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Old 04-25-2004, 10:25 PM   #1
ortonius
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My Idea for Waivers in Online Leagues!?!?!

As a commish of an online league and an owner in 6 more, like all of you, I tried to think of a way to implement waivers for online play. I have an idea, however, I don't know how feasible it is, because I'm not a code monkey. Those of you who are coders or developers please join in, and hopefully maybe my idea will work or it will give someone their own idea that will work.

First, there would have to be a way to export waivers to the server. It would be similar to exporting Spring Training, but like regular exports, would be an automatic upload to the server. These waiver exports could be done at any time.

Second, the server must have a way to not only hold the exports, but there must be a way to link the files so that they are downloadable from the league website (server). So any time you visit your league's website, you could click a button and quickly import any waivers that might have been uploaded since the last sim. These waivers would then show up in your game.

From here there would have to be a time limit, such as 48 actual hours in real time that a player could remain on waivers. Teams could export their "claims" via the same system. Finally, the whole cycle would be updated at the time of the each sim was completed (whether by the game, or the commish).

I realize this is probably a coding nightmare, but I guess my question is, is this a feasible solution in the idea and could someone could actually develop something that could do this? With absolutely no knowledge of code or development, I thought I would ask you guys what you thought of this idea. In theory, I think it would work, and several commishes I asked about it thought it made sense. I guess the nature of problem may make it something only Markus could do, since he created and knows the game. Bottom line is, I know we'd all love to find a feasible solution so that waivers could be used in online leagues. Let's find the answer.
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Old 04-25-2004, 10:29 PM   #2
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If there is a way for it to be implemented, it sounds like an excellent idea and a system that should enable online leagues to implement use of waivers. I'm curious to hear some more opinions on this issue/idea too... seems like a possible work around.
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Old 04-25-2004, 11:07 PM   #3
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Now, I'm not great at .asp or .php, but I'm pretty sure this could be handled really well this way. The final system would not connect to the file (as this requires significant and possibly complicated changed of the ootp stuff), but it should be realtively simple and powerful way to implement the system.

Think of this as basically automating a system that coudl be done "by hand" by the leage managers.

I.E.:

A GM logs in and adds a player to waivers by entering the name of the player to a field.

The system emails all GMs that a player has been added to waivers... they check their own file to see the player and his stats.

The waivers period continues as per rules, allowing GMs to put in a claim. If a claim is put in, the owning GM gets an email and has the requisit period to withdraw (or whatever he's allowed to do as per precise rules)

After he either passes unclaimed, is claimed and withdrawn, or is claimed and released, all GMs are informed (or just relevant GMs if desired) and the changes are made in the next file by the league managed.

For weekly sims, this would mean 48h periods passing easily between sims. For more often sims, it would depend on whether people are claimed whether or not it'd make the next sim.


=====

just a thought... i may play around with the idea and try to make it work, but I'm not that great with .asp or .php and someone else could probably make it work better, faster, and easier...

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Old 04-26-2004, 03:02 AM   #4
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It's highly possible something like the above could work. Regardless, if it wouldn't be too hard to create, it'd definitely be worth testing out.
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Old 04-26-2004, 08:32 AM   #5
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BOSI v2.(something other then 0 ) will have a waiver utility built into it.

We've had waivers in the TLB since the league was created. Any MLer who was to be demoted to the minors or released was posted on the waiver wire forum. Teams had 36 hours(real hours) to claim him. If no one did, the original team was clear to do what they wanted with him. If he was claimed, and not pulled back, he would be assigned to the claimed team (priority was done using real MLB rules).

Just letting you know that you don't need an automated system. However, you should get one in the future
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Old 04-26-2004, 08:53 AM   #6
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WOOHOO! That's great news Joe. Any idea when BOSI v 2.0 might be ready?
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Old 04-26-2004, 08:57 AM   #7
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soon

What that means is "As soon as it's done"

We're shooting for late May, early June.
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Old 04-26-2004, 11:50 AM   #8
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Don't you mean "As soon as it's tested and ready".
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Old 04-26-2004, 11:53 AM   #9
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Nah, that one is copyrighted already
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Old 04-26-2004, 01:59 PM   #10
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good idea if it could be done.

Also falls in line with one of my biggest pet peeves about OOTP and online leagues. With the way leagues are run, you can make a trade and not see that player until 10 days (depending on sim lenghts) on your team.

It'd be cool if there was a way that the two teams making the trade could do so in their export as well and set their lineup. And if both teams agree, then the trade is processed in OOTP. If its not, the exports are rejected. Thoughts?
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Old 04-26-2004, 02:11 PM   #11
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Quote:
Originally posted by JQLorenz
It'd be cool if there was a way that the two teams making the trade could do so in their export as well and set their lineup. And if both teams agree, then the trade is processed in OOTP. If its not, the exports are rejected. Thoughts?
Good in principle, but what happens if the two teams agree on a trade that would otherwise get rejected by the commissioner or a trade board? They export assuming the trade goes through, and games are simmed.
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Old 04-26-2004, 02:13 PM   #12
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yeah, I dont see anyway around the delay. The TLB does have a rule that allows either owner to cancel a deal if a player in it was injured during the sim. This way, I don't trade the farm for a stud who gets hurt the sim before the deal.
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Old 04-26-2004, 02:20 PM   #13
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My league processes trades before each sim, and asks for specific instructions on what to do with each player (just leave them in AAA, put them at 2B and auto the depths and lineups, etc...)
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Old 04-26-2004, 03:36 PM   #14
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If you did trades first with the export, you wouldn't have to worry about injuries.

As far as trade reviews or rejections.. you could simply require that it still be posted on a message board before hand. This is a minor point I believe as all the decent leagues rarely have trades over-turned (or at least the good ones I'm in!)
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Old 04-26-2004, 08:09 PM   #15
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Quote:
Originally posted by CommishJoe
BOSI v2.(something other then 0 ) will have a waiver utility built into it.

We've had waivers in the TLB since the league was created. Any MLer who was to be demoted to the minors or released was posted on the waiver wire forum. Teams had 36 hours(real hours) to claim him. If no one did, the original team was clear to do what they wanted with him. If he was claimed, and not pulled back, he would be assigned to the claimed team (priority was done using real MLB rules).

Just letting you know that you don't need an automated system. However, you should get one in the future
Sounds phenomenal, Joe! Keep us posted - I can't wait until v2 of BOSI is released.
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