever OOTP is doing right now. A small decrease may be acceptable if there are a ton of new and interesting features added, but overall, I'd prefer to sim times stay the same as they are now.
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Old 05-20-2004, 02:28 PM   #14
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I think if Markus does make the fixes, which I really, really hope he does, he will also find a way to make imports work. Maybe not perfectly, but to some degree.
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Old 05-20-2004, 03:16 PM   #15
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I wouldn't mind if it was a bit slower (due to enhancements). I can still remember playing Front Page when it would take 24 to 36 hours to sim one season.
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Old 05-20-2004, 03:28 PM   #16
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I think when this was discussed before, it turned out that upping the stat limits required a ****load of code editing in thousands of places. Which is probably why it hasn't been done yet.
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