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Old 04-29-2004, 11:25 PM   #1
neohemp
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So frustrating..

I don't know if it's the roster set, or if it's v6, but this is aggravating. I just finished my first season and, the first problem I had was Berkman hit 60 homers.. now this is a possibility, with the right situations and season, Berkman POSSIBLY could hit 60.. but it bothered me. Then I looked at the win leaders.. Kevin Millwood had a 2 week injury, and still managed to go 26-3 with a 2.20 ERA.. I mean COME ON.. right. His stats aren't cranked or anything though.. that's what bothers me, so it almost makes me think that it's v6. Oh yeah.. Ichiro had 98 stolen bases? Riiiight.................... Beltrain had 69, Podsednik had 85, and Reyes had 82.. and Furcal had 72

Wtf?

Mmm.... 98 STOLEN BASES?!!?!
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Old 04-29-2004, 11:29 PM   #2
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I don't think version 6 recognizes names. They are saving that for one of the big updates I think.
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Old 04-29-2004, 11:29 PM   #3
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We need settings... it's likely a setting somewhere, I can promise you I've played about 300 seasons so far and haven't seen that.. and what roster set ?

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Old 04-29-2004, 11:30 PM   #4
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Two words.......

ROSTER SET!

The game doesn't have ANY idea who the players are, LOOK AT THE RATINGS!
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Old 04-29-2004, 11:46 PM   #5
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I'm using CBL 2.0.. everyone supposedly uses it.. and I've never heard the problem.. and I'm using the default settings.. never chagned anything

98 STOLEN BASES..
Oh hey btw Steve can I borrow some of your social security this week?
>
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Old 04-29-2004, 11:50 PM   #6
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Quote:
Originally posted by neohemp
I'm using CBL 2.0.. everyone supposedly uses it.. and I've never heard the problem.. and I'm using the default settings.. never chagned anything

98 STOLEN BASES..
Oh hey btw Steve can I borrow some of your social security this week?
>
Not "everyone" uses that roster set.

If I'm not mistaken, wasn't that set created using version 5?

Could there be translation issues when using them with version 6?
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Old 04-30-2004, 12:22 AM   #7
Todorojoz
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no version 1.5 was with ootp 5 they fixed it up to make it work properly with v6...thus the name version 2.0
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Old 04-30-2004, 12:32 AM   #8
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so the only guys you want to see hit 60 hrs are sosa or bonds? how much fun is that.
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Old 04-30-2004, 01:01 AM   #9
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No, but I don't want Ichiro stealing 98 bases.
I think I can safely say that'll never happen

Plus like, 5 people had 70+ stolen bases? Hmm.

Hence the fact I said that made me angry but was alright.
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Old 04-30-2004, 01:18 AM   #10
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Quote:
Originally posted by neohemp
No, but I don't want Ichiro stealing 98 bases.
I think I can safely say that'll never happen

Plus like, 5 people had 70+ stolen bases? Hmm.

Hence the fact I said that made me angry but was alright.
I've never used that roster set or any other one with OOTP6. I also have never seen those kind of numbers. I have yet to see a player hit 50 HR or steal more than 75 bases (even with ERA stealing kick up a notch and player modifiers at +5%).

I believe that roster set is the one that several people have complained about the number of stolen bases. It has been suggested that the ERA steal setting be lowered to get SB to be more like the current MLB. Though, those stolen bases are not out of line for a 1970's/early 80's league.

Based on my own limited experience with OOTP6, it is a roster set issue and not the game itself.
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Old 04-30-2004, 01:31 AM   #11
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if ichiro played ten years ago he might have stolen 75.
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Old 04-30-2004, 01:55 AM   #12
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for realistic steal totals, set stolen bases to "seldom". this was suggested by CBL in several of his posts.

Last edited by edm; 04-30-2004 at 01:58 AM.
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Old 04-30-2004, 03:26 AM   #13
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Sigh. You're using a roster set, and you're complaining that so and so hit 40 HR's, as if its the game engine's fault somehow ? I think CBL's done a fairly good job, and I would hate too every one who had one sim where Sosa didnt hit 30 HR start a thread to complain like this.

If you want a dead accurate sim with real names, go buy DMB- OOTP is a career sim, not a replay sim. Alternatively, play it with replay mode on.
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Old 04-30-2004, 03:44 AM   #14
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Ok
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Old 04-30-2004, 08:08 AM   #15
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Testing something else, I ran three fictional leagues created with v.6. Each had 36 teams, all DH, no injuries, no fatigue, modern era. Individual player achievements were striking:
BA: .395, .422, .420
HR: 59, 66, 56
RBI: 148, 175, 151
R: 148, 153, 137
SB: 53, 47, 52
ERA: 1.46, 1.46, 1.44
Wins: 21, 21, 21
Saves: 48, 43, 45
Ks: 386, 370, 344

Those look like significantly better individiual marks than in reality, in hitting and pitching. The high number of teams may be enough to explain it, though.
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Old 04-30-2004, 08:16 AM   #16
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Especially if you did not add any to the player pool, the extra batters/pitchers would be made up by those who were presumably rated terribly because of their lack of ML experience, or were really young kids. The independent variable (i.e. entirely individual performance) here, or at least the variables by the addition of less skilled players, steals and saves, looks relatively sensible.
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Old 04-30-2004, 09:00 AM   #17
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I bet that's the problem. Look at how the upper-tier of offensive players perform the last few times MLB expanded and diluted the pitching. Want to know why we have several guys routinely hitting over 50 dingers now when that was unheard of in the 70's and 80's.
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Old 04-30-2004, 09:12 AM   #18
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Quote:
Originally posted by Aadik
Sigh. You're using a roster set, and you're complaining that so and so hit 40 HR's, as if its the game engine's fault somehow ? I think CBL's done a fairly good job, and I would hate too every one who had one sim where Sosa didnt hit 30 HR start a thread to complain like this.

If you want a dead accurate sim with real names, go buy DMB- OOTP is a career sim, not a replay sim. Alternatively, play it with replay mode on.
It *really* pains me to write this, but I agree with Aadik.
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Old 04-30-2004, 10:52 AM   #19
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Quote:
Especially if you did not add any to the player pool, the extra batters/pitchers would be made up by those who were presumably rated terribly because of their lack of ML experience, or were really young kids. The independent variable (i.e. entirely individual performance) here, or at least the variables by the addition of less skilled players, steals and saves, looks relatively sensible.
I assume this was a response to me. What did you mean by "add any to the player pool?" If I start the league with 36 teams, wouldn't the engine create a proportionally higher number of major leaguers?

Regardless, what I was suggesting was that perhaps simply because there were more players, I got more at the extremes.
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Old 04-30-2004, 10:58 AM   #20
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This thread is a prime example of why fictional is so much better. Roster sets themselves are fictional projections of reality.
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