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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Bat Boy
Join Date: Apr 2004
Location: Italy
Posts: 14
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Rosters/Ratings query
After a couple of days of meticulously searching for and finding all the right files, last night I finally started my MLB coaching career (and being in Italy you can’t imagine how long I had been waiting for this day – only soccer here you know). A few games later, curious of how well Varitek was hitting against righties, I discovered, much to my dismay, that his lefty/righty 2003 statistics were incorrect (using CBL v2 rosters). A little depressed, I decide to quit the season, fix the rosters, and start over. Much to my surprise though, I could not figure out a way to modify those historical stats. Even with Pierre’s Utility Suite nothing doing (could not find a way to modify splits). After reading various messages on this forum, I am now starting to wonder if they matter at all!?! Is it true that only the ratings are taken into consideration when calculating a players statistics during a game (and my Varitek numbers were just a seasonal aberration)? Am I right in remembering that in past versions of this game you could edit the stats and the ratings would change as a consequence? Anyhow, is there another utility that would allow me to modify all of the stats of a player?
I thank you for your help in advance. |
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#2 |
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Minors (Rookie Ball)
Join Date: Dec 2002
Posts: 49
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I'm not a long-term veteran of OOTP, but I believe that past statistics do not affect present performance. Only their ratings do. Very much like real life. Now that being said, for those of us hiding ratings and for those that have scouts turned on (viewed ratings are subjective from the scout) the statistics are vital to player evaluation.
However, I would wait for confirmation from a true OOTP veteran on this. |
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#3 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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Quote:
__________________
Formerly in the OTBA - Stockholm Royal Squirrels of Sweden OOTP Grand League Champion 2015 |
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#4 |
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Bat Boy
Join Date: Apr 2004
Location: Italy
Posts: 14
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Does this mean a guy like me, who has limited baseball knowledge, but is a great fan and can get Amazon to deliver the best books filled with baseball statistics, cannot create his own roster's version because he cannot input those statistics ? Are there books on ratings ? I assume not so how does a guy like CBL figure them out ?
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#5 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,225
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Quote:
http://www.baseball-reference.com/ http://www.baseball-almanac.com/play...hp?p=wilsoda01 I have used the Lahman database and Ankit's Career Average Database. Lahman has to be greatly edited...many ratings are just randomly assigned and not based on fact. Ankit's is much better, but you still have to edit some ratings. |
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#6 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Quote:
Henry |
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#7 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
"This is already possible (if you do some legwork with excel perhaps), using the old ootp5 engine and exporting the data to a csv file, which you can then edit and import back in to establish the ratings in game. AFAIK, converting over to the ootp6 engine afterwards does not alter the raw data, just converts them into the new format. This is alot of work, but its accurate. You could also just use an edited lahman database or statistics ingame and these too should generate meaningful ratings (albeit without the correct r/l splits usually)."
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#8 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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FYI, I have requested that Markus add the ability to OOTP6 for us to enter player stats as well as ratings in the editor.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#10 |
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OOTP Roster Team
Join Date: Feb 2002
Posts: 2,009
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Wolf,
As others have stated in this thread, they are imported that way through Lahman database. The rating splits are accuarate for nearly all of the 25 man rosters (plus a few more, over 800+ ). Rating splits are from 3 year averages (2001,2002,2003). You can check out ESPN.com and get players 3 year averages. |
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#11 | |
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Major Leagues
Join Date: Feb 2004
Posts: 339
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Quote:
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#12 |
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Minors (Double A)
Join Date: Oct 2002
Location: NC
Posts: 109
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That's *really* too bad - enough that I probably wouldn't buy the next version of OOTP without this either being changed or some kind of utility being created...
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#13 |
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Bat Boy
Join Date: Apr 2004
Location: Italy
Posts: 14
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I have been hooked on baseball sims ever since I started playing MicroLeague Baseball (Commodore 64 - 1984 - anyone remember ?), and I do consider OOTP to be the best one out there at the moment. Thus, I am very curious to understand why their new product is, from what i have understood and seen so far, ratings driven and not stats driven. It is a strange to know that it is more important to input some subjective number than those stats that the real players generate. Am I just getting too old ??
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#14 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Quote:
![]() Henry |
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#15 |
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Minors (Rookie Ball)
Join Date: Dec 2002
Posts: 49
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I may be the odd man out but to me it seems that making it ratings driven makes it a more realistic sim. The whole idea is that the present situation is not solely based on past performance, instead it is based on your present abilities and situation. Then when those abilities are used in play they generate statistics. It seems to me that you want it in reverse.
My guess is that you are asking the computer to use past statistics to generate a present ability rating and then use that rating. My thought is that wouldn't you rather determine that ability rating yourself rather than have the computer try to interpret stats that show varying peformance over several years. Also, how do you use stats to determine performance for new players coming into the league who don't have any stats yet. I believe that a majority (60%+) of the OOTP purchasers/users don't do purely historical sims so we need to have new ballplayers given ratings so that they can start generating stats. How else would you bring in new players to your league each year? I might be off base here (I'm am an amateur OOTP player) so be kind if I am. |
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#16 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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LawDawg,
Your on the right track. If you have players performing based on stats which are then used to create more stats, you get into a circular reference situation - not a good idea. Better to look at historical statistics - create ratings based on those stats, then let thos rating reproduce history. In a fictional player world, the ratings method is the only one available. Henry |
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#17 |
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Bat Boy
Join Date: Apr 2004
Location: Italy
Posts: 14
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So we are going to have a 50$ game with an MLBPA license after all ........ LOL
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